
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличное качество и количество контента для раннего доступа. Для полного счастья не хватает только шаблонов и компактных вертикальных конвейеров, чтобы главная шина не была страшной как ядерная война.
Awesome game! This is 3D Factorio basically but with several important differences (except the obvious 3D aspect of course). Pluses: The fact you can sell the products and there is a "market dominance" goal, gives more meaning to the "endgame" phase, and more reason to BUILD BUILD BUILD. What it lacks: A good factory game requires easy manipulation of machines, construction that kind of stuff. There is no "copy-paste" or "blueprint" function, so everything has to be done by hand. Another issue I found is that some game mechanics are not obvious and I had to research them out of game. Overall, good game!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сыровато ! плохо продумана ! пока не советую !
Разочарован что чтобы поиграть в игру нужно скачивать отдельное приложение Парадокс регистрироваться там и только потом ты сможешь запустить игру зачем мне этот лаунчер в котором только 1 игра (чтобы застить игру сперва запусти стим потом запусти лаунчер парадокс и только тогда сможешь запустить игру! Что за бред!?!
Pale shadow of Satisfactory. Ugly, archaic, boring as hell. Digging tons of cubics feels like subscription to slave labor from May 2009. Another Minecraft with mods in 2025? Are you serious?
I took the time to replay Foundry multiple times before making my final recommendation. I really dislike recommending a game without thoroughly experiencing it, as it can feel like a wasted investment if I don't properly judge its worth. Unfortunately, Foundry doesn't stand out in a crowded market of factory-building games, especially with so many great alternatives available right now. One of the main issues I encounter is that Foundry is a first-person, 3D factory game—a combination that, in my opinion, leads to frustration. As much as I enjoy the idea of building a factory in a 3D space, it can be incredibly difficult to get a good overview of your factory layout. The game doesn't provide an easy way to manage this complexity. Ideally, it would have a system like a jetpack, easily-buildable towers, or even a birds-eye view (like in many strategy games) to help visualize your factory's design. Without these tools, it quickly becomes overwhelming. Additionally, the lack of blueprints for repeating designs adds to the frustration. In other factory games, being able to copy and paste or use a blueprint for building patterns is a huge time-saver, and I really missed that feature here. Building a sizeable factory, especially re-building parts to optimize, one of the aspects the marketing team of Foundry wants us to get excited about, is really a chore that is putting me off after placing the 100th ferrite smelter for the second time... That said, there are aspects of the game that I did enjoy. The blocky world has a nice, Minecraft-like aesthetic, which I found charming. The space trading system is also a unique touch that adds some depth to the gameplay. However, despite these positives, the core design of the game, especially the way it handles factory-building, simply doesn’t appeal to me. The lack of essential tools and features makes it difficult to get into a rhythm and really expand your factory. For me, these issues aren't just about polish—they are fundamental to the experience, and no amount of refinement will likely change my feelings toward them. I'm sorry. Final Thoughts: Foundry may offer some unique ideas, but its core mechanics just don’t work for me. The 3D first-person perspective, combined with the lack of proper management tools, makes building a factory feel more frustrating than fun. While some may enjoy its aesthetic and trading system, I can't recommend it to fans of factory-building games, especially when there are so many better options available.
🧾 Überblick Foundry ist ein First-Person-Fabrikbau-Spiel, das stark auf Automatisierung, Ressourcenmanagement und Logistik setzt. Entwickelt von Channel 3 Entertainment und veröffentlicht von Paradox Interactive, erschien es im Mai 2024 im Early Access. Du landest auf einem fremden Planeten und baust Schritt für Schritt eine riesige Industrieanlage auf – von einfachen Förderbändern bis hin zu komplexen Produktionsketten. 🎮 Gameplay & Spielmechanik Das Herzstück des Spiels ist der klassische Automatisierungs-Loop: Rohstoffe abbauen Materialien verarbeiten Maschinen bauen Produktion optimieren Das Ganze läuft in einer prozedural generierten Voxel-Welt, die an Spiele wie Minecraft erinnert. 👉 Besonders stark: Intuitives Bausystem mit Raster (Grid) Flüssige Steuerung und klare Mechaniken Fokus auf effiziente Produktionsketten Koop-Multiplayer (2–4 Spieler) 👉 Aber: Wenig Fokus auf Erkundung oder Story Gameplay fühlt sich oft „bekannt“ an ➡️ Insgesamt: Sehr solide Mechanik, aber wenig Innovation. 🌍 Welt & Atmosphäre Die Welt ist: Endlos generiert Voxel-basiert (blockartig) Biome vorhanden, aber eher simpel Optisch wirkt das Spiel wie eine Mischung aus Industrie-Sandbox und Baukastenwelt. 👉 Kritikpunkt: Die Voxel-Technik ist zwar ein Verkaufsargument, wirkt aber oft eher wie ein Stilmittel als ein echtes Gameplay-Feature. Zusätzlich fehlt es der Welt etwas an Leben: Kaum Tiere oder Interaktion Wenig „Entdeckungsreiz“ ⚙️ Komplexität & Tiefe Das Spiel ist: Einsteigerfreundlich Schnell zu verstehen Wenig frustrierend Aber genau hier liegt auch ein Problem: 👉 Viele Spieler empfinden es als: Zu leicht Zu „komfortabel“ Wenig herausfordernd Einige Kritiker beschreiben es sogar als „zu entspannt“, wodurch der typische Suchtfaktor von Automatisierungsspielen etwas fehlt. 🔊 Sound & Präsentation Grafik: Bunt, funktional, aber nicht spektakulär Sound: Eher durchschnittlich Atmosphäre: Ruhig, fast meditativ Die Präsentation erfüllt ihren Zweck, bleibt aber selten im Gedächtnis. 🧠 Vergleich mit Genre-Konkurrenz Der größte Vergleich ist unumgänglich: 👉 Satisfactory Und genau hier hat Foundry ein Problem: Viele Mechaniken wirken übernommen Wenig eigene Ideen Konkurrenz bietet mehr Tiefe und Inhalte Ein Test bewertete das Spiel mit 64/100 und bezeichnete es sinngemäß als „solide, aber nicht herausragend“. 👍 Stärken ✔ Sehr gutes grundlegendes Fabrik-Gameplay ✔ Einsteigerfreundlich ✔ Koop-Modus macht Spaß ✔ Große kreative Freiheit beim Bauen ✔ Entspannendes Spielerlebnis 👎 Schwächen ❌ Kaum Innovation im Genre ❌ Wenig Story oder Motivation ❌ Welt wirkt leer ❌ Early Access: noch unfertig ❌ Vergleich mit Konkurrenz fällt oft negativ aus 💬 Community-Eindruck (zusammengefasst) Spielermeinungen gehen oft in diese Richtung: „Macht Spaß, aber wird schnell repetitiv“ „Gute Basis, aber noch unfertig“ „Eher entspanntes Bauen als Hardcore-Optimierung“ Viele empfehlen: 👉 Spielen – aber eventuell auf Updates oder Sales warten 🏁 Fazit Foundry ist ein solides, entspanntes Fabrikbau-Spiel, das besonders für Einsteiger oder kreative Spieler interessant ist. Aber: Es fehlt aktuell an Eigenständigkeit, Tiefe und Feinschliff, um mit den großen Genre-Vertretern mitzuhalten. 👉 Wertung (realistisch): 6,5–7/10 ❓ Für wen lohnt sich das Spiel? Ja, wenn du: entspannte Aufbau-Games magst gerne kreativ Fabriken baust mit Freunden im Koop spielen willst Eher nicht, wenn du: maximale Effizienz und Komplexität suchst bereits viel Erfahrung mit ähnlichen Spielen hast Innovation erwartest
Still needs some work. There are no vertical conveyors. There is no blueprint system (only as a mod). There is no splitter over conveyor. Lacks some QoL still, I would wait for release at least
FOUNDRY is a first-person block-based factory automation simulator. The premise is practically nonexistent: you drop onto an uncharted world, immediately inherit a massive debt, and are put to work exploiting resources to build a sprawling industrial complex. [b]Fact:[/b] The corporate debt trope is everywhere in space-builder sims—Animal Crossing's Tom Nook would feel right at home with these contract terms! [b]The Short Answer: Is It Worth Buying?[/b] Well... I would recommend buying Satisfactory instead, at least in FOUNDRY's current state. [b]Playtime[/b] 5/10 It takes around 25–35 hours to reach full tech-tree progression in current builds. [b]Story[/b] 2/10 What story? Here's a planet, here's your debt—now get to work. [b]Music[/b] 3/10 Passable for an early-access/alpha release; hopefully, the soundtrack sees major updates before full release or other date. [b]Graphics[/b] 4/10 Blocky voxel visual style reminiscent of mid-2015s PC graphics. [b]Mechanics[/b] 4/10 The low-voltage power network mechanics feel deeply frustrating to handle. The global market concept is a cool idea on paper, but because trade values and demands are static, market trading quickly becomes boring. Logistics ships feel like someone took Satisfactory's transport concepts and let Ubisoft design the system. Building and mining feel clunky and uncomfortable overall; while it isn't unplayable, playing after superior factory titles makes you desperately miss modern quality-of-life features. Interacting with the global market feels like trying to play a 4X strategy game without any proper resource management tools. Conveyor belt placement and logistics routing are equally obnoxious to set up. [b]Personal Take[/b] Only worth considering if you've completely exhausted Satisfactory, crave something similar, but specifically don't want to replay Satisfactory itself. Loading and unloading mechanics are atrocious, and belt placement is a constant chore. While raw node resources are abundant enough that you won't starve for materials, expanding and optimizing your production lines feels far too tedious compared to its genre peers. [b]Overall Score:[/b] 62/100
I have to say, I bought this game years ago and have picked it up a few different times and I could never get fully into it. I could never put my finger on why. Ive played and loved literally every other game of it's type. Satisfactory, factorio, Captain of industry etc. All of which I have hundreds of hours in. But I always found myself putting it down before sending anything to space. After I played out Palworld I decided to give it another go. Boy im glad I did. I regret not giving it a fair shot before but im hooked. It has everything the other games have and more in my opinion. You can see your progress. You see the world being harvested inside and out before your eyes. You're actually able to build and supply a galactic economy limited only by your production abilities. I love the touch of elevators, voxel world, cargo ships etc. Its only missing trains which are currently being developed. People complaining about lack of jetpack just haven't researched it yet. Seriously, if you're on the fence, give it a chance. Once you make it to green science, you'll be invested. I love this game and it's current direction! Looking forward to what's still to come. I personally would love to be able to use robots you make. Would be awesome to see robots working around the factory that they themselves have built! Give it a 9/10 in current state. (Edit 01/25/26 : Most recent update has implemented the use of robots you build to work in your factory which was one of my desired features. Now I just look forward to more late game space content!)
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