
Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?
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About

Utilise weapons, armour, abilities, alchemy ingredients, traps and anything else you can lay your hands on within an entirely classless character progression system.
Whether you want to be a nimble-footed archer flinging fireballs between arrows or face your foes, toe to toe as an axe-wielding whirlwind of death; the choice is yours.


The Vale of Vahrin is beset by threats from both within and without, the perfect place for a mercenary in search of their next contract.
Rival mercenaries, bandits, monstrous beasts and even hideous creatures infest the Vale of Vahrin, ready and waiting for their bounties to be claimed.
Master intense real-time action combat and adapt to every challenge, ensuring that no enemy, no matter how powerful, can stand in your way.

Aid the survivors in their personal tales of grief, love and even humour, as they fight back against the overwhelming odds facing Vahrin.
Traverse a world steeped in beauty and mystery, from overgrown city streets to magical caverns and murky bogs, each hand-crafted to test your resolve.
Scour every corner; leaving no stone unturned in your quest to discover hidden treasures, unravel lost mysteries, and claim the spoils of Vahrin for your own.


The city of Vahrin found itself overwhelmed by a swarm of the grotesque, insect-like creatures known as khraiax.
In response, many of the Free Cities, united under the banner of the Combined Order, sent their armies to confront this terrible threat.
But victory was not to be theirs, for while the khraiax stood little chance against the might of the combined forces, a far greater danger rose from beneath the city’s streets.
Vahrin’s king lies dead, along with thousands of soldiers who marched to the city’s aid. Now only its most stalwart defenders remain, desperately fighting to reclaim their beloved home.


Vahrin’s Call stands as its own complete tale, yet it forms just one part of a sweeping epic narrative that spans nations and continents.
What begins as smaller, isolated struggles becomes part of a greater saga, where every character’s trial, every kingdom’s war, and every act of courage or betrayal weaves the tapestry of the unfolding story throughout the world.


• An entirely original, handcrafted high fantasy universe (No generative AI).
• Rid the Vale of Vahrin of the many vicious threats that plague it.
• Seek out the many puzzles, challenges and secrets hidden throughout the world.
• Customise your armour, weapons, spells, potions, traps and everything else at your disposal to develop your ideal playstyle.
• Large array of character creation options.
• Full voice acting (English) (No generative AI).
• Full controller support.
• Ultrawide monitor support
• DLSS 3.1.11 and FSR 2.2 support
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed my time with this game. Beautiful scenery. Combat was pretty fun and i always felt that any mistakes were my doing and not the games fault. Animation cancelling was a big +. Story was pretty decent and i can highly recommend it and hope to see more of this in the future. Loved the aesthetics and themes, plenty of variety on the zones. Armour sets were nicely designed as well as weapons. Good amount of different bosses as well. A decent enough variety to sink your teeth into. Somethings I did find could use a change. Magic doesn't really seem too viable outside buffs/some extra damage here and there. A lot of magic takes forever to cast and just leaves you open to attack. This is also the same for heavy attacks, I never really found myself using them. The armour weight system seems a bit pointless. I had 45 weight and never went near half of that. Equipping heavy armour pieces (bar one piece equipped not including chest plate or legs) Always seems to make your character loose their dodge roll. The non roll version is ok to use outside boss fights but so stamina intensive to dodge multiple attacks you are usually left with not much stamina to attack with. Boss fights were fun though i do feel the devs need to go back through and tweek them. i found some of the middle story fights harder then the endgame ones. Would be nice after you complete the story for any uncompleted sidequests or just monsters in general to scale higher as completing stuff at max level is bit boring. Overall i can highly recommend this game
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Languages: English*, Finnish*languages with full audio support
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Indie very good, would recommend
Charm doesn't save bad game design. Wish I could of given this a positive review, but I just cant with how it is.
Graphics are little rough around the edges but it has like this nostalgia fable type RPG thing going on.
1 Dollar Game.
Soweit so spassig, technische Probleme habe ich keine. Zum Game selbst: erinnert mich an Gothic ect. Das erkunden macht wirklich spass und soweit auch belohnend. Die Grafik ist wirklich nicht schlecht, gerade die Atmo und alles, sehr stimmig FantasyLike. Das einzig negative: Das Springen. Das Springen ist momentum basiert, also kein Vorwärts Springen aus dem Stand ect. Das alleine ist schon nervig, aber dann kommt dazu das das Springen an sich auch etwas ungenau ist. Auch wo man so darüber Klettern kann ist sehr inkonsistent: Alles in allem; Respekt das die Devs sich in vielen Dingen wirklich mühe gegeben haben, und das merkt man dem Spiel an. Ist ja ein kleines Team, von daher ist das Resultat gut. Das Game braucht jetzt einfach regelmässige Updates, angefangen mit dem Springen, KollisionsAbfrage, das Blocken verbessern, in den Städten mehr NPC die etwas Rumlaufen ect Ich habe wirklich spass soweit und kann es sogar empfehlen, wenn man OldShool RPGs und die Gothic Reihe mag, holt es euch at least zu Sale.
Its janky, its kinda scuffed but i like. The bright Colors give me this cozy feeling like Kingdom of amalur gave me back in the day
VERY fun. easier than the hardcode soul like game. not a survivor (finally). But adter a few hours I had to give up.. Painful skill system. Learning new skill doesn't happen easily, and its very limited. not really a build system egh. Too bad, because i LOVE the combat. the reaction and AIM. Really sad.
I finished this game on the hardest difficulty, and I can say that the core gameplay is actually pretty good. The combat is fun, and overall I enjoyed my time with it. However, there are quite a few questionable game design decisions. For example, weapon skill books are hidden so well that you can easily miss most of them. Without those skills, the combat becomes noticeably worse and much more repetitive. I think there should have been a better way to unlock or obtain them. Performance is another issue. In my opinion, the game is a bit too demanding for the level of graphics it offers. I would recommend this game to people who have already played most Soulslikes or are looking for something with a mix of Fable and Gothic vibes. If that’s you, you’ll probably have a great time for a few evenings. The only other downside is the price. I think $20 would be a much fairer price point. Overall, it’s a solid indie RPG with some rough edges, but I still enjoyed it enough to recommend it.
Die ersten 3 Stunden waren schon mal hervorragend. Man merkt wie viel Liebe in dem Spiel steckt.
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