
Frogue is a stylish turn-based action platformer with bits of roguelite, bullet hell and time manipulation. Dash through your enemies, freeze time and throw your sword to solve every situation in YOUR way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 46reviews | 91% | — | $9.9K |
| $4.99 | 11ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute breath of fresh air in the genre. In a veritable sea of uninspired Vampire Survivors clones, Frogue emerges as one of the most interesting stylistic mish-mashes in recent memory. Take Scourgebringer's map and zone progression, smash it with Dandara's movement system, process it through a puzzle-arcade filter, sprinkle in Symphony of the Night, and add just a dash of Crono Trigger, and you'd get Frogue. The disparate elements of Frogue shouldn't really work together, but they do, and the result is a game that defies categorization. The angular pathing you undertake to navigate platforms and attack enemies has a distinct puzzle/strategy feel, but the bullet dodging, combo timer, and quick procession of "turns" adds too much of an action feel to ignore. While Frogue does lean more toward the puzzle side, pure action fans (like myself) will still find the pace enjoyable. So far, it seems like overall content might be on the thinner side (from what I've seen, non-boss enemies are the same in both biome 1 and 2). Also, true to Scourgebriner (a clear inspiration in many ways), the upgrades aren't mind-boggling (you won't be getting any Isaac-style synergies here), which might limit replayability, too. Still, if you're a roguelite fan looking for something completely new, you may want to give Frogue a go! Edit: I just wanted to clarify that, while non-boss enemies are sometimes reused biome to biome, there are additional unique enemies for each new area (some of which have very unique mechanics). The more I play Frogue, the more impressed I am with its clean and elegant design. I am reiterating the recommendation!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Korean, Simplified Chinese, German, Spanish - Latin America, Russian
| $4.99 |
| 5ratings |
| 92% |
| — |
| not modelled |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT: I had to change my review to negative due to the sheer amount of bugs I encountered in this game, most of them run ending. Keep in mind this game doesn't allow you to save during a run, so if you ever hope to finish it you have to do it in a single sitting. A whole run should take you anywhere from 40 minutes to over an hour, if you're lucky enough not to encounter a bug that is. There is unfortunately no way to get around most of these bugs. Your character can get stuck in an invisible wall, get stuck during a level transition, or the map generator will just straight up not create a "guardian room", making it impossible to get to the boss room and progress. Being an indie dev is no excuse not to playtest your own game. This game doesn't respect the player's time, and I just feel like I wasted my time on an unfinished product. --- Old review The gameplay is kinda novel, and once you get in the groove it can be really fun and rewarding. Unfortunately it also comes with a lot of frustrating aspects such as... - Unclear hitboxes - Unclear jump/throw range - Misclicks due to clunky aiming - Sword getting stuck when thrown in awkward angles - Sword not being picked up even if you're really really close - Slow enemy/attack animations not keeping up if you move too fast ... among other punishing stuff that often feels very cheap or unfair. Most annoyingly of all, this game has a lot, and I mean A LOT of run ending bugs, stuff like getting stuck and not being able to move or level transitions straight up freezing. Personally I much prefer their other title, Undergrave, but even with all its shortcomings Frogue has a lot of charm and can be a fun pastime for players that like to mix up turn based combat with quick decision making, especially if they have a high tolerance for frustration.
A masterful roguelike game of time and space. The game purveys its omnidirectional element throughout with its power-ups, enemies, bosses, and the ever-changing landscape of the rooms. For beginners, the game allows you to think out your actions before making them, allowing for a flexible learning curve for any type of player. However, as you get better, the combo system rewards players with health and mana that will be fundamental to beating the game. You’ll find yourself in the heat of a combo string, your mind rushing with multiple decisions and outcomes in the flick of a moment. With all these elements meshing together, the game never loses its steam. The New Game+ content will test your skills and experiment with different builds. My only complaint: THERE AIN'T MORE OF IT.
[h3][u]ターン制だけどターン制じゃない!?[/u][/h3] 壁にも天井にも貼り付けるカエルをジャンプで操作し、敵の攻撃をかいくぐりながら部屋をクリアして行くゲームです。 SSだけを見るとアクションゲームのように見えますが、実はターン制のローグライクです。 自分が動かない限り敵も動かないので、常に時間を掛けて考えるのがベストのように思えますが、 ・コンボタイマーを切らさずに敵をたくさん倒すと回復が出現 ・撃ち返し弾や遅い敵弾の場合、着弾する前にジャンプすると回避できる こんな要素があるのでつい急いでしまう → 焦ってダメージを受ける → 回復のためにまた急ぐ といった感じで素早い判断を求められる局面が多いので、ターン制である事を忘れるようなスピーディーなプレーを味わうこともできます。 (しっかり考えて一発もダメージを受けなければ回復は必要ないんじゃないか?と言われると確かにそうなんですが……、誰だってミスはするよね。というか自分には無理!) 小粒でシンプルながらよく出来ている素敵なゲームなのでおすすめです。 進行不能のバグやクラッシュをその都度報告していますが、全てではありませんが修正もして頂いているのでコミュニティの声もちゃんと聞いてくれている印象です。
Despite being turn-based, you get plenty of adrenaline. Every move feels urgent and impactful. Ninja frog ftw.
Весьма необычный рогалик, крайне короткий и реиграбельности почти нет, но на два вечера потыкать вполне годно. Метапрогрсессия очень странная - качается в забегах при решении комнат-пазлов, а некоторые пазлы для решения требуют разных способностей, которые могут и не выпасть в забеге. Я успел вкачать только одну хроносферу и одно хп и игра проходится вполне лайтово. Музыка в последней локе жестко качает.
good
Un roguelike de plataformas bullet hell con mecánicas POR TURNOS. Super creativo y bien implementado, además está traducido al español. Juegazo. https://youtu.be/-V3lXnE1Plo?si=UlPISo9ZCS01LuMz
Very nice roguelike with an extremely well designed tension between turn based decision making and a combo timer that pushes you to think fast. Well done and thanks for the game. Also runs perfectly on Steam Deck and eats 0 battery.
literally just scourge bringer but turn-based and it is awesome
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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