
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN! The dark fantasy tactical RPG features deep mechanics and challenging yet satisfying gameplay both in Single Player and Co-Op Online Multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After a successful year-long run in Early Access, FROSTHAVEN will officially launch on October 15, 2026! The full 1.0 version of the game will introduce a haul of new content and include all the content introduced during the game’s Early Access journey – giving you the complete FROSTHAVEN digital experience!
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN!
An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in Single Player and Co-Op Online Multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.
The brand-new character classes, each featuring unique playstyles and abilities, makes it so that every decision matters. Players must balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.
UNIQUE CHARACTERS - Choose from six starting character classes—including the Banner Spear, Boneshaper, Drifter, Geminate, Blinkblade, and Deathwalker
Additional classes will be unlocked as you progress your campaign
Each class features its own unique abilities and playstyle to master
DEEP, TACTICAL COMBAT - Engage in deep, tactical turn-based combat, testing your skills against an array of new enemies and formidable bosses
Utilize an ability card system that requires careful planning to unleash devastating attacks, execute powerful combos, and try keeping your party members alive
BUILD YOUR OUTPOST - Manage the Outpost, constructing and upgrading various buildings, unlocking new game features and mechanics
A STUNNING WORLD TO EXPLORE – A stunning art style, highly detailed models and textures, and expressive animations all bring the world of FROSTHAVEN to life
Be ready to explore diverse biomes, changing seasons, and dynamic environments as your adventure progresses
AN EVER-GROWING EXPERIENCE - The Early Access release launches with 35+ quests across Acts 1 and 2, with over 130 total quests planned for the campaign as development continues
The included Tutorial allows both new and old players to get accommodated with the basic mechanics and gameplay
CO-OP ONLINE MULTIPLAYER – FROSTHAVEN supports 2-4 players so you can play with your friends anywhere and at any time
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is addictive but runs like garbage. Gloomhaven ran so well and still does on my computer but this thing just crashes and freezes far too much to reccomend.
This is a review of this game as a port. This is quite a bad port. As a game, it's fine. It's more challenging than a random tactics game and there is quite a lot of reward to communicating moves with players and cooking up some sick combos. There is more to say about this game as a game, but I will just get to my main gripe with it. As a port, it's awful. First is the terrible UI. There are quite a lot of actions that in a boardgame would be trivial but for whatever reason it's super tedious in this game. Things like putting tokens, removing tokens, allowing other people to move within your turn (it's not simultaneous). Some of the abilities have the same stupid icon, like why is consuming shadow for Strength of the Abyss and Anger of the Dead the same? If you undo things, sometimes it doesn't undo them appropriately (ie consuming shadows for deathwalker, even though the shadows are STILL gone from the board). Some of the cards don't seem to function right. If I skip my movement with a darkness generation, the darkness should still generate, yet it doesn't! The cards themselves don't have enough text. Our players had to start looking at the board game cards to figure out the rules on specific mechanics, like geminate's Harvest the Essence. I feel like this is the main reason this game feels harder than the board game, because they made the cards harder to understand. This is unacceptable. All you had to do is copy and paste the cards into the game! Otherwise, it seems mostly faithful. I think tabletop simulator might be a better way to do this game tbh, but it's fine once you figure out all the stupid UI decisions that they made. I had to play a bunch of hours just to figure out all the stupid UI ♥♥♥♥ on my character, so I wouldn't have to keep restarting our MP session. My group will probably play this until the stupid UI completely ruins the experience.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is absolutely the best way to play Frosthaven. I've been in the board game campaign for a couple years now, and while we're having a good time, there's just so much to track compared to Gloomhaven (which was already a fair amount). Sure, various apps certainly help with the board game during scenarios, but there's not much when it comes to all the in-between scenario activities. Having useful, pretty UI for that alone puts the digital version over the physical one. I'm curious to see how the digital game translates some of the more complicated aspects like the puzzle book, but I'm sure it will make more sense here than in the physical version. If there was a way for us to create a custom digital game seed with everything we've unlocked and completed in the physical game to transfer over I would do it in a second.
this is a good PC port of a bad board game. I liked Gloomhaven, but I think this sequel is suffering from a bad case of being overdesigned
Faithful port of the boardgame. Some minor changes, that mostly make sense (like getting rid of the puzzles).
Without house rules and the benefits of playing the real tabletop version, this game is just miserable to play. Some scenarios are cleverly designed, but a lot of them you just question how you're even supposed to complete with certain classes. A complaint that is exclusive to digital: the art style is really a miss. Gloomhaven digital has the same problem, the art style they chose for this series is baffling, compared to the art style of the original tabletop game. It looks too cartoonish and bright, and a lot of designs look like nothing like their original counterparts. Most notable ones from FH: Drifter - he looks like a pathetic koala man and is not intimidating at all Snowdancer - way too humanoid, looks closer to an Inox than an Algox Geminate - unnecessary redesign to make it look worse Boneshaper - her head is fine, but everything else just looks worse and not intimidating Crashing Tide - what did they do to its face? Clawcrusher - these are supposed to be the largest non-boss Lurkers in the game, yet they somehow just made them smaller than the other ones and made them green(?) Fire Demon - another unnecessary redesign, in fact, I thought the GH digital design looked fine and more faithful I could go on and on about the redesigns, but you get my point. Not touching up on the online related stuff, as plenty of others have already addressed it, and I only play this solo anyway. If possible, stick to playing the board game, either IRL or through tabletop simulator if you want to play it online.
Absolutely terrible difficulty and balance design. Some scenarios that are labeled as “medium difficulty” are literally impossible to beat even on Normal unless you have the perfect setup and a huge amount of luck. (For example, Jagged Shoals.) It honestly feels like the developers have never played their own game. On top of that, half of the levels seem to be designed specifically to prevent any kind of tactical maneuvering. Playing a summoner? Congratulations — the corridors will be exactly 2 hexes wide, so you’ll never be able to get your skeletons to their targets. And if you somehow do, don’t worry — they’ll die from the slightest hit anyway. Playing a ranged build? Congratulations — we’ll teleport you into a room with 15 enemies that immediately surround you, leaving you literally nowhere to go. Want to use an AoE attack as Banner Spear? Great! Just make sure you end up behind the enemy, with six archers standing behind the melee enemies — they’ll kill you in half a turn. The characters quests are just insane RNG. You have to plan every single move around them and pray that everything goes perfectly. So in the end, you either grind the same easy, familiar scenarios over and over until your perks and gear are good enough, or you play on the lowest difficulty — which, instead of reducing the number of enemies or their damage, simply disables the exhaustion mechanic (which wasn’t really much of a problem in the first place).
The board game was so exhausting to manage that my crew figured that the creators must have just wanted to make a video game but were somehow constrained to the physical format, so they made a board game instead. Playing the digital version, it becomes clear that the bugs weren't a fluke, and that the creators just have no attention to detail.
线下推新建议雄狮蛮颚 线下长车建议GH2.0 线上长车建议FH
The colors are amazing. This gives a better understanding of the rules and mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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