
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is trying to tell me that I need to draw more cats
很简单的一部作品,不知道主创构思的时候是不是在做减法。这个游戏几乎没有文本,没有分支结局,流程甚至不到一个小时。它试图用交互让我们玩家触碰到Florence生活的边界。一方面玩家得以参与到Florence一部分的生活体验中,比如帮她在社交媒体上点赞,在回忆里帮她作画,帮她收拾东西,甚至是帮男朋友Krish收拾房间。另一方面玩家又本质是局外人,因为玩家始终是时钟的拨动者,我们无法阻止Florence和Krish分道扬镳,也无法阻止两人对话的气泡拼图边缘由圆润变平整再变锐利,我们同样无法阻止Florence在倦怠的生活里逐渐放下了绘画。玩家始终是见证者,这一点无可改变。 所以简而言之,这是一本阅读大于游玩的互动绘本。[spoiler]Florence轻飘飘地与Krish相遇,两人一起变好,拾起了画笔和音乐,又在庸常里理所当然地走向倦怠,最后互相放手。最后收拾东西的时候,Florence将她和Krish的合照放到了收纳箱里,重新拥抱生活,开起了画展。游戏在向上的调子里走向尾声。[/spoiler] 接触这个游戏的契机是网易云音乐的私人雷达推给我的Inspiration(游戏的配乐)。游戏也没有让我失望,回头听,配乐把故事给说尽了,印象里这首歌第一次响起是在两人的初见,仿佛就该如此,仿佛就该如此。是啊,这个故事太简单太简单了,它的目的不在于故事本身,而是通过游戏媒介带来的体验,给现实玩家的视界里添一抹Florence生命里早上七点半的清晨。 所以我会建议所有犹豫要不要入手这款游戏的玩家去听听配乐,如果你有被触动到就入手吧。这是个人生体验模拟器,如果听了歌以后对专辑封面在黄色背景里微笑的女孩产生一丝兴趣,那你应该就是这个作品的受众,也应该是我的同好。 所以,大拇哥。 说起来还有一些挺有意思的点,比如在开始约会那一块聊天气泡的拼凑随着氛围编号关系拉近是越来越简单的,还有在边缘模糊的拼图那里碎片是会默认互相飘离的。也的确如此,没有文本就用画面和玩法来表达氛围和情绪,游戏在这一块做得挺精致的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.9K | 98% | $19.99 | |
| $1.2M | 10.7K | 96% | $6.99 | |
| $1.2M | 1.9K | 80% | $19.99 | |
| $1.2M | 717 | 84% | $59.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| $1.2M | 13.4K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 769 | 99% | Free | |
| $35.3K | 257 | 77% | $9.99 | |
| $8.9K | 192 | 98% | $2.99 | |
| — | 0 | — | — | |
| $0 | 125 | 81% | Free | |
| $531.9K | 4.4K | 95% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Japanese, Korean +10 more
| $5.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heartwarming
曾经在我眼前 却又消失不见 这是今天的第六遍
Я хочу убить себя
O jogo é calmo e tranquilo. Muito mais uma história interativa do que o jogo propriamente dito. É legal para quem se identifica com o tipo de jogo visto que não apresenta desafios. Importante para realizar algumas reflexões sobre a vida. Indico caso consiga uma promoção.
治愈小故事,美术一流,钢琴大提琴更是顶级水准。 人总是孤独的,独自降生独自离去,因此更要珍惜生活中的所有邂逅。
Very nice game.
me encanto
很简单很短小的一个游戏,画风很温馨,女主角从恋爱到分手再到发展自己的爱好并将其变成自己的事业,头发也从短发变成长发,再到后面的短发。细节处理得挺好的,值得玩一下,音乐也很不错!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.