
Flan's MS is a 2D story game with some puzzles and gameplay systems. After escaping from everything she is familiar with, Flan needs to retrieve her lost dream diary and find the answers she needs.
Modeled estimate, not a reported figure. How we estimate →
About
Flan's MS is a 2D pixel storyline game .
A story of seeking answers
all.
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Flan's MS is mainly based on the plot,the story lasts for 2-3 hours!
The main gameplay is very simple: you can gradually solve puzzles and understand the entire story by move left and right.
Of course, to avoid a potentially monotonous experience, the game also features a story log and a simple reasoning system. I believe you will have a perfect experience with this story.


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Flan: A vampire girl who hates the past and longs for answers.
After experiencing the chaotic nightmare diary events, she chose to escape from everything she knew.
Amio: A cat that came to Flan's side during a nightmare diary event.
The 'Forgotten' of another world
some thrilling performances and some noteworthy features:
Unique pixel style 2D scroll driven short stories
All game content, except for music, is independently created by the author
A shining story core, but a rookie developer who cannot express it well due to incompetence
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Special message:
If you are interested in any of Geism's works but are unable to purchase for any reason, I will provide an offline version unconditionally, and this will be the case for any future works.
Regarding Geism:
The vast majority of game revenue, except for maintaining possible future development expenses, will be invested in Geism's future supported welfare businesses.
After the launch of Geism's official website, all expenses and game related revenues will be made public; And the offline version download of the aforementioned works.
The core idea of this message will be annotated in every future Geism release.
If Geism does anything that violates this principle, please be sure to humiliate and correct it.
(Brief note: As of the release of the mixed feelings record, Geism is currently the only author with extremely limited abilities. Please do not have too many expectations and encourage each other:)
Language Thanks:
EN:忘带剑的勇者,Resona,AyumuzawaYui
JP:Sasame
KR:서리너테
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b] [h1]《芙兰杂感记录》:氛围完美的像素东方恐怖怪谈[/h1] 《芙兰杂感记录》是一款以东方为题材的同人恐怖游戏,本作采用了类似《翌日》的恐怖元素塑造手法,在游戏的第一个场景中,让玩家不断向右移动经历完全重复并且不断变化的场景来塑造恐怖氛围,当然与《翌日》不同的是,本作的剧情文本占比并不低,且游戏场景十分丰富。 而这样的设计比单纯的解谜游戏或是走路模拟器游戏还要更加具有代入感。在此基础上,本作的整体演出非常到位,哪怕剧情存在着不少不了解过系列就完全看不懂的谜语人文本,依旧不影响玩家游玩。 而且就算抛开游戏题材的话,单纯作为一款独立恐怖游戏,哪怕你完全不了解东方系列的角色,也完全可以体会到本作在剧情塑造上的诡异感。因此,如果你对恐怖游戏感兴趣,或是对东方同人游戏感兴趣的话,都可以选择入手本作进行游玩。
[b]该评价有剧透![/b] [hr][/hr] [b]我遇到的bug[/b] 在第三章与熊老板对话完有概率(我猜的,作者说没遇到,但我和另外几位玩家有遇到)在屏幕弹出“地图更新”的提示后按键(WASD,E,C,TAB,ESC)全部失灵退出重进后背景一片黑,只剩芙兰的错误渲染一般的剪影,可移动,交互无效 解决:退回到主界面通过选择章节进入第三章就没事了 [hr][/hr] [b]正如游戏简介写的,它真的无法给出任何答案[/b] 游玩中明显可以看出藏有很大的信息量,但就是捂着不说,夜空中的红色星是什么?有绿色水晶的塔是什么?阿猫、芙兰、约翰以前都发生了什么?外面发生了什么生化/克苏鲁事件吗?等等等等的问题全没有答复。 [b]部分角色“没用”[/b] 恋恋、文文、帝、在剧情中的作用基本就是情节工具人,却还推动不了剧情,都各说各的,后面没有一点戏份,“她们又怎么了”也成为了“不知道”的一部分。[strike]把那几位删了对剧情没什么影响[/strike] 反而,蕾米,只在对话里出现,倒是让芙兰与后面的小女孩有了“单方面共鸣”的联系,这种该多来一点 [b]太少,不仅是流程还有信息[/b] 我预估的游戏流程大概90-110分钟,太短了,600多M的大小,我当时玩完demo很期待的,直到现在才把本体玩通关后就比较失望了 截图区里有人总结的很好:[u]艺术品,不好玩[/u] 看得出来很精致,音乐有沉浸感,画面有氛围,但就是不好玩,尤其是作为纯剧情游戏,剧情讲的和碎玻璃一样,要是后面能圆回来还好,但阿猫的梦还没搞清楚就出来了,出来就如大团圆一般(?)把梦里的女孩和观星者都放到结尾说着明天如何如何,感觉明明还有很多可以讲的却 END 了,给我一种怅然若失的感觉。 路一步一步走,伏笔一个一个埋,一大堆丢过来又几乎一个都没有回收就没了。那“明天”在哪?我找不到,你呢? [hr][/hr] 还有东方含量很少:不懂东方,畅通无阻;知道东方,也不加分(除了角色粉) [hr][/hr] 虽然我几乎都在批评,但我还是要给好评,为什么?“明天”再说吧。你问“明天”在哪,你猜? END
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이 이야기에 꼭 동방 세계관이 필요했을까 싶지만, 동방 캐릭터 자체를 좋아하는 저로서는 만족스럽네요
质量好差
I didn’t really get a good feel for Flan’s MS. And that’s mainly because the two times I played and eventually closed the game, I loaded into a black screen. After that I just kinda gave up. The game’s English translation grades at a C tier but I can’t be too harsh when i felt like I understood what was happening most of the time. I also didn’t really like the item web menu interface. The game would have felt more fluid if items were click and drag or characters just automatically used items when necessary.
I did get a good amount of jump scares in this game. I liked it despite the amount of typos this game has. ;) Though it could be fixed a little more with the glitches. A-
芙兰杂感记录 其实这个游戏给我最大的感觉就是它是一场各种想法,奇特点子的混杂。 赛博朋克,湖边小屋,东方幻想,恐怖克苏鲁等等。 本作作为一款东方project的同人游戏,由国人Geism选择横版剧情恐怖题材,一人创作出来。 游戏选择红魔馆中的蕾米莉亚·芙兰作为主角,借助“噩梦笔记”这一道具,穿梭于不同人的记忆,在诡异与温馨的氛围中探寻过去的秘密,发掘隐藏的真相。 芙兰,一只超过495岁的吸血鬼。红魔馆主人的妹妹,与姐姐蕾米莉亚一样是幼女的体型,精神和思维似乎不太正常,而且拥有难以抑制的破坏力,所以一直被姐姐关在红魔馆,不被允许外出,就连聚会也很少参加。住在红魔馆的地下室。(但本人否认自己是被关起来的,而且觉得过得相当舒适,十分满意这样的生活。) 毫无疑问,当芙兰出现在恐怖游戏里,作为主角,是会一定程度上减缓恐怖游戏的恐怖氛围的。 尤其是当芙兰缓缓地走在道路上,游戏的恐怖氛围在平淡的芙兰面前一切,仿佛尽在掌握,一切变得不是那么吓人,但也能让我们更好地体验故事本身。 当然,最重要的还是也有助于我这种胆小鬼体验这个故事。(bushi) 游戏是2d像素风,画风我还是很喜欢的,无论是场景变化,还是音乐插入和恐怖的氛围的塑造都很不错,一本道的通关方式,一定程度上会减少解密的乐趣,但是对我来说,我就喜欢这种轻松的通关方式,游戏里我们可以收集线索,使用笔记,通过连线和各种要素的排列组合,推断故事的线索,弥补碎片化叙事和解密。 游戏整体流程有三章,我很喜欢最后的赛博朋克氛围,但是体量还是有些偏小,还没怎么体验就结束了。不过作为独立制作人,能做这么多还算厉害,也算是同人小精品,值得鼓励,期待后续的作品。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
游戏很不错画风很戳我20元2小时为了芙兰和这画风这20元很值得期待下一个作品虽然剧情有点看不懂就对了
혹시 전작이 있는지 이해가 안되는 부분이 좀 있었음. 가끔가다 번역이 덜 된 부분도 있고
嗯,好玩,虽说很多都没懂
Players by region
Where this game's players are, estimated from review languages.
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