
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
จากผู้เล่นไทย ชอบมากกกก เล่นมาตั้งแต่ early access ตอนนี้เล่นจบแล้ว 345 วันในเกม
The game is great - relaxing and enjoyable, and it really helps you unwind. However, there is one major issue. Characters frequently get stuck and stop doing anything, even when they have only a single activity assigned. I can't figure out what I'm doing wrong, so it seems like a bug. I'll change my review to positive if this gets fixed. For now, though, I'm tired of constantly saving and reloading the game just to reset their state and get them moving again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bacaninha, City builder tranquilo sem perrengue, não é do tipo sobrevivencia, facil de aprender a jogar, voce começa com um barquinho pequeno e vira uma grande cidade auto sustentavel e navega no mar catando lixo pra reciclar e contruir, tive alguns probleminhas do tipo que a limitação de carga não funcionava ou não contabilizava, dai reiniciava o jogo e voltava a funcionar.
mt bonitinho e divertido
6.5/10 its fun. +Clear progression, cute graphics style, Standard proper management sim -AWFUL UI, zero challenge whatsoever, the game is incrediby frustrating before having the architect building, pollution is harmless and the cost of curing it is too high, and the game can be a little buggy
Good game. Played well. Challenging enough to keep ya going. 9/10 wish there was more game to play.
душновато по гринду,но по концепции нямням.
Although the game is quite amusing and visually attractive, I will give the thumbs down because it seems to me that they have rushed it so much to get to market that some game concepts remained unclear and unused. What I mean - in all games like that, you will usually start doing a lot of manual labour, and then it will automate in time, giving you time to focus on something new or stuff like the well-being of your people. Here it is not so. You are almost at all time focused on fishing and collecting seaweed, just like you did in the beginning, and it does not matter that you have many farms - you still need to collect resources because otherwise your people die, which is the only danger in this game. Then the economy. You need to manually control each building's production, and if you forget one, you get to have a ton of a single resource - for example, if you don't make firewood automatic, you will not have what to burn, and people will die. But if you do it automatically, they will chop all the trees, leaving you with no resource for other things and tons of firewood that is blocking your depos. It is fun at the initial stage of the game, but when you need to keep doing that, it becomes boring.
很好玩,撿垃圾很療育阿~~
Thanks for the great game, I enjoyed it. Please consider rebalancing the "The Jack of All Trades" achievement. It takes an extremely long time to complete and feels far too grindy compared to other achievements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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