
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
coop works. absolute diddy slop. wallahi marvel rivals in 2026 is more enteriating than forever skies.
Fun subnautica style game. Interesting story, cool mechanics, if you like these style of games you'll like this one. Ending sucks. Thats probably the worst part of the game, not a lot of payoff for the time you spend getting there but its more about the journey anyway. I enjoyed building a massive airship and exploring the underdust.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forever Skies is a first-person, post-apocalyptic action-survival game that lifts the survival genre high into the atmosphere. The world below has been destroyed by an ecological catastrophe, covering the Earth in a dense layer of toxic synthetic dust. You play as a lone scientist dropping in via an escape pod: grab your medical kit, collect abandoned log entries to piece together what went wrong, and construct a customizable high-tech airship that serves as your mobile base, laboratory, and home. [b]The Short Answer: Is It Worth Buying?[/b] Right now, only on sale. At full price, the available content loop doesn't quite match the ambitious vision promised in the trailers. However, if you loved Subnautica and want a aerial variant of that loop, it's definitely worth adding to your wishlist or grabbing on a discount. [b]Playtime[/b] 4/10 It takes around 10–11 hours to research virtually all available tech trees and explore current locations before hitting the content ceiling. [b]Story[/b] 4/10 You land on a ruined Earth covered in toxic haze, scanning artifacts and reading left-behind PDA logs to figure out what destroyed humanity while searching for a cure. [b]Music[/b] 3/10 Atmospheric synth and sci-fi ambient tracks that fit the desolate, lonely skies reasonably well. [b]Graphics[/b] 4/10 Visually reminiscent of early-stage Subnautica - functional aquatic/cloud vistas, though environments can feel a bit sparse. [b]Mechanics[/b] 6/10 The core loop focuses on piloting and expanding your airship, scanning environmental anomalies, managing hunger/thirst/sleep, and avoiding hazardous local flora. Combat mechanics are currently absent (though planned for future updates), so your primary threats are environmental hazards, disease, and resource depletion. Building and personalizing your airship is a major highlight. However, the game currently suffers from a lack of content depth; once your airship is built out and basic tech is researched, there isn't much left to push your survival skills. No - scanning items, following research blueprints, and managing airship modules is straightforward for survival genre veterans. On a positive note, the Ukrainian localization deserves credit - rather than relying on machine translation, it shows real care and proper adaptation. [b]Personal Take[/b] A promising sci-fi survival sim with a great foundational premise: taking the beloved Subnautica exploratory loop and lifting it into the clouds aboard a customizable airship. The survival loop literally turns the apocalypse into a buffet - since giant mutated dust moths eat the toxic debris, you harvest, cook, and eat the dust moths right back to manage your hunger! It is clearly still missing a lot of features, narrative depth, and promised combat mechanics. But if the developers continue expanding on the roadmap, it has strong potential to become a standout survival title. Grab it on sale for now or wait for substantial content updates down the line. [b]Overall Score:[/b] 72/100
I have restarted multiple times in EA due to massive changes a couple of times. I don't want to do that anymore. But I can't continue my current ~150 hours playthrough due to fundamental changes that make my boat basically unusable. As you can see, I spent a considerable amount of time in this game and I have seen it all which is why I really don't feel like restarting again from scratch, again. Just wanted to hop in and see what's new. Some more details that were annoying since day one but livable: you need to craft a radar (aka your map) and slap it to a wall instead of having a minimap which requires you to keep looking to the side while trying to fly without hitting stuff. That was annoying but fine. Now, however, I can't fly my ship and have the map turned on at the same time or it will overload the electricity grid (which didn't exist before 1.0). Not to mention the various machinery that now all is turned off by default like my freaking fridges. Imagine you're coming home to a flat without power and you know your stuff in the fridge will turn bad and you can't do anything about that. I don't need that ♥♥♥♥ in a video game for crying out loud. I have f*ing real live for that. And I hate wasting food, I might add, virtual or otherwise!
虽然没有顶级3A那种炫酷的电影级演出,但你盯着控制台,看着全3D场景下漫天飘浮的绿色毒尘,废土压迫感做的是真的好。绝对对电波
A little janky, DEFINITELY too short, but fun and unique. Nothing else like it out there. Great setting and atmosphere. Love the airship customization.
neeee
游戏里的自动化设施做起来以后,基本上就可以半挂机了。种种地,接接水,当个末日高空老农,惬意得很。一边喝茶一边看着雷达,舒服。
Acabei de finalizar o jogo. A historia eh mto boa e cativante, porem percebe-se que o jogo foi feito as pressas e de forma meio desleixada. Teriam como ter feito algo muito melhor... com muito mais tempo de jogo. Quanto ao final, eh extremamente ingrato com o jogador. Nao compensa comprar.
If you like survival games (like I do), you'll probably like this one. It's not a 10/10 but it's a solid game with a unique base building esthetic. My playthrough took 50 hours so it's definitely worth the money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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