
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $84.3K — a different platform, not this one.
GAMEPLAY Flat Eye is a perfectly balanced blend of management simulation and narrative-driven gameplay. As the manager of the world’s premier gas and technological hub, it’s your job to keep your station running smoothly, complete daily objectives tasked by the world’s first true AI, and develop new technology to improve (or curse) the future of humanity. **Flat Eye deals with technology and its impact on our lives. Therefore, it might contain heavy topics not suitable for everyone.** FEATURES Explore a vast tech tree to discover and install new modules into your station to entice “Premium Customers”. Each of these characters will bring with them a new and eye-opening narrative for you to interact with and influence. Example Modules**: Organ vending Machine (Lab-grown, no free-range organs here) Artificial Womb (Please keep your receipt to receive the correct baby) Cloning Booth (Four hands are better than two) Memory modification (Who needs regrets when you can erase them in a snap?) Smart toilets (We’ll let you figure that one out) Teleportation (One-way tickets only) Plus, many more! Each day you will need to report your store’s earnings and rating to the world’s first AI (and subsequently, the owner of Flat Eye and its parent company). A word of caution - don’t disappoint them. (**Eye Life is a subsidiary of the Flat Eye™ Corporation, all rights reserved. Flat Eye™ bears no responsibility for injury or damages that occur on the Eye Life™ premises. Warnings have been placed at each store, please read with caution. Flat Eye™ is not liable for unforeseen outcomes from the use of its Cloning Booth, Organ Vending Machine, or Teleportation Module) STORY Flat Eye’s narrative centers around the exploration of emergent technologies through the stories of returning customers. Not everyone that enters your station will be of importance - this is where “Premium Customers” come in. These “premium” characters will only appear once a specific set of modules are available for use in your station. Each of these customers has been profiled by the station’s AI as those who will have an important request that once explored, could have rippling effects on the future of humanity. As the station’s manager, your job will be to listen to the needs of the “Premium Customers” and make decisions on behalf of humanity. It’s a tough job, but you don’t get paid minimum wage for nothing!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale4 answered “not sold”1 we did not ask
The 4 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $18.99 | 10ratings | 60% | — | not modelled |
| $18.99 | 105reviews | 60% | — | $84.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11 | 76% | $24.99 | |
| — | 25 | 92% | $9.79 | |
| — | 20 | 86% | $13.99 | |
| — | 43 | 74% | $5.19 | |
| — | 1 | 100% | $7.49 | |
| — | 85 | 80% | $2.69 |