
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 31Kreviews | 87% | — | $2.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
бесконечное одно да потому: сходи туда, убей того. Механик никаких нет. Шмот мусорный. Как начинал бомжом - так им и будешь всю игру. В общем, на два часа пойдет. Потраченных денег жаль
流程很短 作为肉鸽游戏后期的爽点是没有的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoy the game, but would love more people to play with - if you play and are also looking for people to play with, please add me on here, friend code: 68120015 or Discord Vonklink#6840
♥♥♥♥♥ полная имбаланс
Рофильная, интересная но одновременно и скуучная игра. Подойдет для игры с кентом на вечерок но по моим ощущением не более
Garbage RNG
60 часов, ни разу не прошел, проблевался пока играл на шоты за смерть
absolute cinema.. GJ
A turn-based roguelike RPG designed around a board-game style map, where players move, fight, and make decisions across a shared adventure. The game is especially strong in co-op. Playing with friends made every decision feel meaningful, and the “everyone doing their own thing” structure worked surprisingly well without feeling disjointed. RNG is present, but never felt unfair or overly punishing, and fits naturally within the roguelike structure. One of the strongest aspects is progression across runs—even failed attempts still reward you with unlocks, which keeps long-term motivation high. While it’s not a very long or complex game, it is consistently fun, especially in short-to-medium bursts with a group. I eventually unlocked everything and considered the sequel, but was put off by reviews.
遊戲整體是好玩的 但還是必須給差評 原因是那謎一般的機率,還有噁心的怪物機制跟物價通膨 處處可以感受到製作團隊想噁心人的地方 100%以下的機率基本上只能當作是30~50% 不管差多少都有大概率會失敗或失誤 3~5個判定點只要1個失敗敵方就大概率可以無傷閃躲 防禦不管稱多高都頂不住怪物圍毆 閃躲撐到50也是連續被摸3下直接趴地 而你,就只是個小丑,要100%就要加專注,但數量非常有限,用完就是只能看那謎一般的機率活活被玩死 裝備加成非常無用 除非你事先上網查好或是背好每一種怪會附加的異常狀態,否則遇到一隻特殊異常的怪就很有可能直接翻車 而裝備有異常狀態無效化的,基本上都沒有任何數值或低的可憐 防的了異常就防不住普攻,防住了普攻就要祈禱你能在異常發作前把怪解決掉 基本上就是一個擲杯的遊戲,一切憑運氣,再怎麼努力都是個屁 你說有很多神裝啊甚麼的 對啊,前題你要能拿到或買到啊,有了你也要骰的過啊 你說喝水?你確定你到後期錢跟得上通膨?存的草熬得過前期各種不合理的狀態? 前面幾章還能過關,後面一個地牢探索,光東奔西跑就把你所有可以培養的時間全部耗掉 還有整個地圖探索完甚麼都沒有卻還一直叫你回去找地牢的BUG 更不用說後期還有會爆你裝的怪物技能跟事件 等級好不容易稍微提升結果整個地圖怪跟地牢就跟著連跳兩級 競技場明明寫著6級最後王卻是9級,好不容易打死結果給的獎勵是連住旅館都不夠的錢跟戰鬥中實用超低的寶珠,就這樣 本來覺得類肉鴿的遊戲就是各種機率,但遇到這種故意噁心人的必須給差評 能理解他好玩的部分,但我玩遊戲是為了開心不是為了邊玩邊罵髒話
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.1M | 12.7K | 71% | $8.49 | |
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| $18.3K | 37 | 62% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |