
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and cute game, but Florence is the kind of person who doesn't eat her bread and pizza crusts, [spoiler]so it makes you wonder what [i]really[/i] caused the breakup.[/spoiler] I jest, but it's a very twenty-something-colored game, and those of us a bit further along life's road may recognize those kinds of things. On macOS Tahoe, the mouse cursor didn't show until I switched between fullscreen, windowed, and back to fullscreen. My native 4k resolution also wasn't supported. It didn't really matter, but something to note.
玩法简单,内容好懂,看到主角去追逐自己的梦想并找到属于自己的幸福时真的很感动。感觉剧情很像电影《爱乐之城》,都指向梦想这一人生课题。最后主角重拾小时候的梦想并一直向前,这种生机让人感到治愈
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Japanese, Korean +10 more
| $5.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 359 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beautiful game, made me cry multiple times to how relatable it is. OST hits btw crazy
关于爱和自我悦纳的一款游戏,非常感人……虽然篇幅很短,但是人物塑造非常非常饱满,无论是主角自己还是母亲抑或恋人。 整体操作没什么难度,偏治愈,可以说有点物哀(?)但基调是昂扬和明亮的。印象深刻的是两个人最初接触的时候拼图需要一块一块拼,都是钝钝的,而且分得很细碎,让人联想到某种鼓足勇气搭话的小心翼翼,很美好啊……而后的争吵对话框会自己跳出来,接口也是尖锐的,不得不说细节处理得真的很不错。 最后的最后,如果非要为它留下点什么,那应该只有这句了:“凭着我的爱与希望,我恳求你,不要抛弃你的爱与希望。”
İndirimdeyken aldım. Yaklaşık 30 dakikada biten, vakit geçirmek için oldukça tatlı ve hoş bir oyun. Günlük hayatta hepimizin bir şekilde deneyimlediği aşk hayatını kısa ve güzel bir şekilde anlatıyor. En azından oyundaki karakter, sevdiği adamla aşkı deneyimleyebildi. Ben onu bile beceremedim. :33
Es una caricia al alma. Siempre me han gustado los juegos capaces de construir una experiencia inmersiva. Esta experiencia consigue algo mucho más difícil: contar una historia íntima utilizando prácticamente todos sus elementos como parte de la narración. La forma en la que la jugabilidad y la narrativa se complementan es preciosa. Los pequeños puzzles, las interacciones y hasta las acciones más sencillas tienen un propósito dentro de lo que está contando. No sentí que estuviera simplemente avanzando por una historia; sentí que la estaba experimentando a través de cómo se juega. Desde chico siempre tuve un vínculo especial con este tipo de juegos que buscan mostrar algo bello. Ahora que estudio el profesorado de Artes Visuales, además, puedo apreciar todavía más el trabajo detrás de una obra así: la dirección artística, la composición, el color, la animación y la decisión de utilizar cada recurso para contar exactamente lo que necesita contar. Es un juego corto, pero no creo que necesite ser más largo. Sabe exactamente qué quiere hacer y lo hace con una sensibilidad enorme. Llegué al punto de regalárselo a amigos para que también pudieran jugarlo. Creo que eso resume bastante bien lo que pienso: es una obra preciosa que considero que vale 100 % experimentar.
普普通通的短篇作品,可以打发时间用
Мини-игра с хорошей историей. Красивая рисовка и музыка. Я б даже назвала это интерактивным комиксом с анимациями без возможности выбора
how dare she not finish her pizza crusts
Florence is a bittersweet story with some clever minor gameplay elements to keep you engaged. On sale, it was $1.50 for 40 minutes of play, which I'm good with.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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