
Stranded in a hostile alien world, you must fight to survive. Hunt, harvest, craft, advance skills, and build using local resources along with technology from your voyage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 63/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾,建筑物调整不了方向。打斗画面也拉跨
无语,交互做的一坨
Fragmented, developed and published by Above and Beyond Technologies, is a science fiction survival game that places players on a hostile alien planet where every decision becomes a matter of life and death. Designed as a standalone offshoot of the ambitious but ill-fated MMO *The Repopulation*, it inherits many of that project’s systems and aspirations while narrowing its scope to focus on crafting, combat, and survival. The premise is straightforward but immediately gripping—you awaken as one of the last survivors of humanity, stranded on an unfamiliar world teeming with alien wildlife, environmental hazards, and the remnants of a fallen civilization. With nothing but rudimentary tools and your own ingenuity, you must gather resources, craft equipment, and slowly rebuild a semblance of stability in an unforgiving environment. At its best, Fragmented captures the sense of isolation and resilience that defines great survival games. The world feels vast and dangerous, filled with strange creatures that stalk the terrain, each biome introducing new challenges and materials. Players are encouraged to explore, craft, and expand through a well-structured skill and progression system. Experience points earned from activities like hunting, gathering, or construction feed into a network of specialized abilities—ranging from melee and ranged combat to construction, electronics, and biotechnology. This level-based approach gives a satisfying rhythm to progression and allows for a personalized playstyle. You can choose to become a skilled hunter, a tech-savvy engineer building drones and turrets, or a self-sufficient builder shaping intricate bases across the alien landscape. The RPG influence from the developers’ previous projects is clear, giving the game a sense of identity beyond standard survival mechanics. The construction and crafting systems form the backbone of Fragmented’s gameplay loop. You begin with primitive tools and must scavenge basic materials like wood, fiber, and minerals to build shelter and equipment. Over time, you unlock blueprints for advanced technology, from firearms and armor to automated systems and modular structures. The base-building system is flexible and allows for creative layouts, whether you’re constructing a modest camp or a fortified compound overlooking the horizon. These systems work well in theory and can be deeply satisfying for players who enjoy slow, methodical progression. The thrill of establishing a functioning base in a hostile world—complete with power generators, defenses, and workstations—provides a genuine sense of accomplishment. However, this same depth can also make the early stages feel punishingly slow, as resource gathering and crafting demand patience and repeated effort. Fragmented was developed in Unreal Engine, and visually it reflects both the potential and the limitations of a small studio working with big ambitions. The alien environments are often beautiful, with lush forests, desolate deserts, and glowing bioluminescent landscapes that evoke the otherworldly wonder of classic science fiction. Lighting effects and weather changes add to the immersion, and the day-night cycle reinforces the tension between safety and danger. Yet, despite its aesthetic strengths, the game struggles with technical consistency. Performance can fluctuate, animations sometimes feel stiff, and collision or AI pathfinding bugs occasionally break the illusion of immersion. These issues, while not game-breaking, make the experience feel uneven and unfinished, especially in comparison to more polished entries in the survival genre. The combat system is serviceable but lacks refinement. Players can engage enemies with both melee and ranged weapons, but the mechanics feel floaty, and the enemy AI often alternates between aggressive and erratic behavior. Fighting wildlife or hostile NPCs can be thrilling in short bursts but also frustrating when unpredictable bugs or balance issues disrupt encounters. The same unevenness extends to multiplayer. The game supports both cooperative and competitive play, but the player base has dwindled significantly since release, leaving many servers empty or unstable. When played with friends in a private session, however, the game’s cooperative potential shines—resource management, base defense, and exploration take on new life when shared among a group. Where Fragmented ultimately falters is in its execution and long-term cohesion. It contains the framework of a solid survival experience but feels like a proof of concept that never reached full maturity. Many systems—such as crafting tiers, skill trees, and environmental management—show promise but lack the balance and fine-tuning to keep players fully engaged over the long haul. The survival mechanics, like hunger and thirst, feel more obligatory than immersive, and the world, though visually expansive, can seem empty after extended play. The game’s rough edges, from technical bugs to pacing issues, make it difficult to recommend as a polished experience, though its ambition and depth earn respect. Despite its flaws, Fragmented has moments of genuine enjoyment for those who appreciate sandbox survival games and can look past its imperfections. Its combination of science fiction aesthetics, open-ended progression, and creative freedom allows for satisfying moments of discovery and creation. It is the kind of game that rewards patient players who are willing to dig beneath the surface and experiment with its systems. While it never achieves the seamless cohesion of genre standouts like *ARK: Survival Evolved* or *Subnautica*, it holds a certain charm as an ambitious indie project that dared to merge RPG depth with survival realism. Fragmented is imperfect, uneven, and at times frustrating, yet it remains a fascinating glimpse into a game that could have been truly exceptional had its vision been fully realized. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Simplified Chinese*, Japanese*, Russian*, German**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"The Repopulation," was an old MMO that is no longer available. "Fragmented" was intended as filler when ABT, the original developer, closed down "The Repopulation" while they were looking for a buyer. This game has a beginning but no end. There's no point to it, no reason to continue playing. There are no live servers but you apparently can still host locally, so you could play with friends but one of the game's most satisfying activities was destroying and looting abandoned structures and as a solo game, you can't do that. Its lone appeal is that you can cruise around, build fortresses or construct highways for the god-awful vehicles in the game, so it's a pleasant enough time-filler. This game is essentially abandonware.
One of the worst UI on the planet When clicking random slots items vanish in thing air and you cant even craft stuff or use certain slots would not recomend
Писец лоукост ужас
Nether all over again
no recommended this game is look abandoned and full off bags
33mins into this lost as ♥♥♥♥, no info your just thrown into game, 0 info on how to unlock more stuff or to build, makes me wounder why this game took a huge dump... there is 0 dev love...
entretenido,mas cuando he jugado pvp contra mi vecino,,hahahah
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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