
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, the thing with Fogpiercer is that it isn't what I would call a 'bad' game. It actually plays well and it's pretty straight forward. The issue I'm having though is that in, IDK, like 6 rounds or so, I just kept feeling like I was doing the exact same thing over and over. Extremely repetitive and just kind of boring. The game functions like a free lootbox system, and I'm just not having fun. All that to say, this isn't a terrible game, I just don't like it. 6/10
Dont trust the tutorial and the first hours; This game has a lot of depths and is a very brilliant and original take on the genre. You wont have a huge number of cards, and the fact that you can only move forward/backward on a rail could make you think the gameplay is pretty bland but thats a HUGE mistake. All the cards are meaningfull and the game is more about moving ennemies around than moving yourself. Trust me, if you like deckbuilding and tactical games, you'll love this one. This one really came from nowhere for me and I m really glad I tried it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $14.99−25% |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 529 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
как будто "да", но и "нет" было очень близко. проект, который балансирует на грани полного провала и карточного шедевра. при этом чем-то среднем его тоже не назовешь. плюсы: 1. приятный дизайн, стильные гонки на поездах, попытки лора. 2. интересная тактическая составляющая. приятная механика столкновений машин, сбрасывания в пропасти, помехи на дороги и даже присутствует возможность таранить врагов самим поездом. 3. стандартные карточные механики с построением билдов через артефакты + сами карты. возможность набирать карты отталкиваясь от вагонов, которым они принадлежат. возможность продавать свои вагоны и покупать новые. плюсминусы: доооолгие доооолгие забеги, где у тебя тысяча станций, сражений, прокачек, откачек, закачек и прочих выскочек. с учетом не самых быстрых тактических сражений, конечно же, стоило это все сократить раз в пять. вспоминаем старвейдерсов. тоже карточная тактика, которая с этой задачей справилась на ура. фогпирсер рискует наскучить уже к концу первого забега. и тут мы упираемся в очевидные минусы: 1. откровенно неудачный первый забег. долгий, нудный, максимально простой - уровень вызова настолько низкий, что его может пройти даже собака. в этом забеге нет выбора артефактов. я собрал все уже к концу второй зоны, а впереди была еще третья. та же проблема с картами. они в прямом смысле закончились. 2. анлоки. их тут хренова туча, но с учетом длинны забегов - открывать вы будете все примерно часов сто/двести/пятьсот. мне не открыли даже второго героя. одно дело мобильные гриндилки, но не открыть второго героя в карточном рогалике после 3+ часового забега... выглядит так, будто мы имеем дело с очередными клоунами на разработчиках. 3. сложность. как я писал выше, уровень вызова в игре буквально отрицательный. благо есть пять возвышений. что там на пятом возвышении узнают только самые самые стойкие. да и в целом мой вывод таков: [h1] игру осилят только самые стойкие фанаты гринда [/h1]. примерно через сто часов она вполне может раскрыться в карточный шедевр, но пока что мы имеем полный провал в красивой обертке. пс: обзор положительный, потому что я фанат всего поездатого и сам отправлюсь на этот туманный остров гринда. но те, кто его прочтут, хотя бы будут понимать с чем имеют дело.
Fun game. Well worth the 15$ (20$ off sale) price point especially compared to other deckbuilders. A lot of unlocks and customization to go into runs with Minus points because like every rogue-like game these days it is developed around "beating" the game in the first 1-2 hours, then repeating runs. Would much rather FTL style roguelikes back where I didn't get my first "win" until 20-30 hours in.
There is something about this game that after every run I can only sum it up as being ... annoyed. It feels like the game expects you to play a near perfect card draw / execution, yet half of the cards feel like they don't mesh together and are just one offs. On top of that, even when I lose these runs I don't feel like I am unlocking better cards to help future runs, let alone other components / drivers. Maybe there is some synergy here I am just not seeing, but after several runs thus far it has only been a frustrating experience.
很有创意,战斗中让敌人互相撞击算是游戏的特色,多走车队把遗物池搬空应该是通解。个人感觉这作在卡牌肉鸽品类里属于难度较高的一个,“问题”出在卡牌与车厢强绑定上,举个最简单的例子,处于第三节的防御车厢的是不能用基础防御牌给第一节的车头加护甲的,因为射程不够,同理,很多的攻击卡牌由于射程影响实际应用场景非常的差,游戏初期也没有很明显的牌组流派build倾向,需要解锁部分卡提供构建思路,学习成本偏高,这是难度之一; 其次是游戏的惩罚机制,依旧是卡牌与车厢的强绑定,意味着如果这节车厢在战斗中被摧毁,那么它所对应的卡牌全都无法使用,如果是起到连接作用的第二节车厢,被摧毁后残留的一血车架也被摧毁时,连同第三节车厢会被一起摧毁,这也是游戏初始把防御车厢放在第二节的原因,普通战斗里攻击车厢被摧毁了还可以等时间逃离,boss战里基本上就只有等死了;另一种惩罚,是车厢被摧毁后会给牌组里塞一张‘故障卡’,类似于无法消耗的诅咒,无论打出或留在手牌里都会对剩余的车厢造成伤害,后续哪怕车厢修好了故障卡会依旧存在,我五把游戏只见过一次商店提供移除卡牌的服务;给我感觉就是只要在战斗中失误一次,那么这个失误会被这张卡无限放大,约等于游戏在告诉你赶紧死了投胎,这是难度之二,当然游戏在局内右上角给了重启回合的按钮,算是留了些容错吧; 总结就是看敌人各种TK和地形杀很有趣,中后期的战斗普遍需要步步为营精打细算,甚至难1的前期就会有吭吃瘪肚的情况,正反馈和爽度有限,当然通过艰难的战斗存活下来也是一种爽吧,喜欢挑战的玩家可以试试;对了,第二个角色奇异博士潘被动技能给的‘平行时空’牌,选择一张牌保留,然后弃置重抽其他的牌,保留效果怎么不生效啊?---原来这个保留只是针对‘平行时空’卡本身弃牌效果的,其他游戏的经验无法套用。
Not gonna lie, I initially bought this game and refunded it after getting frustrated at some of the anti-synergies. I bought it again after seeing a patch addressing some of the issues I had, and I still don't like how some of the gameplay works out (doing fog level 3 runs at the moment). Mostly, I wish the flexibility in car combinations was better. Trying new things and trying to find niche combos seems to get stifled early before I can really flesh out the deck. That being said, I cannot fathom how the devs are cranking out these patches with such incredible precision and understanding of the issues players are having. As an SE myself, it's impressive to know your system well enough to know which knobs to turn to fix issues based on feedback at this rate. I still agree with some of the negative reviews, but I have never seen a game get tuned like this. EVER. Really happy I picked it back up and looking forward to getting good. If you don't feel like picking it up after reading this, I recommend wishlisting and checking back in every once in awhile. I have no doubt this game will be top notch in no time.
Honestly not a huge fan, it feels pretty samey pretty fast, and the difficulty of the earlier runs where you have few cards to work with is pretty swingy. Slay the Spire has kinda nailed the concept of the difficulty curve, but this just feels lacklustre. Plus, the train cars that generate useful cards have SUCH low HP, it can sabotage your run way faster than a game like Slay the Spire.
I have finished exactly one full run and beat it, This game sets itself apart from the rest as the cards you obtain throughout the run are specific to the train carts you have, rather than require to piece together random cards throughout your run. Despite being a card based roguelike, the gameplay is closer to Into the Breach, where the battles aren't as simple as something like StS but are instead their own miniature puzzle to figure out. What I found particularly interesting is the ability to use the train itself as a weapon. If you lose one of your train cars during the fight you get a semi-permanent debuff (think curse from StS) and *that car's cards are removed from your deck for the remainder of the fight* which I thought was really cool. Your cars return at 1hp after the fight so it allows for some rather strategic play, such as allowing a car to go out in a blaze of glory, taking multiple enemy units with it as it dies in the process. As someone who has played a lot of this genre, this title is a breath of fresh air. This genre, as much as I adore it can feel a little similar at times at this entry really succeeds at being different. For the base price of $20 CAD, this entry is absolutely worth it if you are a fan of the genre.
I don't particularly like rogue-likes or rogue-lites, but this game has a great price point and I like the art style, so I thought I would give it a try. I have to say, I was pleasantly surprised. The game is pretty great and I find each run to be interesting and nuanced. There is what I would call a "turn 1" problem that just frontloads the worst turn of a fight for round 1 and they get progressively easier as the fights go on. It can be kind of upsetting every time you load into a fight and see certain units in it and you get 10 attacks aimed at you round one. I will say that by the time you should see those fights, you will have enough weapons and modules in your arsenal that you should be able to handle it. It is difficult but fair so far. I am only going into fog lvl 2 though so I may come back to this post and cry a little in the future.
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