
Explore, fight, loot and fish! Solo or in co-op mode in this Old School First Person Dungeon Crawler. Earn your knighthood as you oppose the evil witch Lunamoth and stop her curse which prevents everyone from growing wings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Flyknight tells the tale of a squire of the order of the Flyknights who is assembled to vanquish the witch Lunamoth and lift her curse, which is preventing the denizens of the realm from growing wings. Now separated after an ambush, the squire arriveth at the village of the swamp folk and pledges to see the mission through, either alone or teaming up with other fighters summoned to help along the way.
Do you have what it takes to emerge victorious and claim Knighthood?

Arm yourself with an arsenal of weapons and choose what's best for the situation at hand: chop off a foe's arm to prevent aggression, crush their head to deprive them of senses, fight out of their range with long weapons or arrows. Approach each encounter tactically to prevail!

Traverse a hand crafted environment with many sidepaths filled with loot and dangerous encounters, survive from checkpoint to checkpoint and prove your skills against fierce bosses that want you dead!

Summon a friend and progress through Lunamoth's lair together: divide and conquer, trade items and make gestures. 2 to 4 players can play together and progress is saved for everyone involved!

Take a breather at checkpoints and pull out your fishing rod. Fill up your fish bag with nutritious creatures that will give you buffs and advantages in combat should you use them wisely...

Thorough exploration of the dungeon will yield great rewards, customize your equipment to your hearts content and build a character that feels your own.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 11.7Kreviews | 96% | — | $1.8M |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flyknight is a really short but amazing game. - The variety of weapons, spells, and armors that you get are not a lot, but most, if not all of them are fun to use. And they all look cool. - Combat is very reminiscent of old school rpg; slow and methodical, which is not gonna be for everyone. Personally tho, I really like it. - Enemies you encounter are pretty diverse and unique from each other, and the dismemberment mechanic makes the encounters fun and engaging. I beat it in about 5 hours, which is a very solid playtime for its price imo. In that 5 hours I spent playing the game, I had fun all the way through. Would absolutely recommend this game.
Played the entire game in co-op and had an amzong time dungeon crawling and looting.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.1K | 55% | $14.99 | |
| $1.8M | 2.8K | 72% | $19.99 | |
| $1.8M | 9.9K | 95% | $12.34 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $1.8M | 7.8K | 92% | $5.99 | |
| $1.8M | 2.8K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.8K | 1.5K | 53% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $500.2K | 2.6K | 63% | $9.99 | |
| $238.1K | 473 | 70% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Italian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +3 more
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pikan
Fly / Knight
runefly souls 1
Very short game. Not expensive at all so you get what you pay for. I beat the whole thing solo and realistically could have beaten it in one sitting. Story is not a main point but is interesting and easy to follow. My only complaint is the final boss was super super easy. I beat it first try meanwhile other bosses took me 4-5 tries. I didn't even play good for the final boss either. I ran around, got hit by half the attacks, then ran up and spammed. Repeat. It was so easy I was telling myself "surely there is a second phase." Overall it was good. Just wish there was more or maybe a more climactic ending.
This game is a glorious gem of about 5-6 hours long, if you spend your time full clearing each area (Highly recommend doing this). I can't think of a reason to not get this game and play it in an evening or two. $6 for this game... People pay $15 for two hour movies. This game is $1 per hour of content and boy is it worth that.
"You cannot open this door." Truly a souls-like experience
Cute short game but super fun! Me and my partner played this together and it took us about 3 hours of just messing around to beat. I love the combat and I play on a literal potato and it ran great. Cheap price tag for the fun I got from it : )
Malgré le concept de base qui devrait être extrêmement stable (coop soft soulslike), on est pas si loin d'avoir un jeu flopesque. Le jeu dure un peu moins de 3 heures et c'est je pense une bonne chose, car vers la fin les limites commençaient déjà à se pointer ; combat pas hyperfluide ou méthodique, exploration avec peu d'éléments réellement novateurs, et des boss-fight franchement pas terrible. Le jeu a clairement assez de charme pour porter ces 3 heures, et c'était deux bonnes soirées, mais heureusement qu'il y a eu la présence d'esprit de s'arrêter au bon moment. Si on me demandait à choisir aujourd'hui entre un kebab et FlyKnight, je pense que j'hésiterais.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.