
Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THE PARTNERSHIP AGREEMENT FOR THIS GAME HAS BEEN STOLEN BY MY DOMESTIC ABUSER AND VALVE IS REFUSING TO TRANSFER THE RIGHTS BACK TO ME, THE SOLE DEVELOPER. NO ONE MAKES PROFITS FROM SALES ANYMORE, VALVE KEEPS EVERYTHING. BUY AT OWN PERIL. THERE WILL BE NO MORE UPDATES.
Discover the quiet dystopia of Fortune's Run, where food is free yet people starve and every living soul on New Zabra is bought and paid for by off-world interests. A classic FPS with undertones of role-playing in the spirit of Deus Ex and EYE: Divine Cybermancy, featuring the campy tone of space operas and titles like Metal Gear Solid.
Master an innovative combat system inspired by fighting games and character action titles. Memorize combos and specials that break stance, use grabs and mix-ups to throw off your enemies' guard. The depth will keep you practicing for months.
Lose yourself in a post-industrial world of barren factories and boarded up store-fronts. Explore immersive environments, meet eclectic low-lives and witness Mozah's tragic tale in full voice-acted glory.
Learn to defend yourself with invincibility frames, parries, counters and true Quake-engine strafe-jumping movement. Damage is lethal, combat is tactical and practice is imperative. A return to the form of old classics on maximum difficulty. Blink and you're dead!
Travel to distant stars and lay eyes on set-pieces inspired by the science-fiction greats. A fully simulated centrifugal space station, a train that rides up a cable to the heavens. No two levels the same, always with something to impress.
Embrace the pain. The only way to survive is to learn, and the only way to learn is to fail. With a deeply customizable difficulty system and endless mechanics to master, Fortune's Run will leave you only two options: persistence or death!

| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 666reviews | 77% | — | not modelled |
| $19.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY!
It's certainly got potential, it looks amazing and has fun gameplay moments but for an 'immersive-sim' it seems to be lacking some core elements that would garner it such a title. For starters, it feels/seems like there's only one way to achieve your objectives, which is a little lame. In a game like System Shock 2 or Deus Ex there's multiple ways to tackle your objectives. If there's a keypad you can hack it, find a different route to open it, or take a different path. In this game it seems like there's only one way to achieve it. There's a lot of jank in here too, especially with the space sections on the yellow bars. Kind of frustrating. More of a nitpick, but the voice acting is... meh... Feel like there's too much 'referential' stuff in this game, which... Kind of takes out of the whole 'immersive-sim' aspect of it. The world should feel as though it's natural, not as though it's a video game with references and secrets everywhere. Also I absolutely hate those interruption calls that disturb you mid-gameplay. Hoping you can toggle these things off in the future, i.e. toggle off the secret cats and wacky referential stuff. Some Wild Wasteland type stuff. Hope to see this game get better though, very interested in it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good. But why are you even reading this? You can't buy this game anymore!
An excellent immersive sim, only complaint I have is that being forced into stealth can leave you stuck sometimes, not just in wanting to stealth but the game making it hard, but also in being able to progress at all as the enemy can be very overwhelming if you're not careful. Still, this game is a masterpiece of design and deserves an updoot.
Brozouf? E.Y.E. mentioned?
Thanks for an awesome game!!! Keep your head up I hope you get out soon to finish this masterpiece!!!
It's wonderful, very clever, creative, fun and intense. haven't felt like that since System Shock.
Ким забрал все его деньги зато дал нам ХОХМЫ Крч я так и не смог даже поиграть в игру так что -rep тупо вылет при попытке запустить уровень
Heard about this game from some lesbians on Grindr. Seems pretty cool
Outstanding project in terms of ambition and the degree the dev is able to deliver on it. Movement, stealth, combat, level design, it's all well executed and when the game is firing on all cylinders I genuinely can't think of much that compares in terms of fun. For the scale of the team they're operating with Dizzie should be insanely proud. The first level is such an incredible display of imsim design, you're encouraged to go stealthy because of how deadly combat is, but when things get loud you can still fight with some really satisfying gunplay and unique melee mechanics instead of just defaulting to loading a save like in so many other stealth games. There's tons of little side objectives and secrets, all sprinkled throughout an immaculate grungy scifi world that calls to mind Alien: Resurrection of all things for me (in a fantastic way). Plenty of games tout their nonlinearity and giving the player "options" but Fortune's Run actually does it and ALL of the options are awesome. At least in the first level. Unfortunately, the second level has a lot of bugs and some pretty rough patches when it comes to platforming, progression, stealth, and puzzles. The gear platforming and fan puzzles in particular really killed the pace and were pretty frustrating to navigate. The main thing for me though is that playing the mission as intended (pure stealth, no alerts) really is not fun. Enemy placements can get so obnoxious with such specific execution needed to avoid detection that you're constantly loading quicksaves and trying to figure out what the "right" path is, rather than experimenting and dealing with the consequences as you play. Most of this could be fixed with another pass over the level, ironing out the rough patches and bugs (watching sigmar float off into the distance was really funny though, keep that in). The stealth requirement could definitely stand to be eased up though. Maybe instead of an alert instantly failing the requirement, you get a timer to eliminate all alerted enemies before they call for reinforcements? It would be a nice parallel to the patrol timer that activates when you eliminate them stealthily. Either that or make enemies less omnipresent. This is more abstract but I love it about the game so I'll put it here: this is obviously a very personal project. I'm not going to try and psychoanlyze Dizzie (and I would ask everyone else to stop doing that too, it's ♥♥♥♥♥♥♥♥ behavior) but Moz's experience with discrimination, imprisonment, and abuse are written in such a way that they seem to come from a very personal place, and the emotional impact of the story is greatly heightened because of it, punching way above its weight in spite of the less than stellar writing and voice acting. In a world of soulless slop made to be about nothing, this may be my favorite aspect of the game. I'm confident that if Dizzie is able to continue her work, Fortune's Run will grow into one of my favorite imsims, if not one of my favorite games period. Unfortunately, I do have to acknowledge that the game has already experienced some severe setbacks in this regard. Dizzie only just recently got out of prison and seems to be in a pretty dire financial situation, and has openly acknowledged on several occasions that the game has come close to dying outright. That said, she has also shown a dedication to the game that borders on psychotic, putting out quality content under circumstances most people wouldn't even be able to get out of bed under. I will always root for underdogs like Dizzie because they represent the kind of artist that can fight against the hideous machine slowly destroying human creativity. If I could buy the game twice I would. If DIzzie ever sets up some kind of campaign to help support her while she works on the game I wil be the first to donate. I will continue to ask everyone I meet if they've heard of Fortune's Run and shake them like a crying baby until they buy it and leave a positive steam review. I hope this project explodes in popularity and joins games like Hollow Knight or The Binding of Isaac in the pantheon of meteoric indie success stories. It deserves all that and more. Good luck, space convict.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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