
Tactical Multiplayer FPS shooter with a story based on the events of the World War II. Strategic battles with a variety of vehicles, including artillery. Multiple game modes. Ranks, titles, awards, career.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pas de scénarios ou campagnes solo. Plus aucun serveurs officiels. Vous ne pouvez jouer qu'avec vos amis en hébergeant vous même une partie. Donc à moins de vouloir jouer avec vos amis, je vous déconseille. Surtout qu'il y a désormais de biens meilleurs jeux multijoueurs du genre : Hell Let Loose, Post scriptum, etc... Voilà voilà, jeu mort du coup.
Fog of War developed by Monkeys Lab. and published by Neokosmos Technologies Ltd. is a World War II–themed first-person shooter that attempts to combine historical military conflict with multiplayer progression systems and light tactical elements. Framed around the German invasion of the Soviet Union in 1941, the game places players on Eastern Front battlefields where infantry combat, vehicle warfare, and objective-based engagements form the backbone of the experience. Rather than presenting a heavily scripted cinematic campaign, it leans more heavily into multiplayer-oriented gameplay, offering players the opportunity to engage in squad-based matches while earning experience and cosmetic progression rewards. At its core, the gameplay revolves around familiar FPS mechanics. Players navigate wartime maps equipped with period-appropriate rifles, machine guns, and explosives, engaging enemy forces in open skirmishes or objective-driven modes. Gunplay is relatively straightforward, favoring accessibility over hardcore simulation. Movement is standard for the genre, and combat encounters tend to unfold at a moderate pace, with positioning and awareness playing a greater role than twitch reflexes alone. Vehicles such as tanks and artillery units are included in certain modes, adding scale and variety to engagements. When functional and populated with players, these combined-arms moments can offer flashes of intensity that elevate the battlefield atmosphere. A progression system is layered on top of the shooting mechanics, rewarding players with experience points for completing matches, fulfilling daily objectives, and achieving in-game milestones. These points unlock ranks, titles, and cosmetic enhancements rather than gameplay-altering advantages, a design choice intended to maintain balance between new and experienced players. The concept behind this structure is solid: it encourages long-term engagement without creating pay-to-win disparities. However, the depth of progression may feel limited once initial unlocks are achieved, particularly given the relatively modest content pool. The historical setting provides a thematic anchor, though the game does not delve deeply into narrative storytelling. Maps and equipment reflect the World War II Eastern Front aesthetic, featuring war-torn villages, open fields, and fortified positions. While the environments establish context, they are primarily functional arenas for multiplayer engagements rather than richly detailed historical reconstructions. Visually, the game operates within the constraints of a smaller-scale production, delivering serviceable models and effects that convey atmosphere without competing with high-budget contemporary shooters. Sound design includes standard weapon reports and ambient battlefield noise, contributing to immersion even if it lacks standout cinematic flair. One of the more significant challenges facing the game is its multiplayer reliance. Because the experience centers on online matches, an active player base is crucial to sustaining its intended gameplay loop. In periods of low player activity, finding matches can become difficult, which directly impacts the overall enjoyment and accessibility of the game. For those able to coordinate sessions with friends or encounter populated servers, the experience is noticeably more engaging than when playing in sparse lobbies. Mechanically, the game sits somewhere between arcade-style accessibility and light tactical ambition. It does not attempt the extreme realism of hardcore military simulators, but neither does it fully embrace fast-paced arcade chaos. This middle-ground approach may appeal to players seeking a less punishing entry into WWII multiplayer shooters. At the same time, it can feel somewhat underdeveloped for veterans looking for deeper tactical systems or highly refined shooting mechanics. Occasional technical roughness, including interface limitations or balance inconsistencies, reinforces the sense of a project with ambition that exceeds its execution. Ultimately, Fog of War represents an earnest attempt to deliver a historically themed multiplayer shooter experience on a modest scale. Its blend of infantry combat, vehicle integration, and progression-based rewards demonstrates conceptual ambition, particularly in its focus on squad cooperation and rank advancement without pay-to-win mechanics. However, its long-term appeal depends heavily on player population and tolerance for mechanical rough edges. For enthusiasts of budget-friendly World War II shooters who value accessible gunplay and are willing to overlook some limitations, it can provide moments of engaging battlefield action. For those expecting the polish and depth of larger franchise entries in the genre, it may feel like a smaller and more uneven offering within a crowded field of wartime FPS titles. Rating: 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No onlayn
💋
DO NOT BUY THIS TRASH. It's complete, utter trash. Absolute, hardcore garbage. I bought it only because I want the wallpapers and emoticons that come with it and Steam won't allow me to buy them individually from the point shop if I don't own the game first.
oyunda bot yok
FOG of War Wohl eher NO of War ein SURVER 0 Spieler noch nichtmal Bots -----?Das Spiel sollten die Runter Nehmen ich will mein Geld Zurück !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
dead servers, and no bots so that's sad. would be a great game if the developers didn't seem to abandon something that has great potential and does not take much to run. ima refund and get my few cents back
God Job Here!
Way back when, it was a fun WWII FPS. However, now the game is so dead, it's like playing in a cemetery, but hey, if you're a masochist who enjoys shooting at empty buildings, this game will do! Otherwise, avoid!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $6.2M | 15.1K | 88% | $14.99 | |
| $124.7K | 468 | 82% | $14.99 | |
| — | 0 | — | — | |
| $11.7M | 25.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $225.5K | 1K | 92% | $9.99 | |
| $225.5K | 500 | 87% | $19.99 | |
| $225.5K | 2.5K | 88% | $2.49 | |
| $225.7K | 365 | 83% | $19.99 | |
| $225.4K | 335 | 68% | $24.99 | |
| $225.3K | 779 | 68% | $19.99 |