
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little game with a whole host of content and promise - I like the linear but not linear storyline, in that you can explore on your own terms. Can't wait to see what they add next. Would highly recommend, and would suggest to not get put off by the beginning where you don't have food or water to survive if you take too long - it is worth getting past that point.
Nach rund 40 Stunden habe ich die Story beendet. Ich mag [b]Forever Skies[/b] grundsätzlich, aber man sollte wissen, worauf man sich einlässt: Das Spiel ist über weite Strecken sehr monoton. Für einen entspannten Abend, an dem man einfach sammeln, bauen und abschalten möchte, passt es gut. Mehr sollte man allerdings nicht erwarten. Mein wichtigster Tipp: Folgt hauptsächlich der Story und versucht nicht, jede Insel beziehungsweise jeden Turm sofort vollständig zu erkunden. Viele Orte bestehen aus denselben oder sehr ähnlichen Modellen und wiederholen sich schnell. Im Laufe der Geschichte kommt man ohnehin zu den wichtigen Gebieten, Bauplänen und Ressourcen. Wer vorher schon jeden Marker abfliegt, nutzt sich das Spiel unnötig früh ab. Am Anfang mochte ich das Gefühl, unbekannte Komponenten zu scannen und herauszufinden, was sich unter der Staubschicht befindet. Auch das Luftschiff, der Ausbau und das grundsätzlich unkomplizierte Survival-System haben mir gefallen. Sobald man allerdings die ersten Gegner und größeren Gebiete gesehen hat, kommt kaum noch ein echter Höhepunkt. Der grundlegende Spielablauf bleibt bis zum Ende fast gleich: hinfliegen, Ressourcen sammeln, ähnliche Gebäude durchsuchen, neue Gegenstände herstellen und weiterfliegen. Man besitzt später zwar deutlich mehr Ausrüstung und Items, aber es kommen kaum neue Spielmechaniken hinzu, die das Spiel wirklich verändern oder noch einmal neuen Spaß hineinbringen. Auch die Kämpfe bleiben eher Mittel zum Zweck. Die Geschichte trägt das Spiel ein Stück weit und war für mich der Hauptgrund, weiterzumachen. Richtig gut wird sie allerdings nie und das Ende ist relativ vorhersehbar. Es ist in Ordnung, aber kein Grund, das Spiel allein wegen der Handlung zu spielen. Nach dem Ende hatte ich keinerlei Motivation mehr, weiterzumachen. Ich hätte noch Datenpads suchen, Handelsgegenstände sammeln oder weitere Verbesserungen bauen können – aber wofür? Es gibt keine neuen Herausforderungen und nichts, worauf man noch sinnvoll hinarbeitet. Unterm Strich ist Forever Skies für mich eine eingeschränkte Empfehlung: Wer ein ruhiges Survivalspiel mit Luftschiffbau sucht und gerne ohne großen Stress Ressourcen sammelt, kann damit einige angenehme Abende verbringen. Wer ständig neue Entdeckungen, abwechslungsreiche Gebiete, motivierende Progression oder spannende Spielmechaniken erwartet, wird wahrscheinlich schon deutlich vor dem Ende gelangweilt sein.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 2.3K | 57% | $54.99 | |
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| $9.9M | 20.6K | 90% | $17.49 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.8M | 19.4K | 84% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.2K | 709 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.2M | 235K | 97% | $39.99 | |
| $8.9M | 8.7K | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game
还行,中规中矩吧
Just don't. I haven't been looking at their road map and I did see some stuff about "Rework" but when they're still in rework hell, just don't. It's not worth it. The bugs are annoying as all heck. Could be fun if they start focusing on reliable releases. And just don't do sprinklers. They're maddeningly frustrating due to bugs.
fell asleep trying to play it takes so long to find things then you got to find more to make what you found work its so slow i might not be alive to finish it fell asleep
Nice little end-of-the-world game. It uses a new concept: you can't go to the surface because of toxic air, so you have to use blimps to get around. The ending is not something that I'm big on, but everything leading up to that is pretty good.
Good fun game imo. Like raft in the skies
I rly like this game, played through the story 3 times now and it was fun every time. Mostly because they've changed alot in EA and up to 1.0. What I see as a missed opportunity is the building system, not once i have build an endgame blimp. Unable to move the balloon it is a pain in the a** to start something and when I am at the point that i got all the blueprints i need to build something decent, i finish the story and the motivation is gone.
Po prawie dwóch godzinach grania wciąż nie mogę przyzwyczaić sie do interfejsu, nadal mylą się zakładki, jest zbyt duży natłok informacji w jednym momencie, niejasne instrukcje co dalej, zbyt liniowa gra i mało swobody oraz rozwijania się. Nie przypadła mi przez to.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.