
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego 10/10 no le tenia mucha fé pero me ha sorprendido para bien. Muy divertido
学徒剧情模式能玩联机还能欢乐的玩耍,熟手地牢模式总体来说 依托答辩!!!! 88的力量开门5次 判定失败直接给我判死了!!! 后期双抗堆到15以上怪物一个技能依旧半血以上 50的闪避跟没有一样 要是在不会提高游戏难度 就不要做这种看起来很高端的内容,主打一个欢乐就可以了!!!!本来还想玩2的 现在只想玩 您的母亲!90以上的概率时常判定失败 这个判定系统究极时用什么东西制作的!是用策划的屁燕子里的智窗做的吗?真特麻的一种植物了!!!!!
ta chido la neta re entretenido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game I really do but if you don't sacrifice your newborn baby for decent RNG you WILL NOT have fun.
sesso
Поиграл 3 часа, начинал раз 5, наверное. Дальше 3го задания уйти не получается. Сложность врагов возрастает кратно просто. Я хз как в это играть
yes
一代是神中神 节奏,流程,怪物设计都恰到好处 假如不嫌弃这种类型的游戏,找两个好朋友一起玩绝对效果拉满,充满乐趣
个人觉得2的画面没有1的看着舒服。其次,一局真的很上头,虽然到现在我都没有通关,但是还是感觉很爽
一把好牌打得稀烂,典型 “看似有趣,实则折磨” 的反面教材。 这游戏最大的问题就是把随机性做成了纯粹的恶心人,所谓的骰子判定根本不是策略,而是明着帮怪物作弊。95% 成功率连续失败是日常,对面 5% 暴击能连爆你一整局,不是你在玩游戏,是游戏在玩你。 更离谱的是debuff 设计完全反人类:麻痹、眩晕、诅咒、混沌狂热轮番上,一控就是一回合白给,解控道具贵得离谱、商店还不刷新,怪物却能无成本无限放控场,玩家全程在解 debuff,根本没在冒险。 经济系统更是灾难级:打到后期还在用开局破烂,金币 90% 砸在药和卷轴上,好装备天价、垃圾装备遍地,装备系统形同虚设,职业差异被抹平,所谓 RPG 养成基本等于没有。 优化稀烂、UI 反人类、地图不能标点、任务提示模糊,后期卡顿掉帧家常便饭,玩久了只觉得累,毫无成就感。 难度设计更是典型的 “前期劝退、后期坐牢”:新手教程敷衍,关键机制不讲,上来就被伏击 + 控场怪按死;混沌值逼你赶时间,不赶就全局 debuff,赶就被围殴,全程数值碾压,毫无设计感。 总结:这游戏把 “受苦” 做成了目的,把 “随机性” 做成了甩锅,把 “策略” 做成了赌骰子。想被虐、想赌脸、想全程吃药解控,那你可以玩;想好好玩 RPG、想有策略感、想有正常养成体验,快跑,别碰!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 10.7K | 65% | $9.99 |