
Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian*languages with full audio support
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flight is generally fun but the orbital docking mechanics are TERRIBLE. Game is also likely dead. If you're the developer and reading this, please add some more in-depth orbital information (use KSP's MechJeb mod as a reference) and add a kill-translation command alongside the existing kill-rotation for use when near a station and at low (5m/s) relative velocity to allow for more precise stationkeeping and close-in maneuvers. Repeatedly bouncing my 20 ton ship against a docking port while all the telemetry reads green isn't a great gaming experience.
Pretty hardcore spaceflightsim and no shooting, just you vs orbital physics. Controller is already mapped and flight controls are simple but.....ouuuff, it's tough. You really feel the weight of your ship and it takes lots of practice to land it without crashing. Love it.
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic worry-free near-future spaceplane flight sim! Instead of simplifying the flight physics or orbital mechanics to make the game more accessible, the developer made the ships you fly ridiculously good (extreme amount of delta-v, comically strong main engines, player character surviving 10G of acceleration without blacking out, impossibly good heat shielding, etc). This means that the game remains a proper sim, and that mastering it is challenging and fun, while at the same time mistakes and miscalculations carry few consequences due to the powerful ship, which IMO is a perfect combination. The crazy strong ship also means that you don't HAVE to take the optimal route and can have fun with crazy trajectories! The game is made by a single developer, and you can see it. The models and textures are kind of ugly, the tutorial is terrible, the UI leaves something to be desired. However, none of that is really enough to detract from the experience in any way - I feel like the developer made the right choice to spend their time focusing on what's actually important for the target audience (the flight model and orbital mechanics). All those things are easily overlooked once you get into the game and start actually flying. I see some people complaining about the price, but I feel like this is a niche product that has to be priced higher than most indie games to compensate for having a much smaller target audience. I see no issue there, it's worth the money if you are a nerd that this game is targeting IMO. My only real complaint is the lack of certain information that a craft like this would certainly display on one of the screens or the HUD. For example, there are no normal/antinormal orbital markers, there are no names for planetary sites on the radar, there's no way to see the prograde/retrograde and local/anti-local markers unless you're looking in their direction, etc. Would also love to see some more difficult missions for long-distance planetary transport and for off-equator orbital transport. Can't wait for the interplanetary missions coming soon!
physics and hot landings with pieces of wings breaking off. awesome. yes I recommend it!
Grreat :)
buy if you want to fly, like in KSP, but with a pad.
Solid game! It really fullfilled my orbital mechanics flight trucker sim desire. I'm playing with a HOTAS controller and it really rocks! A true hidden gem
This is a true orbital mechanics simulator. It's not easy, and neither am I. Thats why we get along so good. Works good w/ my dual shock. This one is a winner for a space engineer's library.
A genuinely amazing space flight sim with realistic orbital mechanics and general flight physics. The space craft available are overpowered, allowing you to try out anything in terms of energy management, trajectories and methods to get to your destination. The game doesn't hold your hand at all, which I enjoy the most. You will learn through mistakes constantly, which makes it a very challenging and rewarding experience to some, although I can understand that it could come across as frustrating to those not so closely inclined with orbital mechanics and flight physics. I highly recommend this and sort of wish most other space flight sims like elite dangerous or star citizen would base their flight model similarly to what it's like here.
Very strange game I have never played anything like it But yeah its alright
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.5K | 15 | 73% | $12.99 | |
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| $0 | 0 | — | Free | |
| $10.5K | 21 | 71% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $582.8K | 1.6K | 99% | $9.99 | |
| $582.1K | 1.2K | 92% | $19.99 | |
| $583K | 512 | 85% | $39.99 | |
| $583K | 672 | 85% | $39.99 | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $583.3K | 2.5K | 72% | $8.99 |