
An incremental game where you must make $1,000,000 to escape! Throw darts, drop pachinko balls, play scratch-off tickets, unlock automation, and discover powerful synergies as each new game affects all the others!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 17 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your first throw earns $1 gold, one million seems impossible...
But then you buy +750% gold value upgrades, unlock the Rattling Gunner, throw double-darts, and before you know it you're earning $250,000 per throw! Gold is raining down, waiting to be collected.
Your first scratcher earns you $6, one million seems impossible...
But then you buy BIGGER tickets worth $100,000+, hire a tax-cheating Toad Accountant, and even win a jackpot for a golden dart-gun for your Rattling Gunner - that's right, each room
Hit JACKPOTS in Room 2 for big permanent bonuses to all rooms!
Roll DICE in Room 3 for massive multipliers to earnings in all rooms!
Cook SUSHI in Room 4 for unique game-altering effects for all rooms!
Now you're crawling through a crack in the wall, no idea where it goes, hoping it's a way out...
FULL GAMEPLAY FEATURES:
Multiple different rooms full of unique games - Darts, Scratch-offs, Pachinko, and several more.
Full Automation across the game, no matter which room you're in!
120+ unique upgrades which affect gameplay in increasingly meaningful ways.
Special upgrades that affect ALL rooms - each room affects the others.
"New Game+" bonus modes, each with unique exclusive upgrades that give huge replay value beyond your 1st run.
Lethal Mode, an (optional) official speedrun mode that rewards strategic gameplay after your 1st run.
15 different creatures to befriend or bribe - from Bubba the Seal, to the iconic Abacus Frog!
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.8Kreviews | 82% | — | $1M |
| $8.99 | 98ratings | 40% | #69 | $15.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed it twice! NG++ was a little bit of a drag tho. I wish the final room was less of a MASSIVE DRAG First three rooms are a blast tho
This game has a diverse set of minigames, which all build upon and support each other. Even minigames you have "completed" still have a purpose for global Progression. The best Part is the snowball-effect that especially happens in the darts, pachi and the sushi minigame The worst part for me was the lottery tickets, as the down time can only be compensated by only one other minigame. I liked playing through the base game(7h play time) and NG+(2h play time, better than base game for me) If you are a Incremental nerd not frightend by ramping complexity i can wholehartedly recommend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun to play and alot of content
#3 Idler Completed Game has decent playtime around 16 - 18 hours to complete all achievements. Every zone has unique gameplay and theme. Late game has a lot of grind but its not that bad.
achievement does not work
挺肝的
По началу кажется интересно и приятно играется, но уже когда открывается ЛОТО ты думаешь что за шляпа началась, а на ГАЧА ты полностью разочаровываешься в том что тупо срезаю темп в 10 раз, и твои прокачки в предыдущих уровнях как будто не несут никакого влияния на последующих, игра по сути начинает просто выбивать себе часы, не понятно зачем
放置ゲー、インクリメンタルを求めていた。 1週目は割といい感じだったが、強くてニューゲームがなにか様子がおかしい。 3週目でやっとニューゲームするたびに強化要素の一部が弱体化されていることに気が付き、爽快感より不快感がいっきに増した。 時間制限のあるモードもあり、放置とはかけ離れている点もイマイチ。 内容も短い。 セールで買う分にはいいが定価ほどの価値はない
Initially enjoyed this game, but once I got to NG+ it started to feel more like a chore. I'm not sure why the NG+ points don't carry over, or at least they don't need to scale the costs each run. For example, in NG+ you buy 1 point for the tree at a time, in NG++ you buy 2 a time... but the cost scales the same as if you just bought the one point two times. So basically, there's no benefit that carries over. Only an increasing cost to beat each room. The other problem is that the "meta" for trying to run rooms faster is that the NG+ tree has a reset system with a relatively low cooldown. So if you're looking to optimize rooms, you find yourself resetting the tree depending on the activity you're performing, and since the game is about managing multiple activities at once, you're just resetting all the time. If NG+ is tweaked then I think this game would go from a grind fest into a game I could see myself trying to speed run challenges. I'd like to see a way to max out the tree, or at least get each room to a point to where I don't feel like I'm completely starting over each time. That a few QoL changes for managing the skill trees and some of the UIs (certain windows can't be closed as easily as others etc.).
yani ng+++ yaptım ama yapmak için yaptım :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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