
"Lost in Dungeon" is a 2D action adventure game. In this lost land, you will act as an adventurer to explore here. Although the landscape is green, it is also full of dangers. Embark on the unknown journey and challenge the unknown enemy, you will find the secret here and finally find what you want.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今天是2021.9.8 上一次更新是2021.3.13 游戏发行日期是2021.2.12
Experienced a glitch that made me immortal (life never went down at all) after playing the game for a few hours...I went through the entire game and hit a wall...the end of a level just a few into the quest that claimed the game was still being developed and more content would be added (then it ended) .it was fun, but this glitch revealed there isn't much content or point in unlocking the other characters if that's all the game IS so far...I'm looking forward to not being immortal and having way more game content to experience before playing it anymore...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道作者有没有自己玩这游戏,还是只是做出来恶心玩家的... 说几个问题吧: 1.战士行动姿势宛如一张贴图在行走; 2.冰冻,眩晕,禁锢的定位是什么?怪打我冰冻可以打断技能,眩晕能把我打定在原地,然而我打怪,眩晕骷髅照样把箭射出,冰冻蝙蝠照样撞得飞快(怪物身上已经显示有这buff了); 3.弓手,弓手照理来说应该是三个职业里机动方面的职业,然而,攻击慢就算了,就连箭的移速都慢得离谱。 4.各项道具所谓的大幅,少量,通通都不明显,捡的道具所给自己成长的属性,还没怪成长得多,尤其是那个熔岩口(结局那个入口)的守门员,搁那刮痧呢.... 5.没有5了就这样 不太喜欢差评,那就好评吧....
怎么说呢就是一款玩过一遍不想再玩第二遍的那种游戏
被这垃圾玩意儿纯纯恶心到了,大量不合理不平衡的机制,建议制作组自己打通一次试试是什么感觉,真的给我恶心坏了
当时看到你们宣传这个,于是就买下来支持你们,虽然质量很差,但我始终相信你们能持续更新,今天突然想起还有这个游戏,看了一下,原来不到一个月你们就放弃了,我无话可说 如果未来我还买你们的任何游戏,我就是sb
相对同类型游戏来讲可玩性较低,如果没有吸引人的大更新很难再想要点开。哎加油吧。 那么提几点建议吧 1.开局老头那免费道具改成有偿(并且最好是血偿,可以根据物品强度分30滴血50滴血70,90这种)遗物也能出现 2.取消遗物的不重复性,目前碰到的大部分道具都是加属性的,叠加完全不影响。比如说那个周围围三个火的遗物可以改成第一次三个火围绕物,第二次六个火围绕物且环绕范围扩大,第三次呢就八个火,火可以自行追踪敌人攻击(你可能会说太影响平衡了,但我觉得重复捡同一道具三次的几率很小,如果真捡到了三次何不让玩家爽一爽呢 3.出个地图传送功能减少赶路时间(游戏性起来了则可以忽略这点 4.商店设置npc商店规模扩大,可以打死商店老板道具全免费但之后的商店房是空房那种;又或者是当玩家钱到多少,血到多少的时候商店老板可能会因为歹意主动对玩家进行攻击
为什么不更新了
半成品游戏
Sympa et addictif ! Lien vers ma vidéo de gameplay découverte : https://youtu.be/dDSYfvznK7k Un rogue lite déjà assez complet bien qu'en accès anticipé. J'ai tout de suite accroché avec la patte graphique et l'univers immersif qui donne une bonne lisibilité des actions de notre personnage ainsi que des forces ennemies en présence, point important pour ce type de jeu ! Au niveau du gameplay pas de surprise, on est sur un rogue lite classique qui pourra fortement rappeler The binding of Isaac. Dans chaque partie on pourra trouver un éventail assez large de monstres avec leurs propres capacités, des boss bien réussis, des coffres et boutiques qui permettront d'avoir de nouvelles reliques (des passifs qui vont améliorer de manière continue notre personnage) ainsi que des consommables produisant divers effets (soin, purge, dégâts accrus, brulure, bombe…) On pourra également grâce aux diamants trouvés dans nos run débloquer de manière continue de nouvelle compétences pour notre personnage ou bien débloquer une nouvelle classe parmi les 3 déjà présentes (archer, chevalier, mage). L'univers sonore colle également bien au jeu. Bon jeu !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550 | 2 | 100% | $9.99 | |
| $0 | 0 | — | $3.99 | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 88% | $17.99 | |
| $453.9K | 1.3K | 63% | $19.99 | |
| $84.5K | 240 | 80% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9K | 123 | 49% | $3.99 | |
| $9.9K | 727 | 87% | $0.99 | |
| $9.9K | 93 | 80% | $4.99 | |
| $9.9K | 174 | 67% | $1.99 | |
| $9.9K | 53 | 75% | $7.99 | |
| $9.9K | 61 | 100% | $9.99 |