
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
赛博斗蛐蛐这一块,好玩。 但难度系数还是蛮高的 新手建议最简单难度历练历练再打高难度。
斗蛐蛐好爽
我个人还是觉得是个十分优秀的作品 但还是有些问题 比如近战单位的ai太蠢了,后面的近战单位会一直挤前面的,单位一多就会堆在一起,很难挤开前面的单位或是从旁边绕,制作组可以参考下星际争霸2的,单位可以挤开前面的友方,还会从旁边绕过去包围 还有,有没有4个主角和单位的立绘,我先声明我只是觉得好看,我不是福瑞控
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Consider this a Neutral Rating. I dislike how combat looks, but aside from that game seems cool, later on it probably gets better but i didn't want to risk not liking it enough. Might come back to it later on
neat
好玩,爱玩。
针不戳,你游的魔法威力赏心悦目。
Good. The most obvious solutions (ex: shieldmen + archers) are tough to make work off the cuff. There's a few points that will straight up filter any strategy that doesn't understand the core mechanics (ex: armor, stun, encirclement). Some metagaming knowledge is required (ex: you need to fish for a few things in the shop like the magic resist buff) or you don't succeed. What's left is a game more interesting and open ended than you'd expect from something that looks like "two blocks of units walk at each other". You might get rolled at first but the game is better balanced than you might expect. It is, however, not balanced. One of the two starting gods (Flayed Lord) is a noob trap. You pick him to make it work, not because he's good. If you want a magic centric strategy, fire is not the answer due to the way magic armor works. Buffs and healing strategies start horrible and scale ridiculously. Things like reach scaling work but not in the way you'd probably expect, etc. The dev seems very active. There's been a balance patch every 1/2 days since release.
沒有全局成長的自走棋肉鴿遊戲,每局平均在2.5小時(以稍微熟悉遊戲機制的人來說),局內成長和部隊加強大多為隨機的裝備和祝福多選一,能抽到啥都很看臉。 每次都是全新的一局,戰鬥方面基本上是機制有雛型後就可以看數值了。 要說爽確實爽,不管是看著部隊直接全輾壓過去,還是把地上的鮮血變成法術的資源清場都很愉悅,單位和法術的種類豐富也能讓你在組合隊伍上得到不少樂趣,看著一路構築的部隊照著你的願景把對面壓垮挺爽的。 要說缺點的話,隨機性這方面還是太重了,商店會發生刷不到你想要的兵種,鐵匠也不給你想要的武器種類或稀有度暴死也是有可能。
挺好玩的,战斗乐趣,排兵布阵。希望快点推出云存档功能,方便单位家里云共享。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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