Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A tightly knit group of SS generals and officers, involved in the most heinous
and dark deeds, is seeking a way to save the remnants of the Third Empire. They
have conspired to move the leaders of the Reich, together with precious resources
and classified equipment, to a remote hideout in the Tibetan mountains.
Features:
• Full multiplayer through LAN and Internet with up to 16 players.
• 21 weapons, including look-alikes of “Luger Parabellum”, “Tommy Gun”, MG-42, BAR and Panzerschreck.
• Dozens of types of brutal enemies, including armor valkyries and telekinetic mutants.
• RPG features, including special abilities and accumulation of experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−80% | 667reviews | 77% | — | $25.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another game I only brought because Funhaus played it for their demo disk series.
Неплохая игра в военном сетинге и хорошее продалжение 1ч
Тоже неплохая часть. Силы, щит и безумие. https://steamcommunity.com/sharedfiles/filedetails/?id=3412895977
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian*, German*, Simplified Chinese, Polish, Russian*, Czech, Hungarian*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IDK , It's playing in slow motion for me I thought it was because of the high fps, but I locked it at 60 and it didn't help It requires some extra configuration, and I don't feel like doing that.
Посторонитесь у нас тут неплохой закос под Вольфик!
通关。战斗挺不错,刀神和枪神的加入很有意思,就是最终BOSS战太过拖沓,要等坦克慢慢挪动到炸药桶旁边三次才能给它弄死。另外游戏的自动存档=从头开始,而初见有不少容易暴毙的地方,想体验的记得多保存。
Лучше чем первая часть. Шутерная составляющая хороша, но вот осталась проблема, которую почему-то сами разработчики проигнорировали. Персонажи абсолютно картонные, мне просто неинтересно за ними наблюдать, как и за сюжетом. И если главный герой просто не о чем, как такая игра может оставить о себе хоть какую-то память. Через неделю спросите меня, про что Крах Анненербе я и не вспомню. Ну и боссы, просто дно. Непонятно наносится хоть какой-то импакт им или нет. Как-будто в деревянный ящик стрелял. Получить удовольствие от прохождения можно, но на один раз.
лучше, чем вульфенштейн 2
UberSoldier II, developed by Burut CT and published by Strategy First, is a late-2000s first-person shooter that blends World War II aesthetics with pulp-fiction supernatural elements. Positioned as a sequel to the original UberSoldier, it continues the franchise’s distinctive formula of historical warfare mixed with experimental science and occult undertones. Rather than aiming for grounded realism, the game embraces exaggerated action and overpowered combat mechanics, creating a tone that feels closer to a B-movie war thriller than a serious military simulation. The story unfolds during the closing days of World War II, following remnants of the Nazi leadership attempting to salvage their ambitions through secret experiments and hidden strongholds. Players once again take control of Karl Stolz, a resurrected super-soldier enhanced with supernatural abilities. The narrative leans into conspiracy and exaggerated villainy, focusing on rogue generals and clandestine laboratories rather than historical accuracy. While the plot rarely reaches narrative depth, its campy tone gives the experience a distinct identity within a crowded WWII shooter landscape. Gameplay adheres to classic mid-2000s FPS design. Levels are linear and combat-heavy, pushing players through waves of enemies across fortified bunkers, mountain compounds, and industrial facilities. Weapons range from period-appropriate rifles and machine guns to heavier artillery, but what differentiates UberSoldier II are the protagonist’s abilities. Slow-motion effects triggered by headshots, temporary invulnerability shields, and rage-based power boosts create a rhythm that oscillates between conventional gunplay and exaggerated, almost arcade-style bursts of dominance. These mechanics aim to inject spectacle into otherwise straightforward firefights. Combat pacing can feel uneven. Enemy encounters sometimes escalate abruptly, flooding confined spaces with adversaries in ways that prioritize volume over tactical nuance. Artificial intelligence is functional but rarely sophisticated, often relying on direct aggression rather than coordinated maneuvers. As a result, many engagements emphasize reflexes and firepower over careful positioning. The power-up systems partially offset repetition, rewarding aggressive playstyles and encouraging players to chain abilities for maximum impact. Visually, the game reflects its era. Environments and character models lack the detail and polish expected from modern shooters, though they remain serviceable for a title of its time. Lighting and environmental design aim to evoke tension, particularly in subterranean laboratories and mountain fortresses, but technical limitations are apparent. Audio design complements the experience with conventional gunfire effects and dramatic orchestral cues, though voice acting and dialogue delivery occasionally lean toward melodrama. Multiplayer modes, including deathmatch and team-based variants, were included at launch, offering competitive alternatives to the single-player campaign. However, over time, online activity has diminished significantly, leaving multiplayer largely inactive for contemporary players. The single-player experience therefore remains the primary draw for those revisiting the game. Critically, UberSoldier II received mixed reactions upon release. Some players appreciated its willingness to embrace over-the-top action and supernatural twists within a WWII setting, while others criticized its dated mechanics and repetitive mission design. Its strengths lie in its unabashed commitment to exaggerated heroics rather than strategic realism. The game does not attempt to innovate mechanically; instead, it delivers a straightforward shooter experience augmented by stylized powers. Ultimately, UberSoldier II stands as a product of its time—a mid-budget shooter that experimented with blending historical warfare and supernatural action. It may not compete with contemporary FPS titles in terms of technical sophistication or narrative ambition, but it retains a certain cult appeal among players who enjoy nostalgic, fast-paced gunplay with exaggerated abilities. For those willing to approach it as a retro action title rather than a modern benchmark, it offers an energetic and occasionally chaotic slice of early-2000s shooter design. Rating: 7/10
[h1] They predicted Agartha in 2008... [/h1] My impressions of the game are somewhat mixed. On the one hand, it has its own visuals, surprisingly well-drawn comics between cutscenes with decent characters (although cliched) and some kind of story. On the other hand, the absolutely terrible shooting physics are like playing Half-Life 1 from 1998. And no, spending experience points on "accuracy" doesn't improve it at all because bullets still fly in all directions but not in the enemy. Movement is also quite poor, everything feels slow and sluggish like hell. The same can be said about AI and level design of some missions, where you'll simply be spammed with grenades or pinned down by the number of enemies. Overall, if you don't mind a little pain from the moral obsolescence of this game, including the first part, then I think a single playthrough is enough for the experience.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.8M | 62.3K | 92% | $19.99 | |
| $24.2M | 53.4K | 92% | $19.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $2.7M | 5.7K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 324 | 96% | $4.99 | |
| $25.5K | 243 | 92% | $4.99 | |
| $25.5K | 156 | 92% | $5.99 | |
| $25.5K | 88 | 56% | $14.99 | |
| $25.5K | 119 | 97% | $10.99 | |
| $25.5K | 269 | 47% | $4.99 |