
Flat Eye is a resource management sim with an emphasis on story and narrative choices. Oversee the world’s leading technological hub while you explore stories linked to discoverable technology and interact with your most loyal customers. Flat Eye - We're watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 138reviews | 64% | — | $84.3K |
| $18.99 | 10ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
l’intérêt du jeu se trouve dans la narration avec des sujets traités comme : IA, le libéralisme, le transhumanisme. le gameplay est simple voir tourne en rond, si vous êtes là pour de la gestion passez votre chemin. la durée de vie est rallongé de manière maladroite.
Un jeu de gestion qui critique la réalité dystopique de technologies comme l'intelligence artificielle, le big data et la biométrie. Le black mirror des jeux de gestion. Cool !
I really wanna love this game, i do....but ♥♥♥♥♥♥♥ this game would have really benefitted from producer oversight and proper q&a, because there are so many design decisions that leave me baffled as to why they had to be implemented in this way. Thus this game slowly becomes not fun as the hours continue, until it just drags on and overstays its welcome by a long while. What i like about the game are the conversations with the customers, the documents, text messages and of course the musing of "Ms. S". Sometimes serious, sometimes whimiscal and funny. It was good food for thought (not always super high-level, but i didnt expect it to and can fill in the blanks myself). What i didnt like about the game was the game itself and how it was designed...especially after the hours mount on (like after hour 4 or 5), sucking out the fun that was to be had. This could have been avoid by making cuts and making the game shorter. Then, if the players wants more storylines or endings, they would replay it. But as is, it so much feels artifically lenghtened, and together with some of the bugs it really feels like a slog. Thus, i really cant recommened it as much as i want to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great narrative. Good store management. That being said late game bugs are.. Strange. Primarily visual but there's some cases where a premium customer will just show up again? And just stand in place. Cant interact with them other than "come back at a different time." But otherwise still very enjoyable.
It is a mix of a shop management game with some personal stories mixed in. The problem is it is just boring. For example, you need to tell your clerk to constantly repair everything every two seconds, whilst manning the tills. Once you very quickly unlock automated tills, your day to day routine is basically to spam repair everything that can't seem to last two hours without falling apart. In between this you get little challenges, that add nothing to game, make x amount in a day, place 3 more items in the shop, don't let your staff member take a break all day, stuff like that which just acts as a barrier to an already dull management section, that then ends up prolonging the game. Why? Because you only get these 'VIP' story sections within a working day, and you're limited to 2, maybe 3 at best, so your entire day is basically click-queuing up repairs waiting for these people to visit so you can listen to their inane stories. Ultimately, everything about this game falls flat, it simply isn't interesting or engaging.
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aburrido y monotono
au top
woke
bon jeux ^^ on manque tout fois facilement de ressources et surtout le point noires cest les iel et autres langages inclusif est très fatigant sans oublier le hacker ou j'aurais avoirs des la seconde visites la possibilité de le bannir ou "faire disparaitre" pour une ia elle est beaucoup trop gentille
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.5M | 13.3K | 82% | $19.99 | |
| $16.8K | 29 | 83% | $14.99 | |
| $7K | 18 | 28% | $9.99 | |
| $555 | 3 | 67% | $4.99 | |
| $408 | 1 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.3K | 196 | 78% | $14.99 | |
| $84.3K | 166 | 88% | $34.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $84.3K | 1.1K | 82% | $4.99 | |
| $84.4K | 107 | 81% | $19.99 | |
| $84.3K | 2.1K | 77% | $1.99 |