
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥ полная имбаланс
流程很短 作为肉鸽游戏后期的爽点是没有的
ПУСКАЙ ЖИТЕЛИ ЭТОЙ ИГРЫ ПОДЫХАЮТ ВО ВСЕХ ВОЗМОЖНЫХ СЮЖЕТНЫХ ВАРИАЦИЯХ. НА СТОЛЬКО ХУЕВОЙ БОЕВКИ И ШАНСОВ В ЦЕЛОМ Я В ЖИЗНИ НЕ ВИДЕЛ.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评,完全没有任何体验感,随着游戏主线进程推进,主角等级增加,商店物品价格巨幅增长,最普通的血药卖的比装备还贵,并且主角装备属性远远跟不上怪物成长,每次战胜敌人需要付出极大专注值和生命值代价,说起专注值,更是一个败笔设定,在战斗中使用专注可以提升概率,吟游诗人有一个加攻击和魔抗的武器,加攻击需要4格,魔抗需要5格全部判定成功,否则就是空过,我92%都经常成功不了,对方怪物一身buff免疫灼烧冰冻麻痹,双抗高的离谱,技能能眩晕混乱,各种aoe,单体爆伤,而且技能成功概率高的离谱,逆天游戏,对方基本每次攻击都满格,一不注意就要暴毙,而主角满格伤害也很低,还需要消耗专注,消耗了还不一定成功,最恶心的就是选个术士吟游诗人这种职业,他们适配的装备护甲魔抗低的要命,即使用樵夫嘲讽,敌人aoe或者单体一碰就碎,设计极其失败,槽点太多了,纯纯折磨
lautaro es un homosexual. buen juego
cancer
Король отправляет трёх героев на верную смерть. – За короля! – А шанс выжить какой? – По кубикам. Семьдесят процентов. – О, нормально! – Это шанс, что кубик выпадет тебе в минус, дружок. Ну, с богом.
Great game to relax and kick back with friends! Totally recommend
兄弟嘉年華抽中了1%他成了墓碑隊友很高興
玩了10多个小时,里面的判定概率跟描述严重不符,像是把玩家当傻子一样,百分之80的概率能连续三次判定失败,战斗过程和动画加载过程真的浪费玩家时间,渗入,一点都没意思。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 37 | 62% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 10.7K | 65% | $9.99 |