
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. Дисбаланс в вооружении: Колонисты имеют пехотные варианты гранатометов, против которых бесполезны укрепления с ии-стрелками. 2. Дисбаланс в бронетехнике: Колонисты имеют в базе (немезида) или с несложной производственной цепочкой (талос и спата) танки и бронеавтомобили с башенным противотанковым вооружением. У Варденов пт-пушки на базовых танках только в курсовом варианте. 3. С типа "читами" сложнее. Точно сказать сложно, но в ряде ситуаций есть ощущение, что противник видит твою зону видимости, линию прицела, перезарядку, имеет подсветку игроков. Второй момент - игроки с двумя аккаунтами сливают информацию о пустых участках обороны, о расположении артиллерии и контр-артиллерии, о переходе союзной бронетехники на фронт (у границы набегает толпа с пт-гранатами и сливает колонну, хотя ранее у перехода движений противника не было).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nuke after nuke after nuke, no gameplay
Rampant cheating. The game is practically unmoderated. Legit player will spend a lot of time collecting resources to build vehicles. Then cheaters will destroy their vehicles incredibly quickly using aim hacks and other hacks.
Uncounterable nukes in the early stages of the game. Good luck blasting through an entire hex of concrete bases and empty container spam blocking the roads. Normally takes a week to get through a hex without heavy bombers, but you're expected to do it in a day to counter nukes. Entire cheater regiments popping up and ruining weeks of work. Devman does nothing about it. Colonials have overtuned infantry weapons. Lunaire, Catena, Dusk, Quickhatch, Dawn. Their bipod MG is superior in every way. Ratcatcher is absolute garbage. Terrible accuracy, terrible bullet spread. Lamentum is a laser beam. Why don't Wardens also get a one-shot kill sniper rifle that gains stability 4x faster than regular snipers and is able to deal damage to tanks from 58m away? How about also giving us a 14.5mm rifle that can kill a half-track in less than a full mag? Hello, can we use smoke grenades with the Ospreay?? Catena lands back to back shots with supposedly full reticle bloom. Seen countless videos and been on the receiving end a million times. Can Wardens get a jeep with a commander seat that allows primary weapon usage? Please? Maybe bump Warden Heavy truck up to par with the Colonial one? Logi is the single thing in this game that should be absolutely equal on both sides. Neither side should ever have a logistic advantage by nature of their available equipment.
Dead Game Braindead Devs
At one point this was a great game. The recent wave of hackers have made it unplayable. Sad to see the devs let such a great thing die from their refusal to fix the problem.
Hello, SIR regiment has been a Foxhole Supporting Regiment for the last 10 years. We have continued to play despite poor updates, slow QoL changes, Ever shrinking developer footprint, and weak anti-cheat systems. We have played this game teaching new players, working on helping other regiments grow. We have since tried to utilize naval equipment specifically a Destroyer. This equipment was stolen by an already mass reported group of cheaters. These players stole something that took 7 days for 13 people to make as a consistent effort. The equipment was stolen because an arbitrary squad lock timer that was not reset. The same mechanic used for truck, simple tanks, and scout planes. So 5-7 days of labor stolen because a 2 day squad lock with no warning notification system, no owner alert system, and no recourse stolen. The players who stole it were met by players from our Regiment who reported and recorded them as they charged our ship into enemy lines to instantly die. All of which was reported. In short the devs cant read "grey" dont respect your time, and wont support their community but rely on regiments like SIR to teach the new players. After 10 years 7 of which have been pure dev neglect we are forced to collectively downvote a game that when it works and everyone plays appropriately could easily be game of the year. The Devs dont respect your effort and dont respect the community enough to have active reasoning moderation. - [SIR] gael.ayala
Incomprehensible decisions by the dev team. They seem to want to kill their game as quickly as possible. At its core, it is very fun and could be an amazing and unique experience. However, the factions are laughably unbalanced. You can play as either the Wardens or the Colonials. If you simply want to win, choose Colonial. There you will find overpowered weaponry and a much more populated faction than the opposing Wardens, who are left to struggle with inferior equipment and less manpower. The map is built to be oriented North Vs South (Wardens v Colonials, respectively). However, in this most recent war, the dev team decided to completely destroy the map by implementing East v West starting conditions. Surprise, surprise: the map heavily favored the Colonials and led to one of the shortest, one-sided wars in the game's history. Beyond the gameplay, there seems to be a community consensus that communication between Siege Camp and the player base is condescending if not outright nonexistent. Blatant cheating, pop imbalances and alt accounts are detrimental to the integrity of the experience, but have hardly been addressed. All in all, this game can definitely be enjoyable and in the right hands could be something amazing. Unfortunately, I cannot recommend buying this game currently.
Love this game, even though I joined a short, break war. However, there is a lot of bad reviews not suggesting the game, and I'll try to give a background on their bases. The game has been out for a good amount of time, so some vets are stuck on the past of the game. The game, from what I have seen, has had some updates in the past that nearly killed the game. Like most games that have large updates like this, the game always bounces back after the update is polished. You will have a lot of people also whining about the balance of the 2 factions. These guys shouldn't be taken seriously 90% of the time. Its an asymmetric war: The Wardens have equipment that is better in an area than the Collies and vice versa. And really don't listen to the logi players whining about partisans. Partisans will attack logistics players, factories, and logi trucks. Its a war where logistics powers the war machine. Cut the logistics, starve the enemy front, and allow your front to advance. This is not a factorio game where there are no threats. Expect no less than 30 minutes of work to eventually be ruined, and all the way up to several hours if you planned wrong. Join a Logi regiment to minimize the risk, but it will happen. Several new reviews will say the game is dead. Its not dead. We have seen a flux of new players, like myself, join the front. We just ended a short war, essentially a break war. No large regiment actions, no massive logi lines, no massive sieges. Even then, it was still fun. New war starts tomorrow, and the start of a full war will be packed, especially with new additions that the community wanted like AA AI. Finally, I will give this suggestion: Don't be turned off just because there is a lot of moving parts. I don't suggest going to an active and critical front to start learning how to use a mortar, you will kill friendlies. Treat every piece of equipment like its worth something because several logi players spent hard time getting that rifle, those bullets, and that uniform to the front. Your life is worth less than some equipment, especially armored vehicles. Always remember as well, do not leave a vehicle even if disabled. The enemy will steal it. Death before Dismount.
I could sit and write a long and drawn out dissertation on how I used to have fun in this game and how various nerfs over the past few years have ruined it, but I honestly can't be bothered and it's not like anyone who matters will read this anyway. Long story short, you cannot state in a livestream that "players should not feel entirely safe in the backlines" and then constantly nerf partisan/paratrooper gameplay. The recent changes are unsustainable. There is no clear direction for what paratrooper/partisan gameplay is and the development team is actively trying to squash that part of the playerbase out of existence. If you want exciting and thrilling combat, this game is not for you. Go play Helldivers or something.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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