
Meet the Floppy Knights: tangible projections summoned from floppy disks! Tactics fuse with card game mechanics as Phoebe and Carlton, a brilliant young inventor & her robot-arm bestie, square off in turn-based battles. Select your Knights, hone your deck, and execute your strategy for victory!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alot of rng based on what cards are drawn. and never enough energy to even used the cards given
Having completed the story missions with all side objectives done + a little bit of the challenge modes + side quests done, I can comfortably say that its a very solid game. Not knock your socks off amazing but pretty good. Just don't expect a gripping deep story or anything. I'm not usually the biggest fan of deckbuilders but FK did enough to keep me invested. You start with one deck, Plants but gradually unlock more over time. Each deck has 2 commanders (1 of which you have to unlock down the line) that you can pick from each with their own playstyle, Plants being based around Growth/Healing, Monsters around Self Damage + Buffing/Armor, and Hooligans around high mobility/trickiness idk lol You have to keep your commander alive because you automatically lose if they die. You unlock cards and earn money by completing levels/side objectives and can make certain cards with said money. You can have up to 30 cards in a deck and a minimum of 12. Other than that, the sky's the limit. You can freely mix and match cards from any other deck to create the build of your dreams but typically the best synergies will come from matching cards from the same deck. I mostly rocked plants until I got hooligans who I stuck with till the endgame. biggest criticism I have that especially applies to the last two areas is that it felt like if you don't get a good starting hand/a few cards you need in particular you're just ♥♥♥♥♥♥ and need to reset which doesn't feel great. The game plays like Fire Emblem but every action is dictated by the deckbuilding. You draw 5 cards a turn, each having their own resource cost from 0-3 and a small resource pool to take from. Biggest thing that threw me off is that you don't get any free movement, you need to play movement cards to actually move your characters. Your commander will always give you at least one movement card and it does add a little bit of decision making but if you don't have enough movement cards or don't draw any more, you're just ♥♥♥♥♥♥ or have to sit around and wait for next turn and hope you get more. Same logic applies to attack cards, however every character you control does get one free attack per turn. But again, if you don't draw enough attack cards or don't have enough resources and you're in a sticky situation, good luck. Maybe that's a failing on my part and I'm just not good at deckbuilders but more likely it's 50/50 I think. It's typically fine and you can just kinda wait around for a couple turns to make some progress but on levels with a time crunch, it's stressful and might have to reset a couple times to finally beat it. The story is nothing to write home about. It's cute, it's cozy, it gets you from Point A to Point B, the characters are all simple and their motivations are pretty clear. It's funny at times and charming but obviously it's nothing rich or complex, it's no Disco Elysium or something lol If you can look past that, I think you'll have a good time but if not you can always just skip it and cut straight to the gameplay. The visuals are probably the best part of it. Marlowe Dobbe who worked on Dicey Dungeons also provides the art for FK and it's just as standout as before if not even better. The charm just exudes in every environment, cutscene, card, you name it. The music and SFX are pretty good as well, Grahm Nesbitt who did the OST for Garden Story returns for FK and yeah, it's good, not much else to say about it tbh. Overall, it's a pretty good little tactics cardbuilder that you can sink quite a bit of time into if you're willing to put in the work. The story might take you 10-15 hours and then there's additional side quests and an even harder challenge mode of the main story levels. It's not perfect, I did run into some bugs here and there and you could argue there's issues with balance and things like that, but at the end of the day, it's not perfect, no game is but it's only $8 USD so the worst you can do is pick it up, not like it and refund it. But I say give it a shot, see if it's for you. Recommended
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
깜찍
x-- 7/10 --x Absolutely loved the art style of this game! The story was also super cute. Had a lot of fun with this one.
很好玩,剧情也很棒,为什么不出第二部! Very fun, and the plot is also great. Why isn't there a Floppy Knight 2 !
有特点,但有一个很大的问题,作为一个低容错、策略要求高而且因为抽牌的原因随机性很强的回合制战棋,没有单回合的重开(回溯)实在是非常影响体验,打了N个回合一次失误就得完全从头开始,不得不说这是制作组的懒惰,完全可以设置回合重开然后抽牌不变,方便玩家尝试。过高的随机性加上互秒的机制性爱,没有单回合重复很影响游戏体验
I really like this mixed concept of deck builder, turn-based battle game which is essentially a puzzle with the RNG added through dealing the hands. It has levels so you can just try with a different deck if you fail. It is really so much better than rougelikes with permadeath and starting over. However, there are some issues. You need to know one major thing to enjoy this game. There are two groups of special levels: one called Challenge Levels which have fixed decks and reward you with coins to buy more cards for the main quest, and Side Quests which also reward you with unique cards. The issue is: those cards are only usable in the main quest. So if you really want to enjoy the full deck selection while playing the game, you must prioritise Challenges and Side Quests as long as you unlock new ones after completing a main story chapter. If you complete the main quest first, you will no longer have levels with custom deck left to play so the new cards will be useless. Also, there are some annoying challenges where you know after 1-3 turns that you won't make it with the starting hand you got and you need to opening hand-scum to get through them, but I think it was just 3 of them. Overall: not perfect but I enjoyed 100% the game. It simply could have more levels to play once we have the full deck, but otherwise it's quite fun. Also, I really like the art and story - it's refreshing compared to most other games in similar genres with its more light-hearted approach. It really sets the mood for having fun with the game.
難しいけど、システムとしては面白いからオススメします。 可愛い雰囲気のゲームだから楽しめると思ったら、苦しい。 カードゲームが好きで、諦めない心を持っていたら楽しめると思います。 デッキ構築してミッション(敵を殲滅、対象を守る 等)をこなしたり、特定のデッキでミッションをやっていく特殊ルールもある。 チュートリアル等はわかりやすいので、やっていくうちに自分なりに工夫ができるかと思います。 進めば進むほど難しくなっていくのは当然だが、運も重要であり初見だと難しい場面も出てきます。 カードゲームが苦手な方は、私を含めとても難しく感じると思います。 それでも気になる人はやってみるべき!
hit game with unique mechanics, but has misses with softlocks and improvable qol. overall great + cute
[quote][b]Conditions de test :[/b] —> Heures jouées : 4h (mais 20h sur Switch) —> Complétude & succès : 5/18 (??%) —> Joué sur SteamDeck en Septembre 2025[/quote] [h1]【Conception et environnement de jeu - 4,8/5】[/h1] [b]—> Direction artistique : 1/1 [/b] [b]—> Qualité des animations : 0,8/1 [/b] [b]—> Level Design : 1/1 [/b] [b]—> Musiques et Sound Design : 1/1 [/b] [b]—> Narration / Cohérence de l’environnement : 1/1 [/b] [quote][i]Une direction artistique remarquable, colorée et vraiment sympa, une bande son géniale (par la même compositrice que l'excellent Dicey Dungeon !) et un level design aux petits oignons.[/i][/quote] [h1]【Technique et prise en main - 4,7/5】[/h1] [b]—> Stabilité et performance : 1/1 [/b] [b]—> Qualité de la finition (bugs…) : 1/1 [/b] [b]—> Interface (HUD & UI) et pertinence de l’IA : 1/1 [/b] [b]—> Gameplay : 1,7/2 [/b] [quote][i]Rien à redire, c'est impeccable et exemplaire, peu de jeux sont aussi bien finis. Le gameplay est excellent, ce n'est peut-être pas parfait mais on n'en est pas loin.[/i][/quote] [h1]【Respect du joueur et du temps de jeu - 4,8/5】[/h1] [b]—> Difficulté et accessibilité : 0,8/1 [/b] [b]—> Durée de vie / Rejouabilité : 1/1 [/b] [b]—> Pertinence des quêtes / défis annexes (farm abusif, etc.) : 1/1 [/b] [b]—> Positionnement tarifaire : 1/1 [/b] [b]—> Pertinence et intérêt des succès : 1/1 [/b] [quote][i]Sous ses airs enfantins on pourrait croire le jeu facile, mais il n'en est rien ! Le challenge est là, dosé pile comme il le faut. Ni trop dur, ni trop facile. Un jeu qui vaut largement son prix, compte tenu de son contenu généreux.[/i][/quote] [h1]【Créativité et plaisir de jeu - 4,5/5】[/h1] [b]—> Originalité et créativité : 2,5/2,5 [/b] [b]—> Fun : 2/2,5 [/b] [quote][i]J'enlève un point sur le fun car la difficulté peut parfois être si grande qu'elle peut fruistrée un peu. Mais sinon quel bonheur ce jeu !!! Quel dommage qu'il n'ai pas eu le succès qu'il méritait ![/i][/quote] [spoiler]______________________________[/spoiler] [b]【Un mot sur la compatibilité SteamDeck】 [/b] [i]Elle est PARFAITE (malgré l'absence de la pastille verte).[/i] [b]【Un mot sur la localisation française】 [/b] [i]PARFAITE.[/i] [spoiler]______________________________[/spoiler] [b]【Malus】 [/b] —> Présence de micro-transactions : [strike] OUI [/strike] / NON (pénalité de 0,5 si OUI) —> Jeu incomplet et présence de DLC payants : [strike] OUI [/strike] / NON (pénalité de 0,5 si OUI) [spoiler]______________________________[/spoiler] [h1]【Conclusion et note finale】[/h1] [i]Voilà un jeu qui est passé sous les radars de beaucoup de monde alors que ce jeu à véritablement tout pour lui : du challenge, de l'humour, de la stratégie, un univers coloré, une bande son géniale et une direction artistique qui l'est tout autant. Si vous en avez l'occasion, foncez car il n'est jamais trop tard pour s'y essayer.[/i] [h1]18,8/20 Mention Pépite bien trop méconnue[/h1] [quote] [b]Rappel important : Cette évaluation cherche à être pertinente et objective mais elle reste néanmoins subjective sur de nombreux aspects. Merci de votre lecture, n’hésitez pas à me dire si cette évaluation vous a plu ou aidé.[/b] [/quote]
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