
In the winter of 1910, professor Crawford Tillinghast mounted an expedition into the mountains of Europe. He went searching for a lost village shrouded in the myths and rumors of a bygone era. This is his story...
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had this game in my collection for awhile but thanks to the recommendation of a friend on Gamejolt I decided to give it a try. I will definitely be finishing this game off in the future however I enjoyed what I played of it so far it definitely captures the spirit of those old Macventure games like Shadowgate I just wish that it let you use items on self like in that game but oh well maybe in the next one.
很传统的克系风格点击冒险 美术水平还不错,8bit音乐的怀旧质感也很足 文本描写可圈可点,但是字体太过诡异有点眼瞎 剧情上稍有些虎头蛇尾 有些解谜有点生硬 6.5/10
From beyond prologue is a homage to the classic macventure series known for its point and click style with a distinct unease in all of the games, which from beyond delivers a brand fresh new story! The gameplay honestly lives up decently well, its a simple point and click with puzzles to solve and lots of areas to explore, the positives of the gameplay style all the macventure games and this has, are that every room feels like there's something to do, and there's enough clues and hinting to find your way around, but this game has a particular issue in that elements sometimes aren't made apparent to the player the graphics feel too cluttered and more emphasis should be made on objects that are able to be picked up, i missed several key items and got stuck for periods at a time, but during the story and actual threats in the game it felt insanely intense, probably gave me the biggest chills out of any point and click i've tried so i give it huge props for that. The graphics as i mentioned feel too cluttered at times, i think more of the border could be sacrificed to make the game window bigger offering for more detail on each screen, but everything else looks pretty good, its not a problem of the graphics being bad, because everything which is clear and visible looks the part (especially the more eldritch looking things) i just wished everything that is intended to be clear is fully clear beyond any doubt, other than that, the game has a very eerie way of doing graphics, blood, indescribable ooze and rooms with foreboding space to add to the unsettling feel which really makes the game a great homage to the macventure series. The music has some choppy loops which absolutely needs to be fixed, but for the music itself has that vibe all the previous games do, its cosy sounding when you're safe, absolutely ♥♥♥♥♥♥♥ terrifying when you're in danger, the death music is one of my favourites for drilling home that "its all over" feel, i absolutely love the music when its without its glitchy side effects, however. And this is a BIG however, there is something absolutely irredeemable with 1 particular sound effect, its for when an eldritch being is telepathically contacting you, it plays a loud jarring beep and flashes the screen, first off i don't really appreciate the jumpscare and second off, WHY IS IT SO DAMN LOUD!? legit it hurt my ears and made me physically jolt to yank my earphones out, i was less than impressed with it and it comes up pretty frequently throughout the game, in the end i had to simply turn down all the game volume and i think this sound effect is near 10 decibels louder than the rest of the game, genuinely this needs to be removed entirely, the jumpscare graphic of being contacted is fine, but that sound effect on people who seriously blast their music and headphones could cause genuine damage; do not ♥♥♥♥♥♥♥ do this in video games, its not funny nor is it safe on peoples ears. Overall a good nod to the macventure games, it is still the prologue and there's a healthy bit of content although i feel the entire game revolves around a single puzzle with several smaller ones linking into it, the game has its ups and downs, im very very split down the middle for whether i like the game or not but due to it still having some good life to it, i give it a pass, but i will say: that jumpscare sound single handedly put this game astonishingly close to being not recommended.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon prologue, vivement le jeu complet.
The worst part about this game is that there isn't a sequel or plans for more entries in this vein.
Really great game. I want the one that comes after this.
Nice atmosphere, pixel art, and music. Most of the puzzles were fairly logical, though some items (bar stool I'm looking at you) were difficult to see and/or tough to find the hit box to click on them. Overall an enjoyable short game that only required use of a walkthrough for one or two parts. Looking forward to the sequel.
Overall, this game is very Lovecraftian, and reminds me very much of Lovecraft's stories. The story is thick with mystery and mythos, and quite a few references are fun to spot for those in the know. The pixel art is very pretty, and haunting at times, as are the story and clues found throughout the journey. Hope to see even more of this in the future!
Not as long as I expected, ended up using some of the walkthrough guide but still enjoyed it.
Really enjoyed this. A gem of a lovecraftian-horror-infused point & click. The artwork is lovely, the puzzles are clever and just challenging enough that you feel smart on completion but I doubt you'll need a walkthrough for anything. There's plenty of ways to kill yourself and as far as I'm aware, I don't believe there's any way you can permanently screw up your playthrough. Not that it would matter as it's not that long, less than 2 hours to complete it unaided. I'm hoping they'll put out another adventure in the same vein with a larger scope.
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