
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very nice spin on the Factorio/Satisfactory theme, with some very welcome elements of Minecraft voxel-based world-shaping included. The child-friendly graphics (and addition of muck-too-cute critters) hide a (sometimes blisteringly inconsequential, yet welcome) complexity - this is NOT a game for children, as the requirements in abstraction can quickly outpace their ability: children seldom think in terms of efficiency and resource cost versus return, nor would they routinely construct a load-balanced resource feed to a smelter. And the 'instructor' droid and help texts can be cringe-inducing and impressively ineffective to the point of annoyance at any age. That being said, the mellow music, shapable voxel terrain, entirely deconflicted gameplay, and ability to co-op (!!!) in a game that imposes no time constraints (as most factory games taking your time is rewarded by more ample resources) is a definite boon, and before I knew it, I and a friend of mine happily sank 60 hours into the game. It starts slow, and it has a number of rough edges, yet even at this early stage it is a fun game. I would welcome better power management UI, and the space trading interface is rough at best - but that game element offers a welcome change and possibilities for later expansion (I'm hoping for Dyson Sphere-like expansion to other planets/moons). So far, the only real turn-off is the Paradox start app that luckily can be skipped. Please get rid of it entirely, it adds no value and creates a bad initial impression.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much fun! Gameplay is straightforward, but there is an excellent game guide that helps alot. 10/10. Great game.
A pretty fun builder game with some interesting mechanics and gameplay. I like that the elevators can just be set down and they tunnel for themselves to the depth specified....you totally dont need to dig it out yourself! I mean...i totally didnt....dangit
The developers of this game embarked upon a great challenge with this one. The factory building itself is a little less fun than the one and only Cracktorio, but the exploration is quite interesting and the potential is definitely there. Only time will tell what they have in store for us. [hr][/hr] The only thing I'd say is really missing is some form of stakes pushing you forward, some sort of enemy / opposition, because right now, I feel like this game doesn't have a "fail" state. Also the factory can get quite overwhelming since, in 3D, you can't have a nice view of everything going on in your factory (and potential buildings on multiple levels also make this harder).
generic_mouse_click_sound_effect.mp3 good game, but the sound design is A** xd
fun
Couldn't really get into Satisfactory or Factorio but I'm hooked on this.
chill
A worthy competitor to Satisfactory and Factorio, highly recommended!
There seems to be the perfect amount of explorartion, Easy, Complication, and fun to keep me busy for 100's of hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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