
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最开始只是被商人姐姐的立绘骗去玩demo的,结果实际体验还可以哈。 很喜欢看游戏里各单位的背景信息,尤其是半神单位的。拒绝活祭而被惩罚的古代立城者,反叛诸神的暴君,神皮使徒一样的角兽女王,等等,感觉都非常有趣。 玉米精也很好玩。 总之是有些阿兹特克风格的福瑞游戏吧,看标题也能看出来在neta鲜花战争,不过果然还是希望CG多一点啊。我都看不到自己全身长啥样那也太惨了……以及可以增加和商人姐姐以及铁匠哥哥谈恋爱的功能吗(bushi
说是全战代餐然而其实没啥操作就凑装备词条多保一有个强力输出就行了,也没啥排兵布阵的必要,就前面几个抗线的后面猛输出就完事了,近战存在感太低,还得是法爷逆天输出秒全场前期秒人后期被秒,骑兵意义不明,敌人拿来突玩家后排好使,到了玩家手里就只有送死了,法术机制有点意思,画风很不错,当个老K模拟器看一帮蜥蜴血祭血神还是挺有意思的
难度深度皆有的斗蛐蛐肉鸽,每场战斗后获取奖励并构筑自己的bd, 虽然有随机性过强的问题但每场战斗后都有提升一定程度上弥补了一部分,胡一把能爽很久
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feels like an amazing mix between long-term strategy games and roguelikes. my one run (so far) took me almost five hours and i was engaged for all of it. from making decisions which impacted my long-term strategy to pouring over item and unit upgrades, it truly feels like the perfect distillation of why i like games like total war plus the mesoamerican lizardfolk aesthetic is sorely underutilized. games art kicks ass. wish there was more music and the sound effects werent so overwhelming but thats small fry compared to how good the rest of the game is
流程真的太拖拉太长了,宁愿关卡难一点也不想打那么多杂兵,纯浪费时间来的
难度曲线不合理
作为一款国产暗黑奇幻风的肉鸽自走棋,《鲜花与众神》刚上手就能感受到它独有的调性。蜥蜴人雨林的世界观搭配厚重的暗黑美术,诸神立绘做得相当精致,俯视角战场虽然建模偏简约,但氛围感拉满,很有死斗竞技场那味儿。 玩法上它跳出了普通自走棋的框架,核心的“鲜血机制”很有新意:战场上士兵的伤亡会转化为鲜血资源,既能用来放法术、召唤临时单位,关键时刻甚至能献祭友军换神力翻盘,完全打破了“等棋子自动打”的被动感。开局可选出身和信仰神明,搭配海量兵种、神赐祝福和装备,能玩出的流派特别多,加上部队有士气设定,劣势下会溃逃,战术博弈感比普通自走棋强不少。 不过这款游戏门槛不算低,后期敌人数值膨胀比较明显,得慢慢琢磨机制叠加才能通关,单局时长也偏长,玩起来挺需要耐心。而且每局地图、祝福都是随机的,体验波动会比较大,可能顺起来一路爽,也可能脸黑全程凑不出核心流派。整体来说更适合爱研究构筑、喜欢慢节奏策略的硬核玩家,新手建议先开简单难度上手,喜欢轻松自走棋的玩家可能会觉得有点肝。 《鲜花与众神》是一款主打硬核策略的肉鸽自走棋,最具特色的是“鲜血资源”机制,玩家可通过战场伤亡甚至献祭友军释放法术、扭转战局,搭配出身、信仰、兵种、祝福的多维度构筑,流派玩法十分丰富。游戏美术风格鲜明,诸神立绘精致,士气系统也增强了战术博弈感。缺点是后期敌人数值偏高,单局时长长,体验随机性较强。整体更适合喜爱深度策略、愿意花时间研究流派的硬核玩家,休闲玩家建议从低难度入门体验。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
能够“排兵布阵”的肉鸽游戏,玩法简单底子还不错,有种赛博斗蛐蛐的直视感。玩家在其中选择起源与信仰,招募军队并将他们武装起来,遭遇各种事件与机遇,可构筑的体系真的超多。率领他们挑战竞技场,在厮杀中不断晋级,用战士们的鲜血化作强大助力,夺取一场场的胜利。 游戏的玩法很简单,轻松简单开头蛮上头,招募军队给他们升级并套上装备,装备中有许多词条看得人眼花缭乱,可以通过锻造“抽卡”挑战事件中获取他们,有几分看脸的感觉,但爆橙的惊喜是非常爽的,唯一不好的就是军队装配后的装备显示不是很明显(有点分不清被谁带着了)。先排阵进行对抗,过程中的士兵死亡可以换取强力法术支援。 精致小巧的美术,流程很简单,有超多部队登场(存在兵种较少的问题,很多像是换皮但本质上还是那种东西的感觉),魔法装备和各种祝福与效果更是浏览不过来,更别说密密麻麻的装备的词条!一把有玩的时间还是蛮长的,很杀时间。不过后期的数值有些崩坏,建议调整一下难度。 还算比较有意思的游戏,初期爽感较足,但后续的数值平衡还是需要调整的,希望后面能加点新鲜的兵种进来。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
《鲜花与众神》牌组构筑类肉鸽游戏,核心玩法有点像战争模拟器——你要选个出身当角斗场指挥官,凑不同兵种搭队伍跟对面打,靠赢来的“鲜血”讨神明欢心。前期策略感还挺强的,兵种克制做得很直观,比如对面掏盾兵就上长矛兵破防,后排躲着放弓箭手输出,还能靠祭司召虫子切后排、放战兽冲前排,摸透技能特性打起来特别爽。 [h2]游戏玩法[/h2] 不过剧情方面比较薄弱,只有开头简单交代了背景,剩下的就是一路打竞技场升级,通关后要么冲隐藏关卡当半神,要么直接放弃回乡过日子,结局选择还挺有意思的。成长路线做得还算丰富,除了抽兵种,还能攒钱买装备、碰运气打造神器,适配对的兵种能直接拉满伤害,打起来成就感挺足。 不过游戏目前还存在一些小缺点,打到后期数值完全失衡,之前的克制关系基本没用,敌人阵容翻来覆去就那几套,战场人堆得密密麻麻,根本看不清谁打谁,而且单局时间较长,不算刷装备配阵容的时间,纯通关都得三四个小时,不小心退出了就只能重新开始。 [h2]总结[/h2] 这款游戏整体玩下来感觉更适合时间充裕、喜欢爽感的休闲玩家,不用费太多脑就能体验堆数值的快乐,要是硬核肉鸽爱好者的话,建议等后续更新完善了再入手试试。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
我覺得滿好玩的 唯一可惜的是沒有局外升級,就像水餃沒有沾醬油
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 33 | 67% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 4.2K | 87% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $172.9K | 737 | 77% | $11.99 | |
| $173K | 207 | 81% | $19.99 | |
| $173K | 7K | 83% | $1.39 | |
| $172.8K | 129 | 94% | $34.99 | |
| $173.1K | 499 | 61% | $19.99 | |
| $172.7K | 1.2K | 87% | $6.99 |