
Decide the fate of the world in this ingenious story-driven card game. Foretales offers a unique take on the adventure genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 102/day in the week to Jul 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得挺好玩的鸭
随机性不强,很容易就可以研究出套路然后在前期积累优势后后期碾压,创意可以,后期玩多了就腻了
本质资源管理类游戏,剧情叙事和卡牌结合的也很好,全流程多周目玩下来明显能看出制作的用心,流程会有重复但多个角色的轮替使用完全可以弥补这一点。史低价基本隔一个月一次而且只要10块就可以入,值得一试。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
与其说是卡牌游戏,本质更类似D&D跑团的剧情驱动游戏,游戏里的卡牌谈不上牌组构筑,更像是见招拆招提供多方面解法。 游戏在一周目的体验无疑是非常棒的,优良的配音,繁多的支线与解法,不错的演出效果和剧情推进节奏都非常合适,尤其是第一次体验到多维度解法的时候,另辟蹊径带来的确有收获确实让游戏与普通的跑团游戏拉开了差距。 但从游玩层面而言,由于并不存在牌组构筑这一回事,卡牌的演出和剧情走向就成了游戏最大的特点。单周目就已经触及玩法上限的情况下,游戏需要多周目才能完成完美结局((唯一解),并且多周目没有在玩法上给出更多实质新内容的话,游戏在初次通关后会变得格外的单调无聊,你只会冲着不同的剧情节点快进,算是个不小的缺点,跟我讨厌一切多周目才能达成完美结局的文字冒险游戏一个道理。 总体而言7.5/10,优缺点都很明显的solo跑团,只是并不适合长久游玩。
It's a fun game
Um jogo que é vendido no Brasil, pago em reais, baseado em texto... e ainda assim sem tradução para o PT-BR. Tem mais que tomar avaliação negativa pra ver se aprende a ter noção.
一个资源管理类的剧情游戏,玩法主要是卡牌交互,但是交互的逻辑又是基于剧情和常理的,基本上就是用能赚的牌去交换就好了,能不打架就不打架。难度总体比较低,基本都能过。其实感觉这么说来玩法和苏丹的游戏还挺类似的。剧情上还有一个抉择不同路线的部分有一些小意思吧。角色的成长基本没有,导致前后期有点重复。
+1 有中文 有成就
完美通关了uwu,豪玩
Прикольный сюжет и задумка с бесконечным перерождением
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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