
Chain massive trick combos, dodge deadly debris, and chase huge scores in this fast-paced arcade adventure. Earn coins, upgrade abilities, collect rare items, and uncover a wild time-bending narrative aboard this doomed flight in the year 1995
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Freefall '95 is a fast-paced, arcade-like, falling-from-the-sky simulator where you take on the role of the sole survivor of a mid-air disaster as they plummet towards the earth. While falling you can combine radical tricks, dangerous stunts and collect falling items to build up huge scores all while dodging dangerous debris and other hazards.
While on the plane, you can interact with fellow passengers, buy useful items with your hard-earned coins and take on quests to discover what might be causing this aviation nightmare.
Inspired by games like Tony Hawk's Pro Skater, SSX Tricky and other classic extreme sports games, it takes the player back with a heavily '90s-flavoured art style and soundtrack.
5 sprawling levels evolving over 3 difficulty tiers, 15 stages in all, devolving into bullet hell mania
Arcade-style Challenge Levels for bite-sized, score-attack runs
Roguelike Gauntlets: chain 3, 5, or 7 levels back-to-back on a single health bar, picking from 3 rewards when you achieve each goal
A rich, time-bending narrative
A deep combo system that allows for HUGE scores
Arcade leaderboards with friends-only and worldwide options
Ability items that let you explore and experience levels in wild new ways
Adjust your loadout with Traits and build a playstyle that works for you
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
woah, there's a story?
Yes it is real! Shout out to mud!
Within four minutes of starting the tutorial on the DEMO, I exited the demo, uninstalled it, and immediately purchased the full version of the game. It was that bloody good and one could tell by the execution that the entire product (and not merely the opening minutes of the tutorial!) was likely to be a top-quality experience. This seemingly impulsive choice was, in fact, based upon careful consideration and observation of the craftmanship and dedication poured into the very small slice of game that i initially experienced. The quality, execution, and presentation of the core mechanics were so polished and confidently designed that I knew almost instantly the developers understood exactly what kind of experience they wanted to create. Don't be fooled—this is not merely a gimmicky bullet hell(ish?) game built around a single clever idea. There is an incredible amount of thought behind every development decision. From the responsiveness of the controls to the way the mechanics are introduced and expanded upon, everything feels deliberate. The game doesn't just throw flashy effects and overwhelming chaos at the player; it carefully builds a gameplay loop that is engaging, intuitive, and surprisingly satisfying to master. Furthermore, the accessibility options are *chef's kiss* TOP notch so that ALL players can enjoy this wonderful experience -s those accustomed to my reviews already know this matters a GREAT deal to me and myriad of others. It's rare for a demo to convince me to buy a game before I've even finished it AND bump it up to the top of my play queue (eclipsing god-tier games like Pragmata and Lego Batman), but Freefall 95 managed exactly that. Enough about the demo, what about the actual bloody game? I'm pleased to say that the remaining 96% of the game maintains the same level of quality displayed during those opening minutes of the Demo tutorial (man that's crazy!), then this is a title that deserves far more attention than its premise alone might initially suggest.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Spanish - Spain*, Italian*, Japanese*, Portuguese - Brazil*, German*, Polish**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is basically a Tony Hawk game if you tossed him out of a plane and it's great. It has that simple pick up and play kind of fun which is something I've been wanting more of personally. Kind of like the old Tony Hawk games each stage has a set of goals to accomplish and you have to complete a certain amount of them before you can go to the next stage. My main complaint is I wish there were just a few more tricks that you could do. But doing the worm while dodging a plane wheel is still a great time. For a game that's not terribly long I like there was still some effort put to make it have some replay value. The different difficulties definitely kicked things up a notch. And I'd advise that you play them to see everything the game has to offer. And the inclusion of a roguelike mode make a lot of sense for a game like this. Get some good adrenaline fueled arcade style action in your life. If you wanna play a game that's all about the fun I think you'll enjoy this. https://www.youtube.com/watch?v=Ud5JN7f92ZE
unique game. i like it
I usually try and find the prettiest, wisest, most smart boy set of words to describe a videogame - like it's more legitimate, like it makes this more real and important - but this is Fun, but It's fun in the same way that The Bible is 'The Holy Book'. It's the purest definition of goofy concept skill dependent well-scored videogaming delight, straight to you on any toaster computer you've got - in an era where most of us are gonna be stuck with the computer we have for The Forseeable Future and videogames are just going to get greedier, more complex, scarier and worse for The Foreseeable Future. When the world gets you down, you can make the freefall guy hit the ground and suddenly everything feels a bit more okay. Along the process he'll get bit by a dozen snakes and drink five bottles of bubbly and if you're real good you'll crash into The Yeti and die that way and I dunno, the analogy falls apart there; but the game is extremely excellent and you should have no doubts about playing it. Disclosure: I am a multiple world record holder and a true sicko, but I also doubt anybody that isn't 'a sicko' would wanna play the plane crash score attack awesome videogame.
Really cool and mechanically interesting game. I believe people who like a mechanical challenge and love collectathon style games could get deep into this. It has really unique gameplay, fun lore/story, and interesting roguelite mechanics.
Freefall Tony Hawk where you make tricks, combos and complete goals in a roguelike way. Feels unique
这就是街舞之天空篇,啊我要飞飞飞飞了
Super good for chillen on the couch. Frustrating but fun, would recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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