
Folklands is a relaxing settlement builder with a retro look and feel set in a fantasy Nordic-inspired world. Harvest, produce and trade resources from multiple production chains as you grow your settlement. Keep your folks happy and safe and tend to their needs in a living and changing world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build up and manage a settlement and care for your folks in this relaxing settlement builder with simulated citizens. You will need to provide shelter, guarantee a steady supply of food, resources and products, protect against the threats of nature. All the while paying attention to their well-being, to ensure your folks are happy, employed and safe.

Settle down in uncharted lands, and harvest its resources. Refine raw materials into processed goods to build and expand your settlement. Create production chains that enhance or combine materials to create even more advanced products as the needs of your settlement grows.

Establish trade routes with the nearby kingdoms to stock up on resources you don't have, or become a trade hub supplying goods and resources. Trade with one of the 3 kingdoms in singleplayer or with other players in multiplayer.

Face different challenges as your settlement grows. Manage the production and distribution of necessary resources to combat and prevent the dangers of fire, sickness and crime.

A procedurally generated world tuned to your liking, guarantees that you will never play the same game twice. Adapt to the surrounding terrain and the availability or scarcity of resources to ensure a growing and happy settlement!

Build a peaceful thriving settlement or enable the optional disasters or conflict mode for additional challenges.
Planned Steam workshop support will let you create or install new content or modify the game rules to your liking.
Please your citizens to attract different types of people and trade with the neighboring kingdoms.
Play with or against your friends or enjoy a relaxing settlement building experience alone.
...and more!
Ever since the project started, we have been improving the game and adding new features based on community feedback. We’re making a relaxing settlement builder so if you want to be part of it with us, we always have room for more folks, in Folklands!
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《田园乐土》简评[/h1] [h1]前言[/h1] 像素之下种瓜点豆拼建设养成,作为一代领袖咱势必要带领手下吃饱喝足有明天,那么资源供应不能少,偌大世界下要做的不断开垦,从零建设并管理一个繁荣的聚居地,享田园乐土从现在开始!别看复古且有点糙,其内容多多下主打一个惬意开拓,模拟经营一下还是不错的~ [h1]游戏内容及体验[/h1] 游戏界面不得不说有点感人,尤其是UI界面那设置部分就有点“小巧玲珑”,与屏幕格格不入也使得玩家在进入游戏前有个提前预警,结果也是不出所料,但既然给我们当老板的机会了那就要珍惜,底下居民都在嗷嗷待哺呢~ 新手教程下玩家也能较快上手,号令大家开垦土地采集资源,生产链已成那就是循序渐进的资源积累啦,一旦到位城建整起来,经济文化邓多重开花下才好应对他国城邦进行建交以及各种天灾,基本就看玩家的积累实在不实在,当然风波后善后也不能少,设施到位外还要照顾居民,得人心者得天下嘛,那就要尽可能满足他们的衣食住行,每个人都幸福了咱才好发力让大家继续帕鲁建设,一切都是为了明天而战! [h1]结语[/h1] 整体而言,像素也有属于他的一片天!本作以其基建玩法诠释了这一点,资源管理、居民管理、策略邦交等等都考验着玩家的操作,目前还有许多内容有待更新,可以期待一手,小品也有属于自己的魅力! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Folklands is a city-building and settlement management game developed by Bromantic Games and published by Light Up Games. Built as a tribute to the classic strategy titles that defined the genre decades ago, the game embraces a slower and more methodical style of progression, focusing on the satisfaction of constructing a thriving community from humble beginnings. Rather than relying on constant conflict or high-stakes survival mechanics, it centers its gameplay around resource management, population growth, and economic development, creating an experience that feels welcoming and relaxing without sacrificing strategic depth. The core gameplay revolves around establishing a settlement and carefully expanding it into a prosperous village. Players gather natural resources, construct production buildings, and create efficient supply chains that keep the economy functioning smoothly. Every structure serves a purpose, and the challenge comes from balancing resource availability with the needs of a growing population. The progression feels natural because each new building unlocks opportunities for further expansion, encouraging players to think several steps ahead while maintaining a stable economy. One of the game's greatest strengths is its emphasis on interconnected production systems. Raw materials must be harvested, transported, processed, and converted into goods that support both the settlement and its citizens. These systems create a rewarding loop where small decisions gradually lead to larger economic achievements. Watching workers move through the town, transporting supplies and performing their daily tasks, gives the settlement a sense of life and purpose. The mechanics are deep enough to remain engaging for experienced city-building fans while staying accessible to newcomers who may be unfamiliar with the genre. The citizen management aspect adds another layer of strategy. Residents require housing, employment, food, and access to essential services. As the population grows, keeping everyone productive and satisfied becomes increasingly important. The game succeeds in making citizens feel like an integral part of the settlement rather than simple statistics. Their needs directly influence expansion plans, forcing players to create balanced communities rather than focusing solely on economic output. This approach helps establish a stronger connection between the player and the settlement they are building. Visually, Folklands adopts a colorful and charming presentation that perfectly matches its relaxed design philosophy. The Nordic-inspired setting provides a distinct atmosphere, while the clean interface makes information easy to understand at a glance. Buildings are attractive without becoming overly detailed, and the overall art direction captures the nostalgic spirit of classic strategy games while still feeling modern. The visual clarity also improves gameplay, allowing players to quickly identify production areas, transportation routes, and developing neighborhoods. Another appealing aspect is the game's focus on peaceful progression. Many modern city builders introduce frequent disasters, military threats, or harsh survival mechanics that constantly pressure the player. Folklands takes a different approach by allowing settlements to grow at a comfortable pace. This design choice makes the experience especially enjoyable for players who prefer careful planning and optimization over crisis management. There is a strong sense of accomplishment in gradually transforming a small settlement into a bustling community through patience and intelligent decision-making. Despite its many strengths, the game may not satisfy players looking for intense challenges or highly complex simulation systems. The relaxed pace can occasionally feel slow, particularly for those who enjoy fast progression or competitive strategy mechanics. Likewise, players who expect extensive warfare or large-scale political systems may find the experience somewhat limited. However, these omissions appear intentional, as the game clearly prioritizes accessibility, creativity, and a stress-free style of city building. What makes Folklands memorable is its understanding of why classic settlement simulators remain beloved. It captures the pleasure of watching a community grow, seeing production chains operate efficiently, and carefully expanding a settlement piece by piece. The game respects the foundations of the genre while modernizing them with an approachable interface and polished presentation. Its combination of economic management, citizen-focused gameplay, and relaxing atmosphere creates an experience that feels both nostalgic and fresh. For fans of traditional city builders, Folklands delivers a satisfying blend of strategy and comfort. It may not reinvent the genre, but it successfully refines many of its most enjoyable elements into a cohesive and inviting package. The result is a game that rewards thoughtful planning, encourages experimentation, and provides hours of enjoyable settlement building for players who appreciate a more peaceful approach to strategy gaming. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Norwegian, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Version 1.0 is out and my game crashed after building the Wheat Farm...twice... Not recommended for now, maybe in a year or two.
和朋友联机,在查看一个建筑的时候建筑倒了,然后建筑详情弹窗一直在界面上无法关闭,在下一次自动保存的时候游戏崩溃,再次进入游戏无法继续游戏,无法载入已保存的游戏,只能开始新游戏。
我都没懂哪来那么多托,这游戏目前还是半成品而且放逐之城的味儿很大,像素版放逐之城? 1.没找到哪里可以清除地上的树,建筑不能放在树上让小人清理地面差评,只能等伐木工自己砍过去 2.建筑没有路就不造了差评,你可以造了用不了,不给造就很过分,浪费我时间等 3.我本来很吃像素风,但这个画面做的实在平平无奇,既没有做传统像素游戏的可爱风格, 也没有个人特色,大众脸,仿佛在别的很多游戏里都能看到类似的场景
This is an ambitious RTS colony management sim. The biggest stand out for me was being able to replant trees that I cut down. This system first revealed to me the depth of sustainability management systems that can be explored.
Folklands ist ein entspannter, nostalgischer City-Builder im Stil der Klassiker wie The Settlers, Pharaoh oder Anno. Du baust eine mittelalterliche Siedlung in einer prozedural generierten Welt auf – beginnst mit Holz und Stein, entwickelst Produktionsketten weiter und sorgst für deine Folks, während dein Dorf organisch wächst. Stärken - Charmanter Pixel-Art-Stil, der stark an alte Klassiker erinnert. - Zufriedenstellendes Wachstum: Produktionsketten und Siedlungsaufbau fühlen sich rund und motivierend an. - Einsteigerfreundlich und zugänglich – auch Genre-Neulinge finden leicht rein. - Ruhige, entspannende Atmosphäre mit angenehmem Spielfluss. - Aktive Entwicklung im Early Access mit geplantem Multiplayer und Mod-Support. - Sehr positiv aufgenommen: Großteil der Spieler hebt Atmosphäre und Nostalgie hervor. Schwächen - Auf lange Sicht etwas repetitiv, es fehlen dynamische Events oder äußere Herausforderungen. - Grafische Inkonsistenzen: Bei dichter Bebauung kann die Übersicht leiden. - Keine Konflikte oder Gefahren – sorgt für Ruhe, aber auch für Monotonie. - Interface und Tooltips könnten informativer sein. - Early-Access-Status sichtbar: kleinere Bugs und Balancing-Probleme vorhanden. Fazit Folklands ist eine liebevoll gestaltete, entspannte Aufbausimulation mit nostalgischem Flair und solider Grundmechanik. Ideal für Fans von Oldschool-City-Buildern, die gemütliches Bauen schätzen. Wer Abwechslung und Langzeitmotivation durch Events oder Konflikte erwartet, sollte auf kommende Updates hoffen. Mit weiterem Feinschliff hat Folklands das Potenzial, ein echter Genre-Geheimtipp zu werden. Video: https://youtu.be/edsXJ93sG6Q
Active passionate devs making a chilled old school inspired city builder. Graphics and UI could do with some improvement and the limited music doesn't need to play on repeat. There's also a number of bugs but all of this can be ironed out over time. I'm enjoying it though, the core is there for a great game in time but whats there currently and for the asking price seems fair for now.
Chill simulator game with a good amount of content for a early access. Also my whole village burnt down, ABSOLUTE CINEMA 10/10.
Выглядит прям как старый-добрый первый Tropico. А так скучно, делать в игре практически нечего - планирования никакого, развитие поселения крайне медленное. Ждём обновления и надеемся. Ну и цена на мой взгляд сейчас неоправданно высокая - я цапнул со скидкой, но 550 рублей тут не совсем понятно за что, разве что авансом.
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