
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
utterly ♥♥♥♥, placing anything with any accuracy other than buildings is so damn frustrating. F1 "help" is worthless. The explanation for making a boiler is one paragraph and tells you nothing of value...............stay away
This is another great factory automation building game. It is truly fun, and deeply addictive. If you like Factorio, Satisfactory, or Dyson Sphere, this might work for you; but bear in mind it's more like Satisfactory, in that it's in full 3D. Unlike Satisfactory, resources in Foundry run dry, and also, you can carve into the landscape, and you need to keep exploring. I loved Satisfactory, but received the same kick of endorphins from this game. I really enjoy it. It's a great game, which they continually update. I highly, highly recommend it to anyone wanting a fresh take on the factory building genre, but who's not worried about getting addicted to a new kind of factory crack :) 2026 Update ———-–——- 30+ hours in, and I’m still loving the game! Once you get into space trade, the game opens up quite a bit. I am also loving the way elevators and mining works. The game is quickly becoming my favourite… oh, and don’t get me started on trains!
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| $4M | 9.5K | 97% | $9.99 | |
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| $3.9M | 9.4K | 90% | $19.99 | |
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| $3.9M | 9.6K | 98% | $12.99 | |
| $3.9M | 10.9K | 94% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $326.3M | 279.6K | 97% | $39.99 | |
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| $1.9M | 2.7K | 85% | $19.99 | |
| $47.6K | 93 | 81% | $9.74 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как и многие, могу сравнить эту игру с факторио и, конечно, сатисфактори. Да, строим завод, автоматизируем, масштабируем и так далее. Есть некие свои фишки, которые отличают игру от "собратьев", причем довольно интересные. Чего стоит линия изготовления роботов и добыча рудных жил. Схемы производства попроще, чем в сатисфактори и даже есть какой-то сюжет и даже цель игры. Ну и игра развивается, пожелаю ей удачи =) PS очень не хватает данных по производству и потреблению всей фабрики.. и очень мелкий шрифт на производственных зданиях, когда погрузчики пристроены к нему, разобрать сколько чего потребляется - невозможно.
Хорошая игра, всегда не хватало нечто подобного, где можно и красиво строить и при этом есть автоматизация
I would play satisfactory or factorio tbh
Ja, kann man mal reinschauen… wenn einem langweilig wird vom eigenen Puls. Nein im Ernst, wer Produktion und Förderbandchaos liebt, der ist hier genau richtig. Dadurch das man hier noch den Terraforming Effekt hat bleibt einem nahezu keine Möglichkeit offen, seiner Komplexität freien lauf zu lassen. Selbstverständlich habe ich noch lange nicht alles gesehen, aber die Entwickler haben schon jetzt einen Absoluten Applaus für den Early Access verdient.
A very nice spin on the Factorio/Satisfactory theme, with some very welcome elements of Minecraft voxel-based world-shaping included. The child-friendly graphics (and addition of muck-too-cute critters) hide a (sometimes blisteringly inconsequential, yet welcome) complexity - this is NOT a game for children, as the requirements in abstraction can quickly outpace their ability: children seldom think in terms of efficiency and resource cost versus return, nor would they routinely construct a load-balanced resource feed to a smelter. And the 'instructor' droid and help texts can be cringe-inducing and impressively ineffective to the point of annoyance at any age. That being said, the mellow music, shapable voxel terrain, entirely deconflicted gameplay, and ability to co-op (!!!) in a game that imposes no time constraints (as most factory games taking your time is rewarded by more ample resources) is a definite boon, and before I knew it, I and a friend of mine happily sank 60 hours into the game. It starts slow, and it has a number of rough edges, yet even at this early stage it is a fun game. I would welcome better power management UI, and the space trading interface is rough at best - but that game element offers a welcome change and possibilities for later expansion (I'm hoping for Dyson Sphere-like expansion to other planets/moons). So far, the only real turn-off is the Paradox start app that luckily can be skipped. Please get rid of it entirely, it adds no value and creates a bad initial impression.
This is not a normal factory game to find what you need in one spot is a challenge. Each planet is different and the area you start is random. There are plenty of challenges and things to do in order to advance. In the original we were able to complete things quickly. Not in this one.
Satisfactory + Minecraft = Perfection
It's a factory game on a giant scale all right. You need to build a bigger factory so you can build a bigger factory so you can use that to build a bigger factory for the bigger factory you'll need to build. I've never liked voxel graphics, but this game uses it well enough that I can tolerate it. It's very much a casual and at-your-own-pace game; there's no penalties for taking your time and getting around to do something when you feel good and ready to do it. Most of the game mechanics are very well thought out and function very well, about the only shortcomings it currently has is with vertical movement and mixed cargo handling. While there are methods to do these things, they are clunky, large, and prone to clogging. I have been enjoying my time here, despite feeling a bit overwhelmed with all that must/can be done in the game. If you must have combat, this isn't your title. If you've wanted more in your logistics & construction game, this could very well scratch that itch for you.
Active players
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