
XCOM meets Football Manager. Develop your club, earn experience in turn-based matches, learn new skills, achieve new classes, upgrade your facilities, buy and sell footballers, grow your youth academy, make difficult choices. It's a deep strategy game that respects your time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 0.86/day in the week after.
About
If you’ve played traditional football managers, you’re probably familiar with the following feelings:
Complex attributes: Footballers have many attributes, and you don’t always understand which ones truly affect the match outcome. Often, the only strategy becomes buying high-level players instead of finding a footballer whose unique attribute perfectly suits your tactics.
Unclear results: You never really know why you win or lose. This forces players to search for "winning" formations on forums instead of analysing the opponent and consciously selecting footballers capable of exploiting their weaknesses.
Financial complexity: Club funds quickly disappear, and it’s hard to understand how to manage finances and strategically plan expenditures.
Football, Tactics & Glory is a game about full control and a complete understanding of what’s happening on the pitch and in the club:
Transparency of attributes: You always know exactly how each footballer’s attribute impacts the encounters, allowing you to customise formations for each opponent, defeating even stronger teams with the right player selection and tactical approach. This also makes transfers much more interesting and exciting.
Control over tactics: Feel like a real coach, making smart tactical decisions, not just changing formations hoping for luck.
Control over luck: Luck plays a big role, as in real football. But you can minimise its impact by understanding your players’ abilities and building the team around your playstyle.
Strategic financial planning: The game’s economy is designed so that you always feel in control of your finances. The game demonstrates the importance of strategies like "developing" footballers for sale and finding promising talents who will become your future stars.
No micromanagement: This is a game about strategic planning, not micromanagement. Instead of wasting time on increasing an attribute by 0.01%, you make decisions that significantly affect the club’s fate. Therefore, the game lacks the boring elements of football managers: endless spreadsheets, routine tasks, and unimportant mechanics.
Great variety: FTG is so deep that even after hundreds of hours, you’ll continue discovering new and interesting things. The game world develops uniquely each time, creating new challenges and exciting emergent stories. This makes each campaign different from the last one.
The game values your time: You can complete one football season in a few real hours instead of days, as in other football managers. At the same time, each season is packed with events and interesting decisions.
Comprehensive tutorial: The game explains all elements in detail. And if you still have questions, the active community will answer them on the forum or Discord.
Good turn-based mechanics allow complex systems to be simplified, while retaining their essence and emotions. For example, XCOM perfectly conveys the feel of firefights with aliens, and Civilization — the development of a civilisation.
Our turn-based system uses key football concepts to make match outcomes and your tactical decisions clear and transparent. Once you understand how these mechanics work, you’ll feel the emotions inherent in real football.
Additionally, the ability to take your time with each move allows for comfortable gameplay. Especially if you’re over 40 and don’t have the reaction speed you once had.
Yes, it’s a serious football manager that’s easy to start playing due to its apparent simplicity, but hard to stop because of the depth of its features.
Take your club to the top: Start in the lower league and lead your club to the heights of world football. Or choose any club in the Premier League or another league of your choice.
Create your own leagues and clubs: With the built-in editor, you can create real clubs and leagues.
Use modifications: Take advantage of numerous mods created by the player community.
Dynamic game world: Other clubs buy and sell players, train them, and develop youth — the game world lives and evolves with you.
Promotion and relegation system: Each country has a Premier League and several lower leagues. Teams are promoted or relegated between leagues depending on their final position. Top teams from different countries participate in continental tournaments similar to the Champions League and Europa League.
Club development: Improve infrastructure, hire coaches, and develop your Youth Academy.
Unique players: A powerful face generation system makes each footballer unique. The face editor is also available for you.
Online matches: Play a friendly match with a friend online.
Co-op play: Create a tournament and play a season with friends on one computer (or online via Remote Play Together). Up to 32 people can participate in the tournament.
Twitch integration: Viewers can interact with the game via chat.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game forces you to play tutorial, except that it crashes every time you score a goal in the tutorial. Open the game, play, score, CRASH. Okay, weird... Open game, score, crash. Open game again. Score. Crash. Definition of not playable
One of the most unique games out there when it comes to football. You can truly bond with players when you are starting from the bottom. You can create your own team and gameplay at times is RNG, but to be honest - football at times is also RNG. If you like chess, strategy and football - enjoy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, German, Spanish - Spain, Czech, Italian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean +3 more
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задум класний. Хоч є аспект казино - Наприклад, гравець з навичкою "контроль" 99 рівня, не пройде гравця з навичкою "захист" 10 рівня, бо тобі жереб дасть 1 (1-99), а йому 8 (1-10), і це відбувається дуже часто...особливо це відчувається коли створюєш команду з нуля. Це як (хто грав, той зрозуміє) у "X-COM" чи "Fallout" при точності у 95% ти промахуєшся 4 з 6 разів :D Та це дійсно гідна гра. Лайк на перспективу.
Único jogo de futebol possível pra que você não tenha que dar uma quantia de dinheiro absurdo anualmente pra desenvolvedora gananciosa. Não tem nome real dos jogadores, mas vc pode editar. Tem uns mods que colocam os nomes reais e logos dos times. E o melhor de tudo: é tipo jogar Baldur's Gate 3 com uma bola. Jogos de turno são perfeitos pra jogar sossegado sem fazer muito esforço quando seus reflexos estão comprometidos por sono ou consumo de Pamonha. Tenho jogado essa belezinha desde 2022 e ainda não enjoei. O modo carreira é sensacional. 99999/10
Its like Xcom but with football, a really unique take on the football genre, a lot of depth. Steam workshop means you can easily add real badges and team names A unique game, and a really good one
觉得游戏太难或者想快速发展取胜:培养一个攻击型中场 (AM),专精射门,其他属性不重要。在球门前放一名前锋 (FW), AM 用“假射 (False Kick)”技能把清道夫 (SW) 引出来时,前锋就上去占位置,阻止后卫起跳封堵射门。长传 技能很关键,建议让所有中场、后卫、中后卫,门将都学习这个技能。所有队友都把球传给 AM,然后 AM 再找防线最少的角度进行射门。活用false kick和FW占坑的搭配。一切都基于你能通过球探或青年队找到一名合适的AM。一开始俱乐部升级全加中场经验,大力发展青年队。当 AM 的射门超过 100,门将防守也超过 100 时,比赛基本就没有难度。 Many have already mentioned this, but for those who find the game too difficult or simply want faster progress, here’s a reliable strategy: Train an Attacking Midfielder (AM) with very high accuracy — the other stats don’t matter much. Place a Forward (FW) directly in front of the goal so that when the AM uses the skill False Kick to pull the Sweeper (SW) out, the FW will block any defender from attempting a jump to stop the shot. The skill Long Pass is extremely useful, so equip it on all your midfielders, defenders, central defenders, and even your goalkeeper. The idea is simple: all other teammates just pass the ball to the AM, who then looks for the best angle with the fewest defenders on the line before shooting. This strategy works as long as you can find a suitable young AM, either through scouting or from the youth league. Once your AM’s accuracy exceeds 100 and your goalkeeper’s defense also surpasses 100, the game essentially becomes effortless.
mogę polecić grę za te dyszkę przy -90% moje Sprzęgło Wejherowo wygrało ligę miszczow oraz turniej na Saturnie hahhahahhaahhahahhahahhaha
〇経営ゲームとして良ゲー 感覚としてはフリーゲームの高校野球シミュレーションを想像してもらえればいいです。試合中も操作できる点が栄冠ナインっぽいかな。 〇サッカー知らなくても楽しめる サッカー全くわかりません。サッカーゲームも友達の家でやったくらいでした。でもtipsがしっかりしておりプレイに支障ありません。 〇自動操作が強い 個人的には毎試合手動操作していると時間がかかるのでスキップしますが、自分で操作するより自動のほうが強いくらいで助かります。 〇DLCについて 1作目のDLCは入れたほうが楽しめる(バランス調整として入れたほうが快適)。入れる段階でセーブデータが飛ぶので注意です。
El juego propone una idea interesante, como es el fútbol por turnos. Y como idea está muy bien pero lo cierto es que el juego está muy mal balanceado en cuanto al principio de la carrera del jugador. Al inicio comienzas en la liga de aficionados y dispones de un equipo relativamente competente pero pronto tus jugadores comienzan a irse porque son demasiado mayores o porque extender sus contratos supone un dinero que no tienes (no puede ser lógico ni normal que un jugador de la liga de aficionados de 28 años te pida 36.000 por extender su contrato un año), con lo que tu equipo, poco a poco, va menguando en cuanto a calidad y terminas con 11 jugadores que no están especializados en nada. Además, el sistema de motivación va claramente en contra del jugador, sobre todo en cuanto a entradas. Cuando se realiza una entrada sobre un jugador contrario y se pierde la pugna, el jugador que ha realizado la entrada no puede moverse más, a menos que esté "motivado" (gana un aumento de sus atributos temporalmente). Ahí, el juego permite seguir moviendo. La IA suele repetir la entrada, que es muy habitual ganar. Lo que quiero decir es que es muy habitual que, tras una entrada, la IA salga beneficada en cuanto a motivacion de los jugadores. Te hace perder el balón y luego otro gol en contra. Lo cierto es que sumando todas las características "injustas" de este juego (como la falta de dinero, la incapacidad de mantener a la calidad de la plantilla o la curiosa facilidad de la IA por anotar goles o recuperar el balón), el juego no compensa. Le he dado varias oportunidades e incluso he comprado un DLC. Lo que debería ser una experiencia de gestión tranquila de un equipo de fútbol salpicada por enfrentamientos tácticos excitantes se va convirtiendo, poco a poco, en constante ansiedad y frustración. Por supuesto, he descartado de mi lista de juegos el siguiente de la saga, que se llamará Football, Tactics & Glory World. Edit: Quiero añadir que, aunque el juego permite una experiencia futbolística táctica, decir que es como XCOM es pasarse de frenada. Todo lo que puedan tener en común ambos juegos se basa en que son por tunos. Ni la temática, ni el uso de habilidades, ni la parte de gestión ni los objetivos del juego se parecen remotamente.
Un mélange de foot manager et de xcom, peut sembler un peu bizarre au premier abord mais au final ça marche de fou et c'est super addictif
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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