
Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.9Kreviews | 95% | — | $1.7M |
| $14.99 | 658ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FP1 still holds up great to this day. Highly recommended for platformer lovers who want an emotional (and silly) story.
i like dragons
I never got into sonic but I now understand why people got into sonic. THIS ISN'T SONIC, THIS IS A TOTALLY ORIGINAL CHARACTER! People should really get their facts straight. The gameplay is great, the voice acting is great, the art is great and there's a story as well!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Dragged down by the [kingdom] stOne... ...stOne....stOne...stOne...stOne...stOne...stOne...stOne...stOne..." But seriously, folks; game's brilliant fun so far. The music's incredible, the artstyle and aesthetic of the game are super fun, and the story's compelling. I'll update my review once I finish it, but so far: way cool!
Review time! So small review section says hey this is a great alternative to Sonic games that has more of a focus on character skills and elements of combat than your typical 2D sonic game, the music and sprites are great, you get three playable characters all of who play differently and the game has a great amount of difficulties that even allowed my autistic sister who was interested in playing herself to enjoy it, (yay steam family share lol) with some great unique stages and enemy types this is a great time of a game dood! Okay bigger review, another tired one here but I'll do my best! So Freedom Planet is what I'll coin as a hog-like! Just kidding! But it is very much done in a sonic the hedgehog visual style and in some aspects gameplay too, the story being you are two gals who were delivering something? But Lilac sees someone in danger and decides to help! Quite the goody two-shoes protag we have here but Carol is having none of it and so depending on who you choose to start with it goes from there dood! I will focus on Lilac for a basic idea of how to play but each character does have their unique traits and gameplay style, Lilac is what I'd call a balanced type, you can jump. double jump float/glide using the X/A button, attack using the square/X button, which can be changed somewhat based on a directional input and if you are in the air or not, test it out a little if ya wanna discover it and how each girl plays and finally the B/circle button is for specials of which Lilacs is a dash which damages enemies and grants temp invincibility, some nice variety there and that's just one character dood! stages have a lot of fun obstacles, thankfully not spikes that suddenly stop you or a copious amount of instant death pits, (bless you Freedom planet devs) although the game is not devoid of that but they don't abuse it and I frankly give big points to games like that, especially if they have a lives system as it seems...honestly cheap at that point difficulty wise, there's even unique gimmicks and areas that only certain characters can go, heck there's two entirely unique stages depending on who you go which is always nice dood. The game has items strewn around, some only one character can get, others are things like shields or gems/jewels that boost your meter if it's empty, I neglected to mention it but meter allows you to use your specials which recharge slowly over time otherwise, there's even collectables which unlock gallery pieces such as music, art and voice clips dood! The games designed in an interesting way to me too, you can either take it slow, take out enemies and search for collectables in rather sizeable stages or do a mad dash to the end, do well with Carol and it's a blast running through for a certain reason, I'll let ya'all find out on that front, it makes it feel like two different games in a weird ways, also there are 4 difficulties, casual you regenerate health (sis was loving it lol) easy I wager you take less damage, there's normal and then hard, the game can be quite difficult even on hard if you don't use skills well but when ya do it's a crazy good time against bosses and enemies dood. The only thing's left to talk about are how there's three mode, story which has all the talking with the worlds characters, (fully voiced and pretty good at that if you ask me) Arcade for those like my sister who don't care or understand so all into the action! And finally time attack mode which I guess is just freeplay? It's like arcade but shows your times essentially which is good if like me you went for the speed run achievements for fun dood. XD That's the gist of it! The game was a real fun time, some of the achievements feel more annoying to pull off like time wasters than fun (seeing as you essentially get one chance on some per level run) but luckily I don't really do those so I just had fun times all around, it's a direction I'd like to see these styles of games take more, particularly the abuse of instant death stuff like Sonic 2D games in particular have and with the accessibility to all kinds of players it's something I respect a lot, I'll be getting onto their second game tomorrow! But tonight was review of the first one, very important dood. ^-^ Thank you for reading and hope ya'all enjoy as much as I did if you buy dood!
Love the platforming and speed of this game. A amazing game to add to the "sonic" genre of games
I've gone on to start FP2 but I might as well review the first game while it is still somewhat fresh in my memory. I won't be comparing it to its sequel as I feel that's unfair on a game that released almost a decade beforehand and was made by a significantly less experienced team (and also because I haven't finished FP2 yet so my opinions may change once it's completed). To start, the gameplay is very enjoyable. I'm in the somewhat unique situation of not having much experience with classic Sonic level design, but from what little I have played of those games, I feel like the level design here is about on par with them. It took a while to fully start using physics to my advantage, but once I did, it became incredibly satisfying to launch myself into the air and soar over chunks of the level. The greater focus on combat was a bit of a mixed bag however. While it lead to enjoyable boss fights, most of the time I was simply running past enemies to avoid slowing myself down and killing the pace. Lategame enemies got a bit too damage sponge-y for my liking too. Though like I said the combat comes together well for the bosses. There are some stinkers like (phrasing these in spoiler free ways) the peacock boss with electric attacks where you can get a shield that completely absorbs electric damage right before fighting him to make him a cakewalk, the gigantic boss with a boatload of weakpoints that takes forever to kill during a speedrun, and the midboss with ice attacks having a very boring and predictable attack pattern, but those are exceptions rather than rules. The majority of bosses are fast and frantic, being very hard the first go around but still completely managable, and you will soon master all of them with a bit of practise. The balance of the three playable characters was somewhat iffy to me. Lilac is your Sonic for this game, being both the main protagonist and the one who plays the most like him. She can perform a multihit cyclone attack in the air that also acts as a double jump, as well as a six directional boost (can't go stright up or down) that brings her to maximum speed on a dime, lets her make massive leaps over levels, shreds bosses, and makes her invincible for its duration, with both of these techniques tied to a meter to prevent spam. She also has simpler melee attacks and a literal dragon punch, though I mostly just used these to squeeze in some extra damage after a cyclone. To me, she is the strongest character in terms of both speed and combat. Milla would be in second place in that regard. She's notably slower, but she has a Yoshi-esque flutter jump that makes platforming trivial in many instances. It's not tied to a meter either, so you can use it again immediately after touching the ground. She has less health than the other characters and lacks a fully invincible move, but she makes up for that with her combat capabilities. She can pull up a shield that can protect her from most projectiles and even deflect them, though it is never immediately clear what projectiles are and aren't effected by the shield, so it takes some trial and error unfortunately. She can also shoot a short range projectile that deals decent damage. On top of this, she can summon cubes that she can then toss to also deal high damage. She can also carry other items this way but I only ever found use for this in her opening level (sidenote I found the characater exclusive levels to be the weakest of the bunch, though they were by no means bad). She can fuse her cube with her shield to create a stronger shield burst with longer range for massive damage. Her biggest issue is that some bosses feel like they weren't made with her moveset in mind (something that also applies to our third character, though to a lesser extent). Overall, Milla is much more tricky to use, but makes up for it with incredible power once you get the hang of her. The same cannot be said for Carol. Carol is supposed to be your Knuckles in this game, She can climb walls with a Megaman X style walljump and hit enemies with a flurry of kicks while being invincible (also on a meter), as well as rolling into a ball on slopes to rush throgh enemies, however this is slower than Lilac's boost. Unfortunately, her focus on combat abilities in a game where combat almost never matters outside of bosses leaves feeling underwhelming. Even her motorbike powerup isn't all that helpful. It breaks very easily and I found it clinging to walls when I didn't want it to. Her biggest difference from the other two are the contextual platforms that allow her to quickly jump to areas that the others would struggle to reach as fast, but she still ends up being slower than the others. She is by no means unusable or boring to play as, but she is the weakest of the trio. The story is something I see getting a lot of hate, and I get it. We're here to play a fast paced arcade-y platformer, and the cutscenes get in the way of that, but on a first playthough it wasn't all that intrusive, acting as a reprieve between stages. Even ignoring that, these characters are just entertaining. They're far from deep or complex, but it is a treat to watch them interact with each other and their personalities across the board are very solid. The actual plot is undeniably basic. "Evil aliens show up and ♥♥♥♥ things up and we gotta stop them" essentially boils it all down in a nutshell. There's some drama thrown in but it doesn't really add all that much. While this is a shame, it isn't the end of the world to me. I came in expecting a Sonic tier story and that's what I got. Would I like a stronger story? Yes. Does it ruin my experience? No. Would I play the classic mode that skips all cutscenes regardless of the stories quality on repeat runs? Absolutely. For what it's worth, the story of the second game feels much more cluncky so far, so as of writing I'd go as far to say this is the better of the two stories. I know I said I wouldn't compare the two, but that was moreso in regards to their gameplay and design, so I think it's fair to give a brief mention here. Overall, Freedom Planet is a very fun game. Solid level design, amazing bosses, and a fun cast, both to play as and to watch in cutscenes. If you're reading this and wanna give it a go, I highly recommend it. Hell if you already own the game, I suggest giving it a second try. According to Steam's global achievements, about half of the people who bought this game haven't even finished the second level, so statistically there's a solid chance you haven't given it enough time to grow on you if you own it (or maybe you just bought it and never started it idk)
O jogo não é ruim, mas cansa muito rápido pra mim pelo menos, as lutas contra chefes são meio confusas, as fases tem várias rotas alternativas, porém o tamanho colossal da fase não me faz querer rejogar, na verdade fico querendo que a fase acabe logo para sair do jogo sem perder o progresso, no momento que escrevi essa análise, estou com 33 min, só joguei duas vezes, quando comprei e agora algum tempo depois pra ver se minha visão de hoje faria o jogo ficar mais interessante. as músicas não achei ruins, mas não são tão memóraveis quanto um Banjo Kazooie, isso que usei de exemplo um jogo bem mais antigo e sem muita continuidade nos tempos atuais. é um jogo interessante que cansa rápido demais pra sentir vontade de finalizar... Tentarei mais vezes, caso mude minha visão sobre o jogo, atualizo essa análise.
HOLY PEAK!! I'm returning to this game in the bigger 2026 and I STIILLL love this game, I have yet to play the 2nd one cause I'm broke as heck right now. But I swear, some day ima play it. Anyways, this game is great and I REAALLY recommend it to anyone who loves platformers or games like Sonic the Hedgehog. Its fast paced with a great story and lots of BEAUTIFUL pixel art to enjoy. (I got the 2nd game a day later lol)
This game is just straight-up not fun. The bosses are awful and there are a whole lot of them. Expect to die to unfair BS over and over again and only succeed when you get lucky.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.1K | 55% | $29.99 | |
| $1.7M | 2.4K | 67% | $19.99 | |
| $1.7M | 8.4K | 98% | $16.99 | |
| $1.7M | 1.8K | 85% | $24.99 | |
| $1.7M | 9.4K | 59% | $11.99 | |
| $1.7M | 815 | 82% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $480K | 892 | 94% | $19.99 | |
| $411.8K | 1.7K | 86% | $9.99 | |
| $58.5K | 308 | 78% | $7.99 | |
| $19.5K | 153 | 99% | $6.99 |