
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从demo就有关注的游戏,正式版添加了后期内容,多了大量高级单位。个人体验上整体是偏爽游的,但是可复玩性不高。 优点: 1.视觉体验上没有什么廉价感,单位攻击反馈很优秀,法术特效美观,雷击好看。 2,祝福池子定向,装备奖励在正式版加了重roll机会而且在战斗前也标明了奖励类型,流程中还有送装备和法术,基本上不会卡你缺组件坐牢吃瘪,运气不差的话本流派的核心装备很容易拿到复数件或溢出。只要选择的bd强度够,整局体验基本就是感受自己的强度随着发牌和抽卡飞升。 3.有策略性但是不是强策略性游戏,可以放空大脑玩,游玩本身不会累人。 缺点: 1.敌人数值怪,差异化小。后期几乎每种流派的敌人面板都是很高的数值。近战半神设计上有不同的侧重,但是在高数值的加成下作为对手感受不到非常明显的差别。施法类的敌人也只是让玩家需要拍对策法术。复玩一次完整流程要几个小时,而面对的敌人基本和上次差别不大。比较有差异性的敌人大概是枯萎之子系的小飞虫。 2.奖励机制并不非常鼓励混搭花活儿,也可能是在有轮椅玩法存在的情况下玩家不需要深挖bd,混搭似乎也拿不到特别明显的超额收益。基本上每个档的终局玩法在开局选好角色+信仰之后就定型了。本流派的祝福效果和装备词条基本上明示玩法思路。期待后续bd的开发。
《鲜花与众神》是一款肉鸽自走棋游戏,玩家将率领自己的军团不断击败对手,最终叩见信仰之神,是摆脱奴隶身份还是继续战斗成为半神由你决定。 游戏大致可分为三个阶段,分为准备阶段、战前阶段和战斗阶段。每个准备阶段都有1-2个独特奇遇事件,大部分都是好事,玩家可以在这个阶段变更编队、更换军队装备、打造装备、雇佣军队/雇佣兵和购买法术,合理利用资源变强才是这个游戏的重点。而准备就绪后进入竞技场死斗,我们可以根据对手的排兵布阵来摆放我方军队,一般就是近战在前,远程在后,但玩家可以提早根据对方类型进行灵活上阵,说是这样说,可实际上,根据不了一点,为啥呢?兵种有稀有度之分,越是稀有的属性就越高,前期花费金币强化一下还是没有问题的,可强化一次过后需要花费绿叶,这个东西比较难得,所以还是要优先搞到强力兵种才是游戏的重中之重。在战斗阶段,玩家不能直接操控军队,能做的只有释放法术,可以通过给己方上buff/敌方上debuff外,还能通过收集场上的鲜血来召唤神话生物,游戏采用三局两胜,任意一方人数为零后战斗结束,非最高难度会有几次失败机会,每次失败都会获得一定资源和雇佣兵,当然赢了直接获得奖励。 游戏其实还是挺好玩的,我玩的是蛮族幸存者/野蛮天性,专注于暴击、闪避和血量,最开始拿死斗士武士嘎嘎乱杀,以为专注培养一个军队就行了,结果后面被打烂,直到获得传奇生物,肉/伤害高/范围大等特性让我用它赢了很多把,但是觉得爽飞了,猛的培养,直到遇到射手穿透流把后排射穿导致我不得不用法术消后排;士气降低流,不靠打伤害为主,直接把我的传奇生物给搞得士气低落跑路了;后续甚至还有洗脑流,血量不高的军团会在一定时间内转化为对方军队,而血量不高的军团一般都是输出,所以就很难受,除了这些以外还有其他的,可以说游戏的流派和玩法还是挺丰富的。在完成所有关卡后你会直接觐见信仰之神,觉得自己构筑挺好的可以挑战隐藏竞技场,反正我是直接被按在地上锤,强度离谱,不知道有没有玩家能够打过。 总的来说,游戏的玩法虽然简单,但是足够好玩,流派和构筑丰度,随机事件挺有意思的,有些雇佣兵强度简直离大谱,要是商会有半神购买就好了,喜欢肉鸽自走棋的玩家可以试试这款游戏,还不错。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A proper scaling starting from slave slingers, shielded elites and slaves in front as javelin bait and ending with hordes of slaves rallied by nobles to be sacrificed and summon mystical demons. Once you are good even the current highest difficulty is not that hard IMO.
一定程度上找回了小时候玩小游戏的快乐,虽然现在的游戏玩法复杂度上和当年玩的已经完全不一样了。 突发事件出泥人感染寄生虫的时候我其实是在笑的,结果群里问了下,说是阿兹特克神话是这样的,人家泥人才是老资历,玉米人也是老资历,肉人晚来的闹麻了。 有点遗憾的是,玩到现在有些幽冥火坦之类的东西一直没得玩,可能要特定阵营才行吧。 (还有点遗憾的是老板娘怎么没有立绘切换?不过我相信会有人活用AI进行创作的。) 及,又附:有人需要辅助轮么,需要的人多我做了去B站发一下。
难度曲线有点不平滑,部分种族上手难度高,游戏本身很上头,4天玩了50小时,希望后续能加多点模式
斗蛐蛐好爽
我个人还是觉得是个十分优秀的作品 但还是有些问题 比如近战单位的ai太蠢了,后面的近战单位会一直挤前面的,单位一多就会堆在一起,很难挤开前面的单位或是从旁边绕,制作组可以参考下星际争霸2的,单位可以挤开前面的友方,还会从旁边绕过去包围 还有,有没有4个主角和单位的立绘,我先声明我只是觉得好看,我不是福瑞控
整体来说不错,但存在一定瑕疵。 1、派系丰富,包括但限于元素、士气、增益、奴仆、贵族、反伤、战胜等,内容量不小。 2、派系上下限差距极大,无关痛痒的是元素下的雷电之类的没有大标签,你玩的话可能会略过去,主要有问题的是部分派系确实路边一条,如火焰不加伤害也不加跳伤频率,就加普遍(即只造成更大范围上命中减益),别的派系可能能提供下线收益0.2,火焰可能上限也就0.22。 3、作者更新频繁且有效,例如近期降低难度的商店初始等级增加和降低周期的关卡缩减。 4、关卡难度存在一定余裕,难度在一般情况下的没有一些差评说的那么高。 5、一般情况下不存在难度高,那么问题来了,随机人机天胡了怎么办呢,重开。贵族竞技场126闪避的破阵半神铜墙铁壁流派怎么打你告诉我,还有就是远程最高难度没刷到好的,反伤遇到9魔力神殿盾,出伤数十,一看伤害不过十,硬生生靠拖赢的,我靠。 建议增加第三幕和第四幕的部分属性上限,这个时候没成型呢,你来个针对,剩下的钱根本不够反针对性调换的。 6、半神试炼和魔法流强度不对,这是针对人机的,女巫元素配合士气完满了,没打过半神试炼你猜为什么,人太多了,两轮箭就杀了射程内所有的,然后被法术清空了,我NM。就不能加一下属性buff,然后缩减一下队伍长度?你最后面的都出我射程快一半了,两边激情互秒魔法明显优势太大了,对抗魔法的只有圆满的电表倒转反伤召唤,蜕皮遇上频繁出伤的话也照样跪。
Consider this a Neutral Rating. I dislike how combat looks, but aside from that game seems cool, later on it probably gets better but i didn't want to risk not liking it enough. Might come back to it later on
好玩,爱玩。
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