
From Village to Empire is an indie turn based strategy game with a historical setting. Build cities, research technologies, and train units to discover new lands and conquer the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes for the game.
Tania wersja serii civ tyle że ma jeszcze dużo do dociągnięcia od produkcji starych jednostek i możliwości produkcyjne bo surowce muszą być przy danym mieście żeby coś produkować co jest daremne
Mildly recommended as a free civ clone. If you've never played Civilization before, then this might be worth a play. It has dated graphics, lacks in the bells and whistles areas, needs a lot more depth and has no really unique mechanics. That said, it does play like expected, has a all the standard features and makes for an interesting game if are after that retro feel.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is probably dead, given that it hasnt been updated in 6 years and was supposed to be in EA for upto a year. so that being said, it wasnt that bad. for a super light civ game its ok but the money can bug out so you will need to earn way more than what its displaying. its a very simple game, shouldnt be that hard to handle and can be pretty relaxing. probably could be a good introduction to civ builders.
The only good thing about this game is that it's free as even when i thought that one thing may be decent... I forgot what it was so it had to be some minor thing that gets overshadowed by the empty chores that you have to do on every step I don't even consider it civlike and for sure not a clone of it as it just has units moving around and trying to fight each other so by that logic diablo would be civlike game It has... well had potential but for sure not to do anything big anyway, as for a small project for IT class it would pass but as for a game, even a free one it really doesn't offer anything but suffering from literally everything. Moving units when you have at least 2 is a pain, moving units when you have to move more than 1-2 tiles is suffering and if you have to move them overseas? that's literally the only thing that makes sense and is "nice" Barbarians are a joke beside first 10 turns and I don't mind that but the fact that other factions are a joke too, that one I mind, just like the fact that there is no diplomacy and don't tell me that option for peace and "friendship" (which gives you nothing but a non agression pact for few turns) is diplomacy, no trade, no alliances, no nothing and AI declares war on you when it sees your unit nearby for more than 3 turns... and never goes to your place stacking units in random parts of their land... I wouldn't recommend to anyone but masochists and even tho I'm one and I love crapy games, I couldn't go for more and happily I saw the "win screen" as at least turns are pretty fast (it was about 500 turns in this 3h of gameplay) Oh I remembered, the only good thing is that last tier siege unit two hits enemy cities so you can take them over quickly and be done with it
I loved the game format, the design and everything else. However, it lacks more civilizations, more statistics and more information that we love to visualize in a strategy game. But unfortunately the game has been stalled with no responses to user posts by developers for a year. Sadly, this game has a really cool charm! Please resurrect the game! If you are in doubt whether to buy or not, I tell you that even with this problem of stopping because of the pandemic period (developers claim this) I spent hours and hours in the game and having fun, the value until it pays off at the end of the bills. The Game does have a cool vibe! (Em português: Eu adorei o formato do jogo, a concepção e tudo mais. Contudo, falta mais civilizações, mais estatísticas e mais informações que amamos de visualizar em um jogo de estratégia. Mas infelizmente o jogo está parado sem respostas aos post do usuários pelos desenvolvedores faz um ano. Triste, esse jogo tem um charme muito legal! Por favor, ressucitem o game! Se você está em dúvida se compra ou não, digo para você que mesmo com esse problema de parada por causa do período de pandemia ( desenvolvedores alegam isso) eu passei horas e horas no jogo e me divertir, o valor até que compensa no final das contas. O Jogo tem sim uma vibe legal!)
From Village to Empire — это пошаговая стратегия с историческим сеттингом, где игроки строят города, исследуют технологии и развивают армию для покорения новых земель. Плюсы: Глубокая стратегия — возможность полного контроля над развитием города и армии. Процедурная генерация карты — каждый игровой мир уникален. Поддержка моддинга — активное сообщество моддеров и возможность создания новых карт. Минусы: Отсутствие автоматической посадки юнитов — необходимость вручную перевозить войска на лодках. Ограниченные графические настройки — игра может выглядеть устаревшей. Сложность управления — некоторые механики могут показаться сложными для освоения. Итог: From Village to Empire предлагает увлекательное стратегическое приключение для любителей пошаговых стратегий с глубоким геймплеем и широкими возможностями для развития.
The developer coded the basics at a Civ1 level and then gave up by the looks. Steam is claiming 'get involved with this game as it develops' with a note that the game may or may not develop. NOT. In one of the discussion threads the developer cites the deadly Covids as an excuse. A developer that would use Covids as an excuse likely lacks discernment, imagination, and skill to fully develop the game. While both video games and the Covids originated in the imagination and exist only on a screen, the COvids story was developed by others with a mastery of psychology, whereas this game has hardly developed. It is a shame that this game could not be fully developed into a unique, highly-polished software product because this very basic version doesn't seem to have any bugs which is a surprise given the current lowly state of software development. Gamers will probably prefer other game titles including the next Civilization game.
Игра "From Village to Empire" - это увлекательная пошаговая стратегия, предлагающая игроку построить империю с нуля. Игровой процесс построен на управлении ресурсами, развитии технологий и, конечно же, ведении войн. Что понравилось: приятная глазу пиксельная графика, интуитивно понятный интерфейс (несмотря на обилие информации) и глубокая система развития. Каждое решение имеет последствия, и просчет стратегии критически важен для успеха. Разнообразие юнитов и технологий позволяет экспериментировать с тактиками и находить оптимальные пути к победе. Однако, игра не лишена недостатков. Искусственный интеллект иногда принимает странные решения, а пошаговая система, хотя и даёт время на обдумывание, может показаться медленной для некоторых игроков. Кроме того, начальные этапы игры могут быть достаточно сложными, требуя терпения и усидчивости. В целом, "From Village to Empire" - отличный выбор для любителей пошаговых стратегий, которые не боятся трудностей и готовы погрузиться в продуманный и увлекательный мир. Рекомендую!
6/10 Simplified Civ-6 like 4x TBS TLDR: A free indie Civilization remake, with not much meat, poor controls and horrible UI. Still, it's surprisingly addictive due to its adherence to the Civ formula. Good: + free + it borrows the idea from Civ 6 and Endless Legend of buildings taking separate hexes on the world map So-so: +/- graphics are well-drawn 2D tiles and units, reminding Battle for Wesnoth. Yet nothing is animated, and it kinda looks strange in this day and age +/- music is seemingly 8 or 16 bit(?) and rather generic, not that good +/- while most of the Civ's core systems are there, they are generally reduced to the bare minimum. E.g. the tech tree is pretty small. There are maybe 3-4 units per techlogical era. A couple dozen buildings. Some improvements for the tiles, of which only farms get better versions later on Bad: - controls are clunky. E.g. there are no red arrows to help direct ranged attacks. Often it's even unclear which unit is selected because of the white highlights around every reachable tile (instead should have been just a flat fill with an outline) - UI is very poorly made, making city management a pain. This is exacerbated by lack of worker/former units, as you have to build every tile improvement like a building, from the city's UI - it was like that in Civizliation Call to Power, a series that came between Civ 2 and Civ 3. The city menu is implemented as simple lists of buttons that can't even be scrolled properly. Removing citizens from tiles they are working on requires too many clicks. Pillaged buildings don't get their workers auto-removed. This and many other small flaws and missing QOL features make the game barely tolerable overall. - lack of info what resources come from where - the feature that made Civ 5 great. Tooltips are too few and far between, too short. There isn't even any tutorial. So you will have to guess things as you go - ancient and advanced units barely differ in their stats. For example, a dragoon, a 19th century cavalry unit, still barely defeats the simplest barbarian warrior. A catapult stays relevant and doesn't get an upgrade even after I've researched modern infantry! I guess the US marines on their missions overseas still should watch out for hidden enemy catapults just in case One has to admit that developing a complex game like Civilization must be quite difficult. So, the mere fact that somebody brought this game to a playable state is already an achievement. Yet, to make such a complex game engaging, far more effort is required. This is not even an alpha version. It needs far more content, more features and a lot of playtesting to work. Still, despite its bare-bones state, it already delivers the Civ's magic. And it was fun to play for 1 run. A neutral-positive vote. Seems like it was abandoned? It's a pity. Though on the other hand, I don't exactly see what novel features the devs had in mind when starting this project. Aside from some minor differences from Civ here and there, there aren't any big novelties to justify working on such a difficult project. Simply make a free Civ remake? I dunno. It's not like the original costs a million dollars so that no gamer could afford it... [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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