
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−55% | 9Kreviews | 78% | — | $3.8M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
story was alright but wasnt long enough completed in 25 hours not worth the time
I watched a couple people play it on Youtube and thought I would give it a shot because it looked like it would be fun. It turned out to be one of the most boring games I have played in quite a while. Additionally, one of the most frustrating things about this game, I had to google half of the missions to figure out what to do and in what order because the game is so bad at explaining things. There are FAR better open world survival games out there *cough* Enshrouded *cough*.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game features a lot of real-world political commentary. The developers heavily feature Ukrainian-themed items and charity DLCs throughout the map. I believe video games should remain neutral spaces focused on bringing people together and promoting peace, rather than taking sides in active global conflicts. It breaks the immersion for those looking to escape real-world stress. There is also no character creation or female character. Male is only one playable gender - hearing male moans, when your character runs out of stamina is very disturbing.
Cool concept but got bored really quickly. Collecting materials is tidious, very repetetive gameplay loop with visiting similar structures and collecting stuff. Seeing the new capabilities ship gets after upgrades and Being able to modify and build out your ship is great.
Forever Skies really scratched that Subnautica itch for me, especially with the mobile base building and the feeling of slowly pushing further into an unknown world. It is definitely not as polished as Subnautica, and the procedural locations start repeating themselves pretty noticeably after a while. the repetition bothered me less once I realized I didn’t really need to grind as much (only had to search out specific resources a handfull of times). If you mostly follow the main and side-quests the game flows a lot better. Overall, a solid survival/ship-building game with a novel atmosphere, even if it still feels a bit rough around the edges.
As a big fan of survival games I waited until the last update to really dive back in. Unfortunately while I see what the creators were going for, it just isn't fun. I believe they need to play the game themselves to try find the fun. Because it certainly isn't waiting an age harvesting resources and then waiting even longer to reload it. It certainly isn't repeating the same POI's over and over and over again. It certainly isn't the bare bones combat with frustrating robots, where the crossbow may as well be a wet noodle slapping against them. It certainly isn't being unable to repair your knife. It certainly isn't getting poor feedback from the building menu about when you can expand your balloon. (It doesn't tell you, you need to basically uncraft everything.) If you are trying to mimic subnautica, perhaps you should play that game to understand what actually makes it fun, what makes the grind fun, what is rewarding and what isn't. I don't doubt much blood, sweat and tears was poured into this product, unfortunately as a survival game it isn't fun, engaging or worth playing. Especially when there are so many games out there that do the same thing but better.
[h2]Ein tolles Survival-Abenteuer – Tipp: Direkt auf "Schwer" starten! [/h2] [h3]Zur Geschichte: [/h3] Man kehrt auf eine ökologisch zerstörte Erde zurück, die von einer dicken, giftigen Staubschicht bedeckt ist. Als Wissenschaftler erkundet man mit seinem fliegenden, anpassbaren Luftschiff die Ruinen der alten Welt, die aus dem Staub herausragen, um nach Antworten und einem Heilmittel zu suchen. Das Setting ist wirklich klasse eingefangen und die Atmosphäre hat mich sofort gepackt! Insgesamt hat mir Forever Skies extrem gut gefallen. Es ist ein großartiges Spiel, das handwerklich sehr gut gemacht ist und dessen Gameplay mich für viele Stunden absolut gefesselt hat. Was mir auch sehr gut gefallen hat: Es gibt zwei verschiedene Enden, was die Story schön abrundet. [h3]Wichtiger Tipp für 100%-Jäger & zum Schwierigkeitsgrad:[/h3] Wer alle Steam-Errungenschaften (100%) haben möchte, muss das Spiel auf dem Schwierigkeitsgrad "Schwer" durchspielen. Mein Rat: Fangt am besten gleich auf "Schwer" an! Ich habe das Spiel komplett auf "Normal" und "Schwer" durchgespielt und hier liegt auch ein kleiner Kritikpunkt: Man merkt zwischen den beiden Modi fast keinen Unterschied. Auf "Schwer" ist der Hunger- und Wasserverbrauch nur minimal höher und man braucht vielleicht mal einen Pfeil mehr, um ein Monster zu erlegen. Vor dem höheren Schwierigkeitsgrad muss man sich also wirklich nicht fürchten. [h3]Kritikpunkt Weltendesign:[/h3] Ein weiteres kleines Manko ist die Abwechslung in der Welt. Leider wiederholen sich die Gebäude im Spielverlauf doch sehr stark. Es gibt zwar winzige bauliche Unterschiede, aber wer nicht extrem genau hinschaut, dem fällt das gar nicht erst auf. Ein bisschen mehr optische Variation hätte den Erkundungsflügen sicher gutgetan. [h3]Fazit:[/h3] Trotz dieser Kleinigkeiten überwiegt bei mir ganz klar der positive Eindruck. Das Spiel macht unglaublich viel Spaß und wer Survival-Spiele mit einem coolen Setting mag, macht hier absolut nichts falsch. Daumen hoch!
首先 说结论 你们不行退我点钱吧!!!!!!!!!!!!!!!“ 玩法可以 内容算不上完全精致 但是还算中规中矩 可玩性是可以的 操作不复杂就是重复繁琐一些 有些地方引导性不是很强 需要自己去摸索 就探索生产来说是可以的、 但是!!联机非常垃圾 !!!!!!!!!!!非常垃圾!!!!!!!!!!!!!!!你更新了那么多遍 就不能把你这破联机改改 每天玩游戏10小时起码两个小时用在如何联机成功上 进不去 闪退 可以看见但无法点击加入 等等 还有 各种bug 你们真的做测试了吗 我玩了这段时间 出现的情况包括但不限于 视角突然平躺 落枕式斜躺 开不了门 没办法做交互 无法跳跃 要脱开几次或者直接重生才可以 还有卡顿 没多少东西只要飞船下沉 就立马卡顿 严重的时候甚至是一帧一帧的
I had wrote a lengthy, detailed review on the game but swapped my recommendation AFTER finishing it, so Steam struck it down with a nuclear missile. TLDR; It's like a reheated meal, not fresh from the oven. Changing the core gameplay loop post-release makes it feel more like an unfinished game with proper mechanics that were only just considered. The game's major updates completely change core aspects of the game, so it's less of an update and more of a step closer to a full release. Concept of the game means the environment is hella dull. You interact with it a bit so meh. Looting consists of standing still and holding left click whilst looking at flying tumbleweeds or totally lightweight enough panels and heaps of metal. The game tries to be the long lost cousin of Subnautica, but that can never be replicated. The bug pet would bring my review up to a positive but I need a bed to place it down which needs a blueprint that I don't have and will likely take me 10 hours to find, so it's an immediate -1,000,000/10. Premise is interesting but from what I have heard the actual story is pretty meh later on. Environment is a carbon copy of itself everywhere you look, after a while of blissful ignorance. First and second radio tower I visited were clones, the only things unique were the POIs..obviously, the places the story directs you, so hopefully by the time you have to go loot for specific resources you forget the repetition. Instead of a meticulously hand-crafted world, it feels more like generated tiles slotted in together with a couple 'ahh..world's empty, let's add a couple structures you can visit that are all identical' sprinkled in. Buy it when on sale, or buy Subnautica 1 and Below Zero when they're on sale for half the price of this game. Like right now...buy Subnautica RIGHT NOW YOU SHOULD BUY IT NOW---
Przyjemny survival z ciekawymi mechanikami, widać że twórcy mieli sporo pomysłów niestety jak w wielu grach znajdziemy głupotki które po prostu frustrują. Gra początkowo może wydawać się nieczytelna przez hud, inventory i fabułe ale po czasie wszystko trochę się rozjaśnia. Pełna recenzja na moim kanale YT Nik0oo lub tutaj https://youtu.be/Jn_yglzdY5Y
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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