
Fleet Commander: Pacific is a grand strategic simulation of the naval war in the Pacific from 1941 to 1945. All major surface combat ships of the Japanese and Allied navies are present in this streamlined reproduction of the biggest maritime war ever.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
I have played this designers games for over 25 years. They make excellent games with their specialty of strategic/grand strategic. Normally I don't play till they are out of early access, But I just finished a couple of books over 600 pages each on the Pacific. I think when it is completed we will have a real winner and maybe an Atlantic version and maybe a DLC that combines both into a two Ocean war campaign?
I used to play the board game. This takes about 3 paying hours per game. Obviously the US has the long term advantage, but surviving to turn 6 is not easy unless you focus on Japanese Carriers, and eeck out as much Sea Control points as possible in the first four moves. The Japanese Submarine can be a battle changer, beware! Do not go toe-to-toe with the Japanese Cruisers in surface combat, they are very effective (think Long Lance Torpedoes).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain
Hours played at review time, across 37 reviews with recorded playtime.
Fun
I always wanted a computer version of the AH Victory in the Pacific. It was my very first wargame and has been one of my all-time favorites. This computer game captures the ViP rules and play very well. It would be great to have a few new advanced rules added in. Stuff the board game didn't have like more comprehensive air combat with specific aircraft types. But overall I would recommend this game.
Fleet Commander is a game that simulates major naval conflicts or campaigns on a strategic scale. The games feature a comprehensive array of major surface combat ships in a granular, yet straightforward, strategic simulation of large-scale conflicts that span entire wars. Players are also tasked with managing air forces, convoys, marine contingents, and submarines. Control of key sea areas is crucial to achieving ultimate victory. The game has different phases and is played at a strategic level, with sets of playing cards that add complexity and realism, incorporating factors such as diplomacy, weather, land war operations, and other events. Players take control of sea areas, moving ships and fleets to different areas of the board. This game is based on an Avalon digital game, boasting a highly accurate database, faithful ship sketches, 3D models, and actual historical photos, as well as a wealth of in-game information. The graphic style is well-suited for a board game, and the gameplay is engaging, providing a sense of strategic planning for military operations in the Pacific Theater. A simple yet effective set of game mechanisms focuses on taking control of key sea areas, with straightforward battle mechanisms that handle various aspects of naval warfare, including gunnery exchanges, submarines and ASW, missile and airborne attacks, command control, and electronic warfare. Battles are decided through dice rolling, with a line of Japanese and American forces attacking in order, determined by dice rolls. The game features a seemingly small map with many key characteristics, particularly bases and placement of land-based air. Even deciding where to repair ships is a crucial decision, weighing the options of sending them back to the West Coast or Pearl, which might be at repair capacity. Some minor issues include the front line ships being partially obscured by the "choose air/surface, bonus" box in the battle round screen, which could be resolved by moving the icon/counters upwards. Additional optional rules, such as Task Force searching, hiding, and landing, as well as damage control for some Allied/IJN carriers, would be welcome additions. Overall, the game is a great representation of World War II in the Pacific Theater, and Avalon digital has done an excellent job. I highly recommend it. 8/10
Un avis objectif ? Pas d’évolution depuis 2023 IA faible Bugs non corrigés Communauté qui doute de sa sortie finale Personnellement je dirais qu'il est tout mort et enterré
I cant make heads or tails of this one. I will need to read the rules. The tutorial took me through some things I could do, but it didnt clarify much for me. I really love boardgames, and wargames, and naval wargames, but this feels obtuse. I paid $7 and dont think I will get my moneys worth. But, I am also not done trying yet, so I will update if anything changes.
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Players by region
Where this game's players are, estimated from review languages.
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