
Frank and Drake is a modern gothic tale that puts players at the heart of a supernatural mystery through its non-linear branching paths, mini-games and puzzles, and unique rotoscoped art. Take your time, explore, and soak up every word.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 62reviews | 79% | — | $11.3K |
| $12.99 | 26ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esperienza narrativa molto particolare, completamente senza dialoghi. Il giocatore si alterna al controllo di Frank e Drake, appunto, dove il secondo è un vampiro. Frank non ricorda delle cose ed è sempre più debole in salute, Drake sta bene ma non può vivere di giorno. Si ritrovano coinquilini ma non si incontrano mai, instaurando una sorta di rapporto epistolare fatto di post-it. Il gioco è molto originale e curato sia nella grafica (ampio uso di rotoscoping) e nelle belle musiche. La priorità è tutta nel cercare di servire storia ed interazioni in maniera creativa e direi che l'obiettivo è stato centrato anche se alle volta la parte artsy non è così efficace nella comunicazione (se ne sono resi conto, infatti hanno previsto per entrambi i personaggi dei diari con dei recap obbligatori). Il gioco predispone bene, anche se dopo un periodo iniziale molto valido che permette di acclimatarsi, gli eventi montano veloci al punto da essere un po' sfuggenti e sbrigativi, senza la costruzione di una vera tensione o vera attesa. Ci sono alcuni enigmi (un paio mi hanno bloccato per un po') e per il resto solo scelte che permettono al giocatore di rigiocare tutto per trovare finali diversi. Sicuramente consigliato.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Japanese
| $12.99 |
| 3ratings |
| 94% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frank and Drake deserves more attention, if only for how much love and creativity went into it - it's a work of art. A playthrough only takes about three hours but you need several playthroughs to actually unravel the mystery for yourself. Luckily the playthroughs are wildly different depending on the choices you make, and even on my third playthrough I was still discovering some huge plot points I didn't even know about before. There's a lot of detail and things to discover. The experience is elevated by original art, gorgeous music, and immersive storytelling. I found most puzzles actually enjoyable and the right amount of challenging (not way too easy like in many story driven games). The setting is gothic and relies heavily on supernatural aspects, which I really liked but which may be a matter of taste. The only real problem I had with the game is that nothing is skippable. This was no problem on my first or even second playthrough, but since the game has six endings, and there's only so much choices you can make, it would be nice to not have to go through the same cutscenes again and again (as good as they may be). Even though I would love to find everything, after four playthroughs I just don't want to spend another hour or so to get to a point again where I can make a new choice. Seems like quite an oversight for a game that literally tells you it's meant to be played more than once. Still I would definitely recommend this game for the original concept and setting, and beautiful visuals and music. It was fun to piece together the story one clue at a time. So even though the completionist in me is a bit annoyed, the rest of me is very impressed by what the developers have created here. A work of art.
Por el momento solo llevo 1 final,la ambientacion y la musica son lo mejor de este juego.La toma de decisiones un poco confusa,pero sin duda algo recomendaria jugar
[b]TL;DR:[/b] I still remember playing the demo a couple of years ago and eagerly wishing for the game’s release. I just knew I had to play it! And I wasn’t wrong. This game isn’t perfect—there are flaws, which I’ll get to—but if you enjoy the visual style and are willing to accept that you’ll need to play through it several times to fully grasp everything, then this game is for you. [b]The Story:[/b] At its core, the story revolves around two protagonists who never meet in person during their daily (or nightly) routines. Frank and Drake both live in the same tiny apartment, but their biorhythms are out of sync, so they only communicate through sticky notes on their shared fridge. This method of communication is seamlessly integrated into the story, as both characters also share their thoughts and theories in personal diaries. You, as the player, get to know both characters, but it’s up to you whether they grow closer or remain distant. I won’t go into details about the plot to avoid spoilers, but after two playthroughs, I’ve already encountered two different endings out of a possible five. There’s still more to discover. The game includes a progress chart that tracks your decisions, letting you see exactly what you’ve chosen in previous playthroughs. I really appreciated this feature and was curious enough to replay the game, though I decided to hold off on a third run for now—some sections repeat, and they can be quite tedious. Cough [i]maze![/i] cough. I must add though that toward the end, the story takes a turn I personally didn’t enjoy, but I was invested enough in the characters to still find it enjoyable. [b]The Music:[/b] There’s not much to say about the music—it didn’t stand out. I honestly can’t remember any specific tracks that made a lasting impression. [b]The Visuals:[/b] The visuals are a standout feature. I loved the rotoscoping technique—it brings the characters to life in a way that feels unique. Beyond that, the comic style is delightful, with creative ideas scattered throughout. Often, the visuals serve to reflect the inner world of the protagonists, which can be haunting, beautiful, or at times, confusing. Overall, I would say the game’s visual presentation is one of its greatest strengths. [b]The Puzzles:[/b] Yes, there are puzzles. Most of them are fairly easy and integrate well into the flow of the story, but some can be downright frustrating. I found myself relying on trial and error to get through one particularly tough puzzle, and I honestly hope I never encounter something like that again. [b]Conclusion:[/b] Frank and Drake is a charming little game about an unusual friendship, though it sometimes leans a bit too heavily into its quirks. Still, it’s never boring, never slows down, and feels intuitive throughout. I love games that I can pick up, play for a while, and then drop with the satisfying feeling of having had a good time. The story may become a bit over-the-top near the end, but overall, it’s a well-rounded and satisfying experience. [i]This review was redacted by ChatGPT. But it is based on my own opinion and thoughts.[/i]
I discovered the Game at Gamescom last year and was intrigued right away! The art is really beautiful and polished. The story got me hooked and at my first playthrough i wasnt able to uncover the truth, so the ending got me all ???? (Got ending 5, didnt understand why DB is the bad guy). After getting ending 1 it made much more sense and it felt nice to have this cozy ending. I still want to see all the other locations and uncover every detail. So 7 hours in, a few more to go! A detail that i found reeeaaally cool: The credits! Seeing pictures of the Main Team working on the Game is heartwarming. Made me happy to see so many (beautiful) woman in a male dominated industry! Apart from that, Kais picture is just CUTE. All in all, good game! Wish there was some kind of skip option for scenes already seen and if you could also see which locations you already discovered on the overview shown after making choices. Apart from that very much recommended. Hope Frank and Drake get more attention, so you can keep making games!!
There's nothing in this game that is remotely interesting to me
so confusing and disappointing. have given it 2 tries and i'm even more confused after playing for nearly 4 hours than i was when i first picked it up. controls on steam deck are nearly impossible- the cursor is pulled around making the level of accuracy needed to complete a puzzle too high. art style isn't great and makes me kind of nauseous. main complaint is that there are no instructions or hints for any of the puzzles, and no help online for all the branching endings. would definitely not recommend.
I'm the type to love narrative games and there are good things about this one. I loved the rotoscope animation and the soundtrack for instance. But everything else either felt like it came out of nowhere, the puzzles were confusing, the UI was annoying and having to go back through it multiple times to fully understand the plot sounds annoying, I also didn't understand the relationship system. It's not a terrible game and it has good qualities, but overall I can't recommend it, sadly.
I played the demo, I liked it, I bought full game. Now I gotta shelve it because of uncontrollable stream of sadness and melancholy flowing into my face, alongside beautiful stylised image and great (but way too emotional at times) soundtrack. Don't get me wrong, hyper-sad games are totally OK, but the higher the volumes of emotional involvement, the narrower it becomes in terms of captivating the audience. Frank&Drake don't know when to stop, seemingly. Simply speaking, right now I'm absolutely not in the mood to play this game, even despite craving to see how the story ends. It's just tailored to a very specific audience who is in a desperate need to empathise anyone or anything, even virtual, or simply crave (consciously or not) for a new source to fuel their own low. TL;DR - play it if you're in a very melancholic or depressed state. I have no idea how it would end up for you tho.
Two roommates who never actually meet, only talking through sticky notes while a supernatural conspiracy slowly unravels around them. Frank by day, Drake by night, with some serious modern gothic vibes and that gorgeous rotoscoped art that just sucks you in. Branching paths, puzzles and mini-games that never overstay their welcome. A real gem of a narrative adventure.
Players by region
Where this game's players are, estimated from review languages.
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