
Our world is in danger! Grab your gun and stop these uninvited guests!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра имеет потенциал, и идея очень хорошая, имеются минусы естесвенно, но уверен что со временем будет только лучше, игра полностью оправдывает свою цену!
Идеально с друзьями
Game is broke . Do not buy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Turkish +1 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудо игра
Игра не плохая и по графике и по жанру TD,разработчик если ты еще здесь 1 Добавь пожалуйста время для постройки,ну 30 секунд на высоких уровнях это очень мало не успеваешь нечего делать. 2 Достижения бы не помешали. 3 есть мелкие баги по восстановлению патронов после волн. 4 На некоторых картах если ты стоишь на вышке монстры просто убегают в даль единицы просто не найти :( По мне главная проблема всех таких игр,это время на творчество между волнами,интерес пропадает когда нечего не успеваешь:(Сделать можно от 2 минут или вовсе отключить его,только ручной запуск :) Так игра неплохая за такие деньги 6 из 10. Кто хочет попробовать вместе Буду рад всем,хочу попробовать тактику Воин + Строитель!
can't even go outside in ohio
You Basically get what you paying for, it is relatively fun to play but the mechanics are very basic and on top of that you do get a quite a few glitches and bugs. I noticed one of the glitches where your gun ammunition some times goes to zero or some times at the end of a wave or you get more ammo than whats given to you ( can be useful). There is also bug where some times i do a 180 and sometimes get a little stuck but nothing too bad (Its Problaby because Im one of those players that spin around crazy with there mouse). over all the game is very much playable and fun, the only problem is that i you will mostly likely get bored soon since there isn't much other than just the 3 maps and basically a 100 waves to complete each of them i haven't tried multiplayer yet but might some time. it would also be nice if there was modifiers for example where you can increase more monsters and also have more prep time during waves it is manageable to beat wave 100 with such little prep time but it would be nice to make the base look a little nicer and other than that they should bring in more modes and bigger maps would make this game more popular.
Normally, I'm a fan of giving games a fair chance of 5-8 hours before raiting but this one can be described with as little as half an hour in it I've seen horde-shooter-mods on gm_construct with better quality. Maps are tiny, weapons sound are a joke and the enemies have difficulity getting to you, if you focus on building up. This needs so much time in the oven, bethesda will have released skyrim for your electrical toothbrush in the meantime. This is why my final rating for this bs is: [h1]Horrible [/h1] [b] The tales of "This is borderline scam"[/b]
Developed and published by Strange_Indie_Team, Forbidden Ingress is an indie first-person action game that combines survival shooting with base construction and cooperative multiplayer. Its premise revolves around a disastrous scientific experiment that unintentionally tears open portals connecting Earth to a hostile dimension. The breach unleashes hordes of monstrous creatures, forcing humanity into a desperate fight for survival. Rather than emphasizing a complex narrative, the game uses this scenario as the foundation for an action-focused experience where players must defend themselves against overwhelming enemy invasions through careful planning, resource management, and relentless combat. The heart of the game lies in its blend of fast-paced gunplay and strategic defense building. Players are given access to a wide selection of weapons, ranging from traditional firearms and melee equipment to more advanced energy-based weaponry capable of handling tougher enemies. Eliminating monsters rewards players with resources that can be invested in strengthening their defenses before the next assault begins. Walls, barricades, reinforced doors, windows, traps, automated turrets, rocket launchers, and laser systems all play essential roles in creating a fortress capable of surviving increasingly dangerous waves. This balance between offensive firepower and defensive preparation gives every round a satisfying rhythm, encouraging players to think beyond simply pulling the trigger. Enemy encounters steadily increase in intensity as stronger creatures emerge from the dimensional portals. Success depends not only on accurate shooting but also on designing an efficient defensive layout that can withstand constant pressure from multiple directions. Every new wave pushes players to improve their equipment, repair damaged structures, and adapt their strategy to changing threats. While the gameplay loop follows a familiar wave-survival formula, the variety of defensive options and weapon combinations helps maintain player engagement by allowing different tactical approaches from one session to the next. Cooperative multiplayer significantly enhances the overall experience. Working alongside friends transforms survival into a coordinated effort where responsibilities can be divided between building, repairing, defending, and eliminating high-priority targets. Communication and teamwork become increasingly valuable during later waves, making successful defenses feel rewarding and well earned. Solo play remains entirely viable for players who enjoy managing every aspect of the battlefield themselves, but the cooperative mode delivers the game's most entertaining moments by creating a greater sense of teamwork and shared accomplishment. Competitive leaderboards further extend replayability by giving players a reason to improve their survival times and overall performance. From a visual standpoint, Forbidden Ingress adopts a practical presentation that prioritizes gameplay clarity over technical spectacle. Character models, environmental assets, and visual effects may not rival those of larger-budget shooters, but they effectively support the frantic pace of combat. Enemy designs fit the game's supernatural invasion theme, while weapon effects provide satisfying audiovisual feedback during firefights. The soundtrack and sound effects successfully build tension as each new wave approaches, reinforcing the escalating danger without becoming distracting. Although the game successfully combines several enjoyable mechanics, it is not without shortcomings. The story remains relatively light and serves mainly as a backdrop for the action instead of evolving into a deeper narrative. Players looking for diverse mission objectives or expansive exploration may also find the repetitive wave-based structure limiting over extended play sessions. Nevertheless, the constant progression through new weapons, stronger defenses, and increasingly difficult enemy attacks creates an addictive gameplay loop that suits fans of survival-focused action games. Forbidden Ingress succeeds by merging first-person shooting with strategic fortification mechanics in a way that feels both accessible and rewarding. Its emphasis on preparation, cooperative teamwork, and continuous progression gives the game a distinct identity despite its straightforward premise. While it does not aim for cinematic storytelling or cutting-edge visuals, it delivers an enjoyable survival experience built around satisfying combat, meaningful base customization, and replayable cooperative gameplay. Players who appreciate defending fortified positions against endless enemy assaults will find plenty of reasons to keep returning for another battle. Rating: 7/10
it's not bad but it's so ♥♥♥♥♥♥♥♥ buggy honestly could be pretty good if updated if you want to mess around for like an hour i guess you could buy it while its on sale idk its like a 3/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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