
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
沒有全局成長的自走棋肉鴿遊戲,每局平均在2.5小時(以稍微熟悉遊戲機制的人來說),局內成長和部隊加強大多為隨機的裝備和祝福多選一,能抽到啥都很看臉。 每次都是全新的一局,戰鬥方面基本上是機制有雛型後就可以看數值了。 要說爽確實爽,不管是看著部隊直接全輾壓過去,還是把地上的鮮血變成法術的資源清場都很愉悅,單位和法術的種類豐富也能讓你在組合隊伍上得到不少樂趣,看著一路構築的部隊照著你的願景把對面壓垮挺爽的。 要說缺點的話,隨機性這方面還是太重了,商店會發生刷不到你想要的兵種,鐵匠也不給你想要的武器種類或稀有度暴死也是有可能。
挺好玩的,战斗乐趣,排兵布阵。希望快点推出云存档功能,方便单位家里云共享。
我去我真喜欢这精品小游戏,比很多热度高的游戏有意思多了
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Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
能不能加云存档。。。
Cool game with beautiful art.
[b]TL, DR:[/b] it's like if the Lizardmen from Warhammer Fantasy had a no-holds-barred arena bloodsport where the goal was to kill as many people as possible for the amusement of mercurial deities. It's heckin' fun, it's cheap, and it doesn't rely on PvP because the devs are too lazy to code AI. Flowers and Deities is one of the best autobattlers I've ever played. I've been trying to figure out how best to convince you of that, but honestly you can play the demo and see for yourself. So instead, I'm just gonna babble a bit about neat stuff. You can: - Throw literally infinite slaves into a meat grinder. You could use their blood to cast spells, of course, but mostly it's just fun throwing them into the meat grinder. It is an end unto itself. - Fielding a vast array of metal-clad zombies whose minds have been psychically dominated by aliens from beyond the stars that crashed here and are now fighting tooth and nail (if they have those) in the bloodsport arena for... reasons. Probably. - Summon literal corn spirits (surprisingly not played for laughs) that use their spindly limbs to out-range and out-live their opponents, eager to feast on the blood left behind. - Amass an endless legion of undead, ensuring that every fallen enemy is just another body rising up to stab their foes. Also helps if you just use a lot of slaves and fuel your summoning that way, 'cause that's what slaves are for. - Have elite Nobles working together to support, reinforce, and organise to form a dang near impenetrable phalanx of IDGAF. You can also have them command the lesser units, I guess, but that's less fun than just having a handful of elites whooping butt. - Wield magic to decimate and annihilate your foes in ludicrous amounts. Like, genuinely, some of those spells are terrifying and I hate every time I go up against a Priest King. I was not informed I would have to slug it out with Slann and I do not appreciate the surprise. Really fun if you get them on your team though. - Have your own units hack themselves to pieces before the enemy can even approach so they can congeal the lake of blood at their feet into giant bloodthirsty serpents that run roughshod over the pesky mortals at their feet. Or tails, in some cases. - Launch cavalry (or even infantry!) charges so comically devastating that only a spear wall will thwart them, crushing the enemy's front line before they even have a chance to react. - Eventually field giant demigod monstrosities that are comically broken and joyously fun. Just remember you'll also have to figure out how to [i]kill[/i] them, too. - Assemble an army of goldems who, upon death, simply split into still-active fragments of their former selves, multiplying with each death until the foe is overwhelmed by mud and gribblies. - Specialize heavily in magical spells [i]you[/i] cast, enabling you to lob meteor swarms, lightning storms, fireballs and stuff like that to absolutely obliterate your foe's army without yours having to lift a finger. - Lob more slaves into the meat grinder, infinitely, just because it's really, really fun.
就是这个斗蛐蛐爽啊
想要创意工坊和局外成长
[h1]名字真没取错吗?[/h1] 就在我完成一场战役并重新回到主界面时,我恍惚间开始疑惑,为什么标题上的字是“鲜花与众神”,而不是“鲜血与众神”,我下意识觉得后者才是游戏原本的名字。因为回望过去几个小时的鏖战,我全程未见一朵鲜花,只记得满地鲜血。本作是一款难度偏高,且操作频度显著高于品类均值的自走棋玩法游戏,最大的特色在于,每次的搏杀都会在战场上留下可以被用作资源的血液,你则要择机释放法术或是补填兵源,来让战斗可以导向最终的胜利。 由于血祭元素的大量使用,本作有着极强的阿兹特克或玛雅文明的即视感,除了选择职业,你也需要选择你所信仰的神祇,前者决定你的初始部队和被动,后者则决定你升级路径上的各类加成效果,它们共同构成你构筑的框架和风格,这些组合之间没有什么很强的绑定关系,甚至某些你预设可以构成互补的构筑,反而可能导致某些资源的溢出和转化乏力。你是要自奴隶、平民、贵族等各个竞技场逐级晋升,用每一场战斗取悦你的神明,祂虽会为每一次胜利降下奖励,但连续三次失败就会耗尽神祇的耐心,导致失败。 《花与神》的局外会在前期就给你非常大的学习成本和信息压力,每个兵种都具有武器、防具、饰品、升级特质等多个来源的强化。如果你仅仅因为字过多或是效果晦涩,就放弃精心构筑,而是随便将装备搭上不适合的随从,对战斗力的负面影响将会非常显著,更遑论每个回合还会刷新不同的随机事件,我几乎总是需要花费大量的时间来确认每个抉择带来的影响,甚至装备与随从商店也是以随机化的形式刷出奖励的,这让完成你目标构筑更平添一份阻力。 准备阶段的麻烦就这么多,但你也别想期待战阶可以像别的自走棋那样轻松愉快地观看小人搏杀,《生花与众神》的战斗环节甚至更令我手忙脚乱,以至于我很快就放弃了以倍速进行游戏。本作最大的设计亮点就在于每一次敌我双方拼杀造成伤害。都会留下大片的血液。而这些血液就成为了你在场内执行法术或是召唤补充兵源的额外消耗,而这种战场内持续的消耗和补充绝对比你初次排兵布阵更为重要。你只能在己方的战线范围内释放法术,所以也颇有种马太效应般“优势方获得的战场资源也更多”的情况。 而对于本作的一场完整旅途而言,每段竞技场又需要六场完整战役,每个单局都需要进行三局两胜,而每个战阶又因为频繁的操作和高压的战场观察被拖得极为漫长。所以当我完成一场功败垂成的旅途后,我只感觉到极度的疲惫,并且在相当一段时间内都不再有想重新打开这个游戏的想法了。开发组目前能做到的最重大的改善,可能是简化装备和招募系统,减少单个装备和兵种拥有的词条和特性,让留存的词条效果更强,倾向更明显,否则本就拖沓的战斗,再配合大量的文字阅读和学习成本,实在是很难让人上头。
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Active players
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