
A true college football management game. Play as a coach or a school, recruit players, develop your team, and compete for national championships. Build a college football dynasty and become a coaching legend!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can make Yale win 20 more natties
FUN
BLITZ BAMA BLITZ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but im ready for the pro version
Transfer recruiting is abhorrently bad
After many seasons of neglecting my family in favor of late nights poring over depth charts, recruiting lists and injury reports I finally elevated a middling SEC program to a conference and national championship. A+ simulation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5K | 25 | 72% | $14.99 | |
| — | 0 | — | — | |
| $190.8K | 234 | 83% | $19.99 | |
| $173.2K | 207 | 81% | $19.99 | |
| $152.8K | 203 | 80% | $19.99 | |
| $133.7K | 132 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 9.9K | 93% | $4.99 | |
| $1.3M | 4K | 87% | $14.99 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $1.3M | 2.1K | 64% | $19.99 |