
Meet the Floppy Knights: tangible projections summoned from floppy disks! Tactics fuse with card game mechanics as Phoebe and Carlton, a brilliant young inventor & her robot-arm bestie, square off in turn-based battles. Select your Knights, hone your deck, and execute your strategy for victory!
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Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] ★★★ [/h1]
[h1]플로피 디스크를 아세요?[/h1] 천재 발명가 피비와 로봇 팔 칼턴, 그리고 그들이 만든 플로피 나이트들과 함께 모험을 떠나세요. 다양한 카드로 덱을 구성하고, 전투에 참여하며 시민들을 도와 세상을 구하세요. 미국 인디 게임 스튜디오 [i]'Rose City Games'[/i]에서 제작한, 덱 빌딩과 턴제 전략 시뮬레이션을 결합한 게임 [i]'플로피 나이트(Floppy Knights)'[/i]입니다. [hr][/hr] [h2]배경과 줄거리[/h2] 젊은 발명가 피비는 자신이 만든 로봇 팔 칼턴과 함께, 자립을 위한 여정을 시작합니다. 다양한 지역을 탐험하며 시민들의 문제를 해결하고, 그들을 방해하는 인물들과 점점 다가오는 위협에 맞서야 합니다. 과연 피비와 칼턴은 목표를 이룰 수 있을까요? [hr][/hr] [h2]장점(Pros)[/h2] [h3]다양한 덱 빌딩 전략[/h3] 미션 전에 12~30장의 카드로 구성된 덱을 준비해야 하며, 카드에는 이동, 유닛 소환, 버프 등 다양한 유형이 포함됩니다. 유닛마다 특수 카드를 제공하기 때문에, 각 카드의 특징을 이해하고 전략적으로 덱을 구성하는 재미가 있습니다. [h3]개성 있는 플로피 나이트들[/h3] 카드를 통해 자연, 몬스터, 훌리건, 프로토타입 등 다양한 테마의 플로피 나이트를 수집할 수 있습니다. 각 테마는 역할군은 유사하지만 고유의 능력과 스타일을 지니며, 전략의 폭을 넓혀줍니다. 자연: 치유 및 탱킹 특화 몬스터: 강한 공격력과 체력 소모의 리스크 훌리건: 기동성과 변칙적인 전술 프로토타입: 성장형 유닛 [h3]아슬아슬한 전략 난이도[/h3] 각 미션은 특정 목표와 적 배치에 따라 전략적인 사고를 요구합니다. 후반으로 갈수록 복잡한 기믹이 등장하지만, 다양한 카드 조합으로 충분히 극복 가능합니다. [h3]도전 요소와 부가 콘텐츠[/h3] 메인 스토리 외에도 챌린지 미션과 사이드 퀘스트가 준비되어 있어, 플레이 타임과 재미를 확장시켜줍니다. 특히 사이드 퀘스트는 새로운 카드 보상을 제공하기 때문에 꼭 도전해볼 가치가 있습니다. [hr][/hr] [h2]단점(Cons)[/h2] [h3]밸런스 붕괴된 챌린지 스테이지[/h3] 도전과제에도 포함되는 챌린지 스테이지는 퍼즐처럼 전략을 잘 짜서 일정 턴 이내에 승리하면 됩니다. 하지만, 이 챌린지는 밸런스 패치를 기점으로 '플로피 나이트'들의 능력치 혹은 기술이 바뀜으로 몇 몇 스테이지는 절대 클리어가 불가능하게 조절되어있습니다. 이는 공략을 작성한 타 유저분들의 영상에서 빠르게 확인이 가능하였습니다. 현재 패치가 더 이상 진행되고 있지 않으나 이 부분을 염두에 두지 않은채 패치한 것은 유감이었습니다. 다행히 이 부분을 쉽게 해결하는 방안은 옵션에서 '어시스트 모드(Assist Mode)'를 체크하는 것이었습니다. 메인 화면 → 메뉴 → 도움 → **어시스트 모드(Assist Mode)**에서 '초보 기사', '에너지 부스터', '두 번째 기회' 중 하나 이상을 활성화하면 챌린지를 수월하게 진행할 수 있습니다. 단, 본편에서는 난이도가 급격히 낮아질 수 있으므로 사용에 유의가 필요합니다. [h3]가장 좋은 것은 덱압축[/h3] 덱 빌딩의 자유도는 높지만, 에너지 제한과 효율성 문제로 인해 결국 덱을 압축하는 것이 가장 효율적인 전략이 됩니다. 강력한 카드라 해도 과한 에너지 소비는 리스크가 크며, 카드의 다양성보다 '꼭 필요한 카드' 위주로 구성하는 것이 승리에 유리합니다. 물론 이것은 제 생각일뿐이며 카드가 다양한만큼 더 많고 더 나은 전략이 있을겁니다. [hr][/hr] 덱 빌딩과 전략 시뮬레이션이 만난 Floppy Knights는 유쾌하고 창의적인 시스템이 돋보이는 게임입니다. 전통적인 TCG와 유사하지만 다른 방식으로, Advance Wars나 Wargroove처럼 턴제 전략의 묘미도 함께 느낄 수 있습니다. 덱 빌딩 게임이 한때 유행했던 것처럼, 이런 시도를 통해 새로운 장르가 만들어지는 것은 플레이어로서도 무척 반가운 일입니다. 새로운 전략 게임을 찾는 이들에게 충분히 추천할 만한 작품입니다. [h1]전략 시뮬 한 번 맛 들이면 못 나옵니다. 덱 빌딩까지 추가면 더 못 참아요[/h1] https://store.steampowered.com/app/1057800/_/ [hr][/hr] 도전과제 100% 완료 [b][u]2024년 08월 01일 18.3시간[/u][/b]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relatively simple but fun tactical game with an interesting artstyle and nice music. Somewhat easy for most of the levels, but the flexibility of the normal stages is very nice for varying playstyles. Admittedly, the card drawing rng can clash with the tactical gameplay (I really wish there were more cards earlier that let you thin your deck) and that can be more problematic in some of the harder optional levels that give you a predetermined deck. While it has a few potentially frustrating challenge levels and flaws, I'd say I enjoyed this game a lot.
Not a bad game, just pretty boring.
Having completed the story missions with all side objectives done + a little bit of the challenge modes + side quests done, I can comfortably say that its a very solid game. Not knock your socks off amazing but pretty good. Just don't expect a gripping deep story or anything. I'm not usually the biggest fan of deckbuilders but FK did enough to keep me invested. You start with one deck, Plants but gradually unlock more over time. Each deck has 2 commanders (1 of which you have to unlock down the line) that you can pick from each with their own playstyle, Plants being based around Growth/Healing, Monsters around Self Damage + Buffing/Armor, and Hooligans around high mobility/trickiness idk lol You have to keep your commander alive because you automatically lose if they die. You unlock cards and earn money by completing levels/side objectives and can make certain cards with said money. You can have up to 30 cards in a deck and a minimum of 12. Other than that, the sky's the limit. You can freely mix and match cards from any other deck to create the build of your dreams but typically the best synergies will come from matching cards from the same deck. I mostly rocked plants until I got hooligans who I stuck with till the endgame. biggest criticism I have that especially applies to the last two areas is that it felt like if you don't get a good starting hand/a few cards you need in particular you're just ♥♥♥♥♥♥ and need to reset which doesn't feel great. The game plays like Fire Emblem but every action is dictated by the deckbuilding. You draw 5 cards a turn, each having their own resource cost from 0-3 and a small resource pool to take from. Biggest thing that threw me off is that you don't get any free movement, you need to play movement cards to actually move your characters. Your commander will always give you at least one movement card and it does add a little bit of decision making but if you don't have enough movement cards or don't draw any more, you're just ♥♥♥♥♥♥ or have to sit around and wait for next turn and hope you get more. Same logic applies to attack cards, however every character you control does get one free attack per turn. But again, if you don't draw enough attack cards or don't have enough resources and you're in a sticky situation, good luck. Maybe that's a failing on my part and I'm just not good at deckbuilders but more likely it's 50/50 I think. It's typically fine and you can just kinda wait around for a couple turns to make some progress but on levels with a time crunch, it's stressful and might have to reset a couple times to finally beat it. The story is nothing to write home about. It's cute, it's cozy, it gets you from Point A to Point B, the characters are all simple and their motivations are pretty clear. It's funny at times and charming but obviously it's nothing rich or complex, it's no Disco Elysium or something lol If you can look past that, I think you'll have a good time but if not you can always just skip it and cut straight to the gameplay. The visuals are probably the best part of it. Marlowe Dobbe who worked on Dicey Dungeons also provides the art for FK and it's just as standout as before if not even better. The charm just exudes in every environment, cutscene, card, you name it. The music and SFX are pretty good as well, Grahm Nesbitt who did the OST for Garden Story returns for FK and yeah, it's good, not much else to say about it tbh. Overall, it's a pretty good little tactics cardbuilder that you can sink quite a bit of time into if you're willing to put in the work. The story might take you 10-15 hours and then there's additional side quests and an even harder challenge mode of the main story levels. It's not perfect, I did run into some bugs here and there and you could argue there's issues with balance and things like that, but at the end of the day, it's not perfect, no game is but it's only $8 USD so the worst you can do is pick it up, not like it and refund it. But I say give it a shot, see if it's for you. Recommended
A fun little game where you build decks over the course of the game that allow you to move and attack with your floppy knights. As a fan of deckbuilders, I thought it was fun and easy to get through.
pretty good, i played the demo a while back and the full game doesnt disappoint a somewhat introductory strategy game mixed with deck building, you need to build a proper deck and complete lots of missions, your cards and units allow of many "combo moments" that make deck building game so addicting nice artstyle and soundtrack too, i guess my only complain is the lack of an "undo move" button, other strategy games often allow you to undo a move if you havent attacked, but its not a big deal
Clean, simple and cute
I'm sorry to say this, because the game has some charm, but I really did not like it. I tried, I played through maybe 15 missions or more. But it just does not click at all. So, I play a lot of strategy or tactics games, often turn based. And the main problem here is two-fold. First, the difficulty is ridiculously low. Not once in all the levels I went through there was even a hint of danger of not winning the game. Every time it was very obvious, it was just a matter of time. Secondly, the levels are not random, they are hand crafted - but the design is just not very great. This is made worse by the fact that in every (or almost every) level, the enemy spawns new units constantly, regularly, every 2-3 turns. Which adds to the tedium, but not to the danger, because they leak steadily, but slowly. Furthermore, I was not in love with the main mechanic (cards), because it meant a single unit could do all the work (the only benefits of putting other units on the board are: they could soke enemy damage, rarely needed; they can attack for free once, but this almost always require spending a card to move them, and often many cards; and usually they add some temporary card when they spawn, which is the main use, and in practice it only empowers the main unit you are working with anyway). I have to note the graphics are indeed very special, but if you are looking for a design even remotely in the same league as Dicey Dungeons, you won't find it here for sure. Story seems to also be rather big part of the game, and honestly, it's rather mediocre. Tons of dialogues that are not really funny or interesting.
Mi biggest problem with this game is that it didn't need to be a card game. Think fire emblem or even wargroove, but instead of being able to plan ahead, you have to pray you draw the correct amount of movement and attack cards or else, you will die. Of course you could not do anything reckless to mitigate this but then, it just becomes boring. The story is funny and the art is fun. During a sale? sure try it, is really cheap but gameplay is frustrating at best.
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