
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fix achievements for Mac. It's honestly a great incremental game but the dev leaving a bug as experience-breaking as achievements not working on macOS is grounds for a negative review until it gets fixed.
后期为了肝而肝,神经
I dont rly like Idleon but this little game is pretty fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
;l
This is a less of a recommendation and more of a "recommendation with a bunch of qualifiers" because Fortune Mill is a strange game. I have a lot of mixed feelings about it. The game has a slick and colourful presentation, well done animations, pretty good sound design and an intuitive UI. The games themselves are hit-and-miss. They end up sitting in a bit of an awkward place where the later ones start feeling less interactive than the first ones, which ends up making them feel slower and much less memorable. The game's biggest issue is the upgrades, the vast majority are responsible for just increasing drops or giving you more tokens. They don't really feel meaningful compared to something like the Rattling Gunner upgrade, especially for the price tag they will all eventually have. This slows down progress a lot and the game starts to feel like busywork because of this...but only in your first run. New Game + introduces a shop you can use to spec and respec powerful buffs and these cut down the drudgery immensely making the game feel much more dynamic. Being able to respec (with a cooldown of roughly 1 min) meant I had to strategize on what upgrades I was going for and which games needed an income boost. This new layer of strategy was something the game desperately needed. I genuinely had more fun and had a faster run in NG+ than in normal mode because of these buffs, the increased escape requirements were rendered irrelevant very quickly. It's to the point that I see NG+ and up to be the definitive way to play this game. So I guess I recommend this game, if you have the patience for its flaws, slow parts and jank.
Me ha llevado unas 12 horas completarlo y, en general, la experiencia ha sido muy buena. Si te gustan los juegos incrementales, aquí hay una progresión muy satisfactoria. Cada nueva mecánica aporta algo diferente y las sinergias entre las distintas salas hacen que siempre tengas la sensación de estar desbloqueando algo útil. Es de esos juegos en los que empiezas diciendo "cinco minutos más" y, sin darte cuenta, llevas horas jugando. No todo es perfecto. Hay algunos momentos en los que el progreso puede sentirse un poco lento y ciertas mejoras parecen menos interesantes de lo que deberían, pero nunca llegó a hacerse pesado. Por el precio que tiene, me parece una compra muy recomendable. Si disfrutas optimizando recursos, desbloqueando automatizaciones y viendo cómo los números se disparan, Fortune Mill merece la pena.
즉발적인 쾌감을 얻기엔 그 호흡이 길고 시간을 들여 완성하기엔 그 깊이가 얕다
Great fun, and great time waster that is for sure
I am an idle game lover and this is an instant classic, right up there with cookie clicker. Each "soft reset" into a new room is a brand new game and upgrade system, solving the monotony problem in this genre. Even within each of these games are layered subsystems and minigames, all separate from eachother. The recursive and multiplicative upgrades for future rooms is a great way to divide your attention and make you balance playing in earlier rooms to maximize gains in new ones. Seriously one of the most engaging idle games I've ever played
just got all the achievements and i love this game. great time killer. Next up NG++
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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