
Forest of Strays is a hardcore platformer with many dangers scattered across the stages. Try to complete every level while collecting every leaf along the way, fighting enemies, evading traps and getting through precise jumps! Can the lost girl find her cat and return home?
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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"Forest of Strays" is a construction kit copy + paste game. The "developer" used the craptastic "no code needed" ClickTeam Fusion video game construction kit, copying + pasting and arranging premade assets, using premade level design tools so they could pretend they're an actual game developer. A strong argument can be made that construction kits like ClickTeam Fusion should never be used to make games for profit, as the "developer", Nether Lamp has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. So what is it? "Forest of Strays" is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. They just copied the basic platformer template/blueprint from GameMaker, dumped some lazy (possibly uncredited, flipped assets) pixel "art" onto it and made a bare bones and basic platformer minimum viable product to dump out onto Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Forest of Strays" has the insane price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Battlefield V", "Mad Max" or "Assetto Corsa". No pixelcrap is worth $5. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote] [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer response here is simply bizarre. A link to an advertisement riddled Youtube video? The video itself explains that it's completely foolish to try make a video game alone, we can all agree. Game development is a complex and difficult endeavour. When McDonalds employees and car wash attendants like Akseru Solus try to do game development without knowing now to do the job, and without budgeting to hire staff who know how to do the job, the result is an unmitigated disaster like "Forest of Strays", which isn't even a truly developed game, it's a copy + paste hack job made with ClickTeam Fusion, the free construction kit that boasts it allows people who don't know how to make games to self publish garbage like this on Steam. The developers weird video response resoundingly proves my point. I don't know how else to say this... game development is hard and people who can't do it [b]shouldn't[/b]. Or, at the very least, they shouldn't publish it on platforms like Steam where it pollutes the place and makes it harder for gamers to find games from professional developers who know what they're doing. Not everyone gets to be an astronaut. You must be [i]this[/i] tall to take the ride. And when people who can't do the job properly, as the developer here seems to be admitting, the result is a waste of time and store space, a valueless construction kit product such as "Forest of Strays". Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 21 reviews with recorded playtime.
女性主角的横版像素平台跳跃游戏,画面清爽可爱。 跳跃不会因按住时间变化高低,止步不会脚滑前倾。 每关流程很短,死了就要重来,但是好在每关都很短,看起来非常的容易,实际玩起来不那么简单。 似乎大多平台跳跃游戏的制作人都喜欢把画面设计的非常可爱,实际难度很高,比如时光帽,蔚蓝,还有太多太多。 前几关只有移动和跳跃,踩在敌人头上不会受伤,即便是踩变色的毛虫也不会伤害女孩。 从第6关开始,女主可以使用剑。 每关开始时向左走可以回到选关界面。 操作手感不错。容错率不错,不会故意刁难玩家。 有多周目收集要素。 建议用手柄玩,设置满了多套操作键位,很舒服。个人建议十字键。 BUG:游戏中按继续游戏或主菜单按钮会闪退游戏。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
*Jogo recebido na minha Curadoria: Prismático* Um jogo simples e desafiador. Eu gostei da ambientação e do visual no geral, porém poderia ter um capricho melhor; as escolhas das tonalidades na floresta são belas, mas a terra de cor sólida é feião. Acredito que faltou elementos/animações nos cenários; pássaros voando, ventos fortes, algo chamativo, só teve uma 'tímida' ação de folhas caindo, entretanto as animações que executamos são legais; escorregando, espadada, magia. Tem algo muito estressante para um jogo de plataforma, apertar para pular e não ter a ação, te faz desistir de fazer 100% da fase (ou do jogo). Por ser um jogo curto, me deixou entretido até o fim, mas não existe um diferencial, é mais um, em meio a tantos outros. A história é boba, mas me fascina, salvar um gatito é comigo mesmo.
"Forest of Strays" is a very cute platformer with some action elements. Help a lost little girl in her quest to retrieve her lost cat and bring her back home! Guide her through the forest, while fighting enemies, avoiding dangers and collecting leaves! Collect enough leaves to unlock the challenge mode for even more fun! Accompanied with a relaxing and cozy soundtrack. As the game progresses, we are introduced to new mechanics. Whether this will make the game more difficult or it will become an extra tool in your arsenal, solely depends on your skills! There are 16 levels, another 16 levels in challenge mode, 2 bosses and many collectables. The controls are very responsive and the game runs perfectly, even on the most low specs pc. Suitable for all audiences! Will you rise up to the challenge and bring back home the lost cat? For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
If you are platform junkie? YES. If you like tough but fair games? YES
Сначала подумал, что это простенький платформер на точность для самых маленьких радиослушателей. Приятная графика, отзывчивое управление. Несколько начальных уровней прошлись легко и казалось, что прохождение всего уровня с начала при каждой неудаче - единственная хардкорность в игре. Но потом игра стала проявлять свою недружелюбность во всей красе, с каждым уровнем подкидывая новые испытания. Хорошая забава, если у вас антипригарный пукан и прямые руки, растущие не из него.
26年3月11日,B站有人发布攻略视频,几乎正好时隔一年。太久没玩我都忘了攻击键是L了,试了半天。 总的来说,第5关那个花 右边是有个隐藏平台的,收集所有的花就能去最后一关解锁【二段跳】,这样干什么都方便一些,叶子也全部收集完后,就能解锁“挑战关卡”了,基本上就是原本关卡的难度加强版, 至于隐藏boss和结局需要的物品则更加隐蔽和阴间,这里就不细说,有需要可以去b站看原视频【小众游戏《forest of strays》攻略以及安利】视频号:BV1LucfzLEpX ---------------------------------------------------------------------- 二次编辑:到底怎么二段跳,看视频演示似乎是有二段跳的,还有小花特效,现在收集物有2朵花似乎也要二段跳,不然够不到。没有搜集物无法开门和新关卡(第二章)直接少玩8块TVT ---------------------------------------------------------------------- 游戏是个好游戏,没问题doge (玩笑话↓) 难度太高,你的问题,菜就多练,输不起就别玩…… 价格小贵,你的问题,这么多年有没有努力工作,工资涨没涨…… 收集物几乎没有正反馈,你的问题,年轻人能不能有一点追求……
Best game I have ever played! I have completed all of the content including the secret ending. To be honest, The secret level is extremely hard and the shrine behind the house in level 16 and chellenge mode 16 would be found by almost nobody if without any hints. You had better give some tips about the secret ending, so that people could find it and solve the puzzles. But generally speaking, it's a wonderful game though it's not so popular, but at least for me, it's a great game(Hoping the developer could see my review :) )
本来以为是休闲向的2d平台游戏,结果还挺有挑战性的,总是手跟不上脑子😭
After checking out [b]Soulslinger[/b], my curiosity peaked and I decided to check another game from [b]Nether Lamp[/b], [b]Forest of Strays[/b]. It looked the most interesting to me and it’s the most recent game, which means my review will be more valuable than ever. So, how is it? [b]Forest of Strays[/b] is a pretty standard 2D platformer. It’s a two-button game - jump and sword slash, and that’s it. You cannot kill enemies by jumping on them, you will simply bounce off, or die if they are spiky. In stage 6, you acquire the aforementioned sword, which is used to defeat enemies and activate those pesky bear traps. The way enemies fly forward and the SFX make me think we’re hitting them with a bat instead of slashing, which is kind of amusing. The game is responsive enough, and rarely did I feel like my deaths were the fault of the game. The game is not very fast paced, and the levels are become longer the further you’re in, which means having to retread your steps after dying can be frustrating. Think of it as a series of mini-gauntlets, with the exception of boss levels and the hidden one, there are no checkpoints, if you make one mistake, you’ll have to start from the beginning. The game advertises itself as “hardcore”, which I personally think is a little exaggerated – it’s definitely not on the same level as [b]Celeste[/b] or [b]Airscape: The Fall of Gravity[/b]. That said, it IS a hard game, I did die a number of times, so if you’re expecting challenge, you’ll get some. One thing the game does right is variety. Even in challenge levels, the game keeps introducing new obstacles, and each set of levels has unique enemies as well. However, the level design… it’s fine, but for the most part feels uninspired. I counted at least 6 times where you had two extending spike blocks without iterating on that obstacle, which can feel a little repetitive. There’s also the double jump. After you collect all hidden flowers, you unlock the double jump. After collecting all maple leaves and beating normal mode levels, you unlock challenge levels. They are essentially the same as normal levels, but with more hazards. However, they don’t feel like they utilize the double jump properly. It’s as if the double jump is not there to be explored as a mechanic, but something secondary, not being used in levels specifically designed for this ability. The only real utilization is to collect some tricky green leaves, which are optional. There IS a secret level that actually fits the bill – an appropriately tough level, with tricky jumps, the double jump is absolutely necessary. It even combines enemies from different level sets, resulting in a fun and satisfying challenge. If there were more levels like this, I’d be more satisfied. There are a few issues I have with the game. In the boss battle in challenge mode, I wish there was a warning about paws coming from the ground and killing you, I died because I didn’t know that would happen. In the normal mode boss battle, you can jump behind the witch and slash her while she’s shooting forward, which in my opinion trivializes the first phase, may as well not have it if it’s this easy. Also, I am annoyed by the fact that you can both kill and be killed by the same enemy on the same frame. I feel like there should be a priority – either have enemies react first and kill you on the same frame or go the other way around and have the player take priority. The visuals are nice overall. I like how defeated enemies typically display a sad expression, it’s a cute little detail. However, a big issue I have with the aesthetics is that the visual variety is lacking. The game trapped itself by its title – [b]Forest of Strays[/b]. All you see is forest times 33. The only thing that changes between level sets is palette, and maybe a few new tiles are added like floating islands with vines in Enchanted Woods. But it doesn’t have to look so repetitive. There are different kinds of forests and forest trees. Maybe have some pine trees. Maybe some birch trees. Maybe even add something fantastical. How about a forest of cherry blossoms because why not? Or add mushrooms, maybe even giant ones, there are mushrooms in forests. Giant flowers? I think having some variety in the tilesets and backgrounds would elevate the visuals further. Somewhat related, but the dark forest is VERY dark. Obviously you’re supposed to get the lamp. [spoiler]But one of the pillar hints require you to beat all 4 levels without it.[/spoiler] If you can’t adjust your brightness or have a dim monitor, it may be impossible to do that. Maybe implement a brightness option? This idea is fr- wait, I already used that joke. Uh, this idea is… priceless! Here are a couple of visual nitpicks - I think the girl (protagonist) is oddly animated – her head and legs are facing forward, but the body looks like it’s facing the camera, and the arms are flailing, it looks a little silly. And in the ending picture after beating all normal levels, the girl doesn’t look like she’s holding the sword – it looks like she is clenching her hand but the sword is somewhere behind it. Again, these are just nitpicks. The music is a Stray CatJam (translation: very good). Having a talented bro has its perks, doesn’t it? When playing through challenge levels, the tracks are the same but with slightly altered instrumentation, similar to how the level design itself is similar but altered in some ways. Some may call this lazy, but I don’t really mind – the underlying songs are as enjoyable to listen as ever. Once again, there is no in-game story or lore to speak of. I think it’s kinda odd that the witch and the girl became friends at the end of challenge levels after beating up own cat for misbehaving, but whatever. I am more of a gameplay focused nerd than story, so it doesn’t bother me too much. To make a more definitive review, I checked the behind the scenes video. Just like with [b]Soulslinger[/b], [b]Forest of Strays[/b] began life as a game jam entry at itch.io. I won’t be talking about it much, I’d rather leave a comment on it on itch, but you can see an evolution in visuals – a bit rougher in 2020 original, and it’s just a single level, because of the game jam’s gimmick. I liked the idea of the sword spreading love instead of harming, turning hostile enemies into opposite. If that idea was kept, the game would’ve been much more unique and interesting. But yeah, the video was interesting and insightful once again. That’s how I learned about the secret level, which I had to beat to get a third hidden ending. Just like with [b]Soulslinger[/b], I am leaning towards recommending it than not. On its own, [b]Forest of Strays[/b] doesn’t do anything wrong. It controls well, the level design is fine, and does offer some challenge, the visuals are pleasing though lacking variety, and the music is quite good. However, if I had to compare [b]Forest of Strays[/b] and [b]Soulslinger[/b], I think I like the latter a little more, if only because it’s a unique take on the autorunner genre. [b]Forest of Strays[/b] by comparison feels like it plays it safe, and as a result, doesn’t have anything to stand out. That said, it’s far from a bad game. If you’re looking for a platformer quick fix… I mean, there are so many good platformers out there, but [b]Forest of Strays[/b] is not a bad pick. Just don’t expect it to blow you away. [b]Death Count = 218[/b]
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