
Sail, scavenge, and rescue survivors in a vibrant floating city-builder. Captain your drifters across the endless garbage sea to uncover soaked ruins, rusting factories, and stories from the old world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 3/day in the week after.
About


Turn ocean garbage into homes, workshops and colorful little gardens.
Collect floating plastic and driftwood, salvage scraps of the old world, and recycle them into homes that stay afloat.
Desalinate water, gut fish and board up a shelter to keep everyone safe
Decorate your town with plants, refurbished furniture and statues that keep your drifters happy.

Set sail to explore the flooded world, from soaked ruins to forgotten islands, and discover what still floats beyond the horizon.
Explore flooded remnants of the old world
Rescue stranded survivors and friendly animals
Re-discover old technology to improve your town. But be careful your drifters don’t get sick. The old world is polluted!

Your drifters each have their own stories to tell. Recruit specialists who unlock new buildings, quests, and discoveries for your floating community.
Find unique drifters like the Birdkeeper, Chemist, and Electrician
Unlock new technologies and story quests through their expertise
Complete personal storylines to unlock new mechanics

Develop cleaner, smarter systems that turn waste into progress and keep your floating town thriving in this feel-good apocalypse.
Research new tech to transition from burning firewood to green eel-ectricity generation.
Build connected production pipelines that turn your floating town into a self-sustaining ecosystem.
Clean food and develop cures for pollution-born diseases and keep your drifters healthy and productive
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 81% | — | $4.1M |
| $24.99 | 37ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um bom planejador de cidades, gostei da exploração de recursos e entre outros maneiras que esse jogo tem, só tenho uma reclamação é que não tem mais história pra ser contada, acho que era uma boa fazer uma DLC de mergulho ou ate algo envolvendo o ar, mais de resto o jogo é extremamente divertido e bem bacaninha de jogar, além do fato dos gráficos serem muito bons.
very buggy windmill has no prio settings and apparently no skill so you can make the villagers do it through that either no matter what you do. no one will load this windmill up i have like 500 wheat. forcing them to move wheat out of storage. they dont load it into the mill. they just walk past it and move the wheat into a storage on the other side of the village... this is micromanagement hell - the game. it is mostly annoying. but sometimes also fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 8.6K | 78% | $14.99 | |
| $4.1M | 4K | 79% | $29.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.4M | 2.3K | 81% | $19.99 | |
| $575.9K | 1.1K | 80% | $15.99 | |
| $1.4K | 8 | 75% | $4.99 | |
| — | 0 | — | — | |
| $56.8M | 41.7K | 96% | $34.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really lovely base building game with the addition of exploration and salvaging. It's got a great artstyle, chill music and bags of character. Took me about 20hrs to complete the storyline and explore all of the mechanics of the game. Well worth it <3
On peut dire qu'il s'est fait désiré avec 5 ans de dev (il me semble). Je pense qu'il est dans ma wish list depuis 3 ans et je craignais qu'il ait été abandonné. Graphiquement il est super sympa. Les constructions ont un design très fun. J'adore cette DA. Le gameplay est original et ça fait du bien de voir un jeu qui innove un peu. On pourrait croire qu'il est plutôt casu mais je le trouve assez technique. A partir d'une population de 10 drifters, la gestion de la bouffe et eau peu s'avérer délicate. J'ai lu un commentaire qui critiquait le fait de "ne pas pouvoir tourner les batiments". Cette restriction fait justement partie du gameplay. Chaque batiment doit avoir un accès aux passerelles et leurs géométries apportent un challenge dans l'agencement cohérent et efficace de la ville. Exemple un batiment 3x4 et un autre 4x3 doivent avoir un acces sur la première valeur, donc 3 cases pour le premier et 4 cases pour le second. Ceci complique volontairement les alignements. Faut donc bien organiser ses placements au risque d'avoir des kilomètres de passerelles ou une ville de 10000 tonnes. J'ai débloqué le mode "architecte" un peu tard. C'est pas le plus important mais il aide bien. Je conseille de focaliser sur les spécialistes. Durant ma première partie j'ai recruté tous les péons que je croisais mais ça fait déjà bien assez de bouches à nourrir avec les spé. Ces derniers sont obligatoires si vous voulez aller jusqu'au bout. Si vous n'êtes pas frileux au farming un peu long et aux biomes peu variés, vous pouvez passer un moment agréable.
挺有意思的游戏,开局就是各种海上漂着收垃圾...玩了差不多50个小时了,再来续评一下: 游戏的BUG有些多,尤其是小家伙们外出去收集材料的时候,会莫名其妙的消失,还会在原地转圈~!!纯纯浪费时间。另外, 游戏是不是会自己卡死,很莫名其妙,非常影响游戏体验!!
This game is absolutely addictive, i am having so much fun, for my city builders and simulation players this is one to have in your library for sure!
Super cute game, wish I could recommend it but there is a recurring bug where your drifters get stuck in looping animations. The only workaround I've found is reloading an earlier save, which makes it almost unplayable x.x
This game is fun and chill, unfortunately there is no way to automate your base. Because of how resources are managed an the crew you need to fully develop your base, it's not possible to automate your resources meaning you will be always having to move and gather all resources available. You won't be able to do this in a relaxed way though since your crew will become hungry and thirsty every day if not fed and you have to manage what you store for most of the game as well due to the very limited storage options. On top of this there's a severe lack of content, there's not much to do other than surviving in a strenuous race for resources.
Been playing this game on and off from the start, it's been through a lot of changes and always gets better even if it takes a little longer than most. Definitely seems like a labor of love. As it is right now, very fun city builder/survival game.
bugs on the mission, if you unlock all characters, DO NOT start the qs mission
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.