
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
战斗 爽
Fun and simple roguelike
Media

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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
底子美术玩法其实做的都挺好的,只是可惜少了肉鸽该有的味道。打完一局没有局外成长,只是同一个角色解锁一点点变化,没有需要解锁的额外特长额外道具额外种族,太可惜了,打完一把没有开下一局的动力。 1、最当务之急的是改成等级解锁,只有打一把解锁一些额外的种族兵种才会有尝试新玩法的动力 2、新的种族怪物理应有不同的地图场景,现在过于单调 3、难度区分,一开始就应该只能玩普通难度一步一步解锁,同时打完有额外成长,例如眷顾点数,生命,攻速等,这才是肉鸽,倘若觉得加了这些成长难度太低了可以开新的难度,也可以做成类似hades那种惩罚机制 真的很可惜,昨天晚上一直玩玩到凌晨1点多没打完一把,早上起来把这一点打完了,结果没看到有解锁新的东西,新的成长,顿时没有再开一把的动力了。
[h1]《鲜花与众神》:战术与蜥蜴之城[/h1] 《鲜花与众神》是一款制作相当精良且看似十分复杂但游玩起来可以说相当轻松的战术策略自走棋肉鸽游戏。游戏以蜥蜴人和各种超自然的原始部落信仰为背景,玩家需要在开局选择不同出身与不同信仰(其实就是不同的技能与战术流),然后以自己选择的身份参与一场又一场的由奴隶和特殊兵种组成的临时编队相互对战的部落战争。 不管是与传统的策略肉鸽游戏还是常见的自走棋游戏相比,《鲜花与众神》的玩法都比较独特。简单来说,在每场对局中你需要消耗固定的点数来释放一整排士兵,只不过你可以提前选择将要携带的兵种放进编队,并在对局中选择不同编队的前后顺序。而在开始战斗时,这些士兵会根据各自的位置和攻击方式以及当前战况自动调整走位来完成自动战斗。期间,你还可以利用法术来辅助作战。 而在对局之外,你可以通过完成各种事件或是主动购买来获取不同类型的装备,并为编队中的不同兵种穿戴这些等级越高效果就越复杂的装备,从而形成一种非常微妙的战术增益组合。 不过虽然游戏的规则和各种词条说明都显得非常复杂,以至于对略显浮躁的玩家来说可能它们根本没有耐心去研究游戏中的每一条规则和增益,但游戏整体的战斗难度又很好的弥补了这一点,哪怕玩家只是对机制一知半解,只要你在对局中会简单利用编队和装备系统,也可以无脑一路通关。 除此之外,游戏的美术设计也非常优秀,主界面甚至还有粉丝画的Q版形象小彩蛋,对于人外爱好者来说,优秀的美术和简单的游戏性也让其成为了一款必玩之作。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
好玩好玩
很好玩
很有意思的游戏,会让人时间穿越
个人认为蛮有趣的,可能是因为我没玩过这类游戏吧,另外游戏的画风和美术设计我也挺喜欢的,一些文字描述和单位介绍给我的感觉也很好,确实有那么一些参与神之试炼的代入感,游戏内四个角色的战斗风格也还蛮有特色的,确实有不一样的体验,总的来说虽然流程不长但还是值得体验。
很有新意,豪玩 能开创意工坊就更好了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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