
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
强烈的“后启示录”浪漫。一个人,一艘破船,在这个被毒尘吞没的地球上流浪。雷暴天,我关上舱门,听着雨点砸在玻璃上,看着电饭锅里煮着最后一只飞蛾。当我第一次驾驶飞艇穿破厚重的绿色尘埃层,看到阳光洒在那些钢铁废墟上时,那种震撼真的无法用语言形容。用捡来的废旧海报和植物,把冰冷的金属舱室布置成了一个温馨的家。开着飞船在天上钓鱼,喝着过滤了五遍的雨水,在这个残破的世界里,寻找前人留下的微弱光芒,太沉浸了。
Game was fun for a few hours then just sucks @$$ after that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had wrote a lengthy, detailed review on the game but swapped my recommendation AFTER finishing it, so Steam struck it down with a nuclear missile. TLDR; It's like a reheated meal, not fresh from the oven. Changing the core gameplay loop post-release makes it feel more like an unfinished game with proper mechanics that were only just considered. The game's major updates completely change core aspects of the game, so it's less of an update and more of a step closer to a full release. Concept of the game means the environment is hella dull. You interact with it a bit so meh. Looting consists of standing still and holding left click whilst looking at flying tumbleweeds or totally lightweight enough panels and heaps of metal. The game tries to be the long lost cousin of Subnautica, but that can never be replicated. The bug pet would bring my review up to a positive but I need a bed to place it down which needs a blueprint that I don't have and will likely take me 10 hours to find, so it's an immediate -1,000,000/10. Premise is interesting but from what I have heard the actual story is pretty meh later on. Environment is a carbon copy of itself everywhere you look, after a while of blissful ignorance. First and second radio tower I visited were clones, the only things unique were the POIs..obviously, the places the story directs you, so hopefully by the time you have to go loot for specific resources you forget the repetition. Instead of a meticulously hand-crafted world, it feels more like generated tiles slotted in together with a couple 'ahh..world's empty, let's add a couple structures you can visit that are all identical' sprinkled in. Buy it when on sale, or buy Subnautica 1 and Below Zero when they're on sale for half the price of this game. Like right now...buy Subnautica RIGHT NOW YOU SHOULD BUY IT NOW---
games performance is abysmal in coop. Host has new pc and it laggs for him too. So it is not connection related.
The idea is great, but the implementation is horrible.. "go to the X point".. I go.. then the door is locked and i must find a 'card', where? nobody knows! I went to 2-3 POI and they look almost exactly the same! Also, it's stupid to have an airship which DOESN'T have a map and the player has to build it just to be able to navigate.. It's like travel from graveyard to graveyard and grab everything you find..
♥♥♥♥ optimalization
Been playing this with the girlfriend after she wishlisted it. It's a lot of fun to play together as a cooperative. Only thing is that you have to eat a lot of bugs. Works on her system, Steamdeck and a 2021 $800 HP gaming box just fine.
Lots of minor bugs, but I'm enjoying the game. My main gripe is the procedural generation is a little flaky, as it will spawn things where you've already been, and spawn multiples of what are supposed to be single quest targets.
Baseline a decent game. For anyone knowing the game 'RAFT' it's basically that, with an airship. Now, is it as good as Raft? No, absolutely not. And for some specific reasons I'll hence have to give it a negative review as if you make a clone of a game with another theme I expect at LEAST the same quality or a unique twist mechanically. The major issues I have: -The game is a resource hog. It stutters at times because of poor optimization (like so many games nowadays) and even with a decently powerful machine it's not viable to play smoothly, which ruins the immersion at times. Some would say 'nitpicking' but that's my feeling about it as it could've been avoided. -Dev decision. To 'provide a proper environment' they removed the ability for Notes to be chosen personally. This is... plainly spoken a moronic decision (moronic is the right word as it depicts a 'lack of common sense', so no, it's not insulting, it's the proper terminology here). Given this is a game which is either played single-player or Co-op this is NOT the task of developer to handle, and any such decision basically reducing capacity of the game in favor of censoring is something I'll punish accordingly as a customer. Hence the negative review. - Unlike in Raft in this game there is no viable option to avoid 'annoying tedium' which nobody sane wants. Yes, several games do things like horde attacks on the base, or events which are supposed to keep the player on his toes. In this game it's a random flying creature attaching to your ship and destroying it slowly, and there is NO way to reliably stop that. In Raft you can make your building parts out of metal to ensure sharks don't attack anymore, hence a goal to remove the annoyance, here this doesn't exist. - QoL is mediocre at best. Sorting is a mess, variety of items is large. There is no ability to quick-sort the same type of item into a chest without opening it. There is no option to store items to close-by chests. There is no proper labeling (as provided above). This is sub-par QoL for a modern game of this type and hence not acceptable.
El juego esta bueno, la mecánica de personalización de tu nave, la exploración y recolección de objetos esta bien. El problema radica en el online, para ser una versión 1.0 tiene una cantidad increíble de bugs, que hacen que no disfrutes mas todo eso bueno que mencione anteriormente, además de la pobre optimización al andar en la nave (que me vaya bien pero me meto en la nave y los FPS caigan a mas de la mitad es oof) Espero que en un futuro le den una buena optimización a esas cosas, pero de momento no lo puedo recomendar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |